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Messages - Seiryu33

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Playmaker Help / Save GameObject state
« on: June 29, 2018, 04:13:18 AM »
So here's a dilemma: my game uses a life counter that uses mecanim transitions rather than UI like scoring. When the player dies, the level restarts but it also resets the counter to the default state. Is there anyway to save the transition state of the counter so that when the player loses a life the counter matches the float variable? The float variable saves but not the counter itself. Would it work better to use UI instead?

Playmaker Help / Character moves one direction
« on: June 07, 2018, 07:23:21 PM »
This is a new development. I upgraded to Unity 2017 2f3 and now my character will only move in one direction. It's a 2d platformer. Obviously the input isn't effected because character will turn the right direction but won't move. Nothing has changed in my setup. Anyone know if it's a bug in my version of Unity?

Playmaker Help / Re: Expansion pack/DLC
« on: May 16, 2018, 04:22:09 PM »

I mostly need help in building and loading AssetBundles for UWP since it's my target platform.

Playmaker Help / Re: Expansion pack/DLC
« on: May 15, 2018, 03:28:13 PM »
So couple of questions about AssetBundles:

1. Since this is for UWP targeting, I am using the WSA targeting when building the bundle right?

2. When using the WWW action, since it'll be downloaded from the Xbox/Windows store and not the local machine, wouldn't I use my store URL to load the bundle or would it have to be the exact url of the Bundle?

Playmaker Help / Re: Expansion pack/DLC
« on: April 25, 2018, 01:38:56 PM »
I guess ultimately I'm not sure how to use the available actions. Like which actions to use on the Asset bundles and which actions to use in the Main game so that when the game is downloaded it gets added to the game. Creating the Asset bundles seems simple enough, it's just the programming that I'm confused by. So far as I've seen, tutorials available specifically use traditional coding, which is where I typically get lost.

Playmaker Help / Re: Expansion pack/DLC
« on: April 24, 2018, 03:58:53 PM »
My specific situation is bundling scenes. Since it's an episodic game, that would mean adding the new Episodes as Scene Asset bundles but I'm not clear on how to go about doing that in Playmaker. The tutorials I've seen mention coding, which is frankly confusing to me.  I know you can't use Global variables because they would be over written. What if it's the same variable? Like I use a Global GameObject variable so enemies can identify the player. Would it cause any issues?

Playmaker Help / Re: Expansion pack/DLC
« on: April 22, 2018, 11:32:03 AM »
Mind you that this relates to UWP.  Will the tutorials work for UWP?

Playmaker Help / Expansion pack/DLC
« on: April 22, 2018, 03:46:05 AM »
This is a topic I haven't really seen being discussed. How would I go about making expansion packs and DLC? My game is an episodic game so how would I create additional content that can be added to the game? I imagine it involves a fair amount of coding.

User Showcase / Re: Finished Projects Made With PlayMaker
« on: April 17, 2018, 08:04:57 PM »
Hey guys! Wow! That was an adventure! But updates have been finished! Dragons Be now has a whole new look and sound.  The demo is now available for download! Follow the links below. I decided to go with a more traditional 16-bit look! Look for Episode 1 soon! Completely done with Playmaker!

Playmaker Help / Re: UWP Window size
« on: March 12, 2018, 08:14:38 PM »
I think these actions are for re-sizing the camera not the player. I'll experiment with it. This thread is the most recent I could find: Seems to use coding to achieve it though I Dont know if it's for player size where in the PC build you can match the player size to camera sizes and it automatically stretches in Full-screen mode. I'm using a custom camera setting though I did test with 16:10 Resolution but with the same result.

Playmaker Help / UWP Window size
« on: March 11, 2018, 09:29:08 PM »
So I finally got to build my app in UWP but have noticed that when the player is in Full-screen mode it shows a blank space on on both sides where the cameras end. Is there some way to use Playmaker to re-size the player window to match the camera settings? Only thing I've found about window sizes uses scripting. Not really sure how to go about that with Playmaker.

Playmaker Help / Re: Constant info
« on: January 24, 2018, 08:33:53 PM »
Okay so what I did was make the player and player cam it's own scene then set player and status bar as a global game object. The scene loads fine when it's used Async. But i wanted to try loading the scenes as a Single so that there's better performance. I tried using the Don't destroy on load action, but the subsequent scene still loaded without the scene with the player loading with it. Do I put the action on the subsequent scene?

Playmaker Help / Changing backgrounds
« on: December 23, 2017, 12:44:26 AM »
I think I asked this before, but wanted to go more in depth. Is there anyway to change background textures? I couldn't get 2d sprites to scroll so I set to a plane mesh with the intended background sprite as the background material. This was the only method I could find tutorials for. I basically split the levels into three scenes. It works for one level but how would i change it for subsequent levels?

Playmaker Help / Re: Constant info
« on: December 10, 2017, 02:27:41 PM »
I thought of that too but then I had problems with enemies not reacting to the player since they have to be able to recognize them. Any suggestion on how to fix the enemy A.I so they react accordingly after the scene changes?

Playmaker Help / Constant info
« on: December 10, 2017, 08:27:28 AM »
I haven't found anything relevant to this topic, but how do I get information to carry over scene to scene? Like if I want a game object to remain active or even just coins and health. I thought about using global floats but I didn't work the way i planned. Any tips or advice would he greatly appreciated. Thanks.

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