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Messages - richardh

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Share New Actions / Re: take camera screenshot
« on: December 07, 2015, 03:59:00 PM »
Yes, I'm using it for a Webplayer (PC) build.

Playmaker Help / Screenshot Works only in editor
« on: December 06, 2015, 05:29:07 PM »
The screen shot action seems only to work playing the scene on the local computer. Is this right?
Once the scene has been uploaded to the internet (webplayer) the screenshot does not work.

I have also downloaded the 'takescreenshot' action from the ecosystem but this does not function for me.


Share New Actions / Re: take camera screenshot
« on: December 06, 2015, 05:05:37 PM »
Downloaded this from the ecosystem tonight (Dec 2015) but get the following error:

Assets/PlayMaker Custom Actions/Application/TakeCameraScreenshot.cs(157,40): error CS0117: `System.IO.File' does not contain a definition for `WriteAllBytes'

I'm using unity 5.1.2

Work In Progress... / JtR 3D Interactive floor plan
« on: December 05, 2015, 11:40:25 AM »
This was created in a few hours using Unity 5 and Playmaker.

it's a simple scene that recreates a Jack the ripper victim room and allows the user to alter the positions of the bed and table in order investigate different furniture position scenarios. The positions of the bed and chair in this room have been open to speculation and I created it so Ripper armchair detectives could have a way to rearrange the room and create a screenshot to upload and discuss.

Playmaker Help / Re: getting/setting pos & rot of player
« on: October 09, 2015, 01:33:21 AM »
This is the one thing that's stumping me. Any offers on how to 'reset' a GameObject (FPC) to an original ROTATION? I have got the Position sorted but the darn thing won't obey my FSM to rotate to a set rotation.


Playmaker Help / Text as a button
« on: October 07, 2015, 11:46:08 AM »
I've had a search of these forums and the Playmaker Ecosystem but I can't find what I'm looking for. And that is a way to make some UI text clickable using Playmaker.
I can create the click text using Unity but I can't work out how to apply a Playmaker FSM to allow me to click the text to perform a function (e.g pause the game or open a menu).
Could someone provide some pointers?


Playmaker Help / getting/setting pos & rot of player
« on: October 05, 2015, 10:39:26 AM »
Hi again
In my scene I have the standard FPController (FP Camera view). at runtime I want to store the exact position and rotation so that on pressing the 'P' key I will jump back to that start position from where ever my current position might be in the scene. Basically I want to set and store the start position AND rotation so I can jump back to it at any point upon pressing P. Now I have set up a PM with Get Position and Get Rotation in the first FSM. then on key down (p) PM goes to the next FSM which simply SETS the FPC to the original Positions/Rotations. Except only the position seems to be working. Rotations (although they are certainly stored in a variable, do not work. I have tried a vector3 variable (which works for position) and I've tried quarterion but although the variable does set correctly at runtime it seems to be ignored when i press P and resume start position (which DOES work).

what should I be doing?


Playmaker Help / Re: Light intensity slider
« on: September 19, 2015, 01:04:29 PM »
Think I've sorted it now. I have a slider that will adjust the light intensity as the slider is adjusted and also if the up or down arrow keys are pressed.

The next thing I'm struggling with is displaying the light intensity on the screen. The variable is a float and so I have tried to convert the float to a string and then used a 'set gui text' state to display on the screen. But no good at the moment. I remember having a lot of trouble getting to grip with displaying scores and the like on the screen but i couldn't remember what I'm supposed to use.. e.g GameObject/UI/Text doesn't work, nor GameObject/UI/Canvas. Also tried Component/UI/Text but that doesn't seem to work either.

Can someone help?

So I have a light intensity set as a float. I'd like to have this float variable displayed on the game screen so when the slider is used or the UP/DOWN button is pressed the light intensity float also changes on screen.


Playmaker Help / Light intensity slider
« on: September 15, 2015, 09:07:18 AM »
Hi again
I've not been using Playmaker for a bit and I'm kind of rusty now!
Could someone give me a lowdown on how to adjust a scene light's intensity using a slider?
I want a light to be very low intensity at the start of the scene and with the use of a slider I'd like the intensity to increase.

thanks for the help.


Unity 5 is out now and FREE!

General Discussion / Easy PUN Setup for Playmaker
« on: February 20, 2015, 11:17:15 AM »
Is Easy PUN Setup for Playmaker, in the asset store, worth buying or is it straight forward to set up PUN using existing Playmaker events/states?

It's only $10 (£7) but there are no reviews or vid tuts using it so I thought I'd ask here.

Playmaker Help / Re: ArrayMaker Tutorials
« on: February 19, 2015, 11:00:26 AM »
I've not downloaded ArrayMaker or the examples as I don't know what the package does. I wanted to look at a few tutorials/YouTube videos so i can decide if it's something I could use.

Playmaker Help / Re: Dynamic Occlusion System
« on: February 19, 2015, 10:58:38 AM »
What about having a trigger between the player and camera. Any object entering the trigger can be 'Mesh render = OFF'?

Playmaker Help / ArrayMaker Tutorials
« on: February 19, 2015, 05:58:07 AM »
Are there any tutorials for using ArrayMaker? I haven't a clue what it does and how it might help me during project creation. I've read the wiki and search youtube but there aren't any tutorials that I can see. If I could see some examples/tuts then I might be able to decide if it might be useful to me (and If it might have been useful to me in the past).


p.s there is one YouTube tut on using it to swap textures but I only watch 1 min as it confused me and I couldn't really understand the chap talking.

Playmaker Help / Re: trigger enter and keydown
« on: February 19, 2015, 04:53:58 AM »
No Probs. Hope it helped.

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