playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Seiryu33

Pages: [1] 2 3 ... 6
1
Playmaker Help / Re: Expansion pack/DLC
« on: April 22, 2018, 11:32:03 AM »
Mind you that this relates to UWP.  Will the tutorials work for UWP?

2
Playmaker Help / Expansion pack/DLC
« on: April 22, 2018, 03:46:05 AM »
This is a topic I haven't really seen being discussed. How would I go about making expansion packs and DLC? My game is an episodic game so how would I create additional content that can be added to the game? I imagine it involves a fair amount of coding.

3
User Showcase / Re: Finished Projects Made With PlayMaker
« on: April 17, 2018, 08:04:57 PM »
Hey guys! Wow! That was an adventure! But updates have been finished! Dragons Be now has a whole new look and sound.  The demo is now available for download! Follow the links below. I decided to go with a more traditional 16-bit look! Look for Episode 1 soon! Completely done with Playmaker!

https://seiryu32.itch.io/dragons-be-demo
https://www.microsoft.com/en-us/store/p/dragons-be-demo/9pp5dh1jgb9t

4
Playmaker Help / Re: UWP Window size
« on: March 12, 2018, 08:14:38 PM »
I think these actions are for re-sizing the camera not the player. I'll experiment with it. This thread is the most recent I could find: https://stackoverflow.com/questions/47588132/changing-window-size-uwp Seems to use coding to achieve it though I Dont know if it's for player size where in the PC build you can match the player size to camera sizes and it automatically stretches in Full-screen mode. I'm using a custom camera setting though I did test with 16:10 Resolution but with the same result.

5
Playmaker Help / UWP Window size
« on: March 11, 2018, 09:29:08 PM »
So I finally got to build my app in UWP but have noticed that when the player is in Full-screen mode it shows a blank space on on both sides where the cameras end. Is there some way to use Playmaker to re-size the player window to match the camera settings? Only thing I've found about window sizes uses scripting. Not really sure how to go about that with Playmaker.

6
Playmaker Help / Re: Constant info
« on: January 24, 2018, 08:33:53 PM »
Okay so what I did was make the player and player cam it's own scene then set player and status bar as a global game object. The scene loads fine when it's used Async. But i wanted to try loading the scenes as a Single so that there's better performance. I tried using the Don't destroy on load action, but the subsequent scene still loaded without the scene with the player loading with it. Do I put the action on the subsequent scene?

7
Playmaker Help / Changing backgrounds
« on: December 23, 2017, 12:44:26 AM »
I think I asked this before, but wanted to go more in depth. Is there anyway to change background textures? I couldn't get 2d sprites to scroll so I set to a plane mesh with the intended background sprite as the background material. This was the only method I could find tutorials for. I basically split the levels into three scenes. It works for one level but how would i change it for subsequent levels?

8
Playmaker Help / Re: Constant info
« on: December 10, 2017, 02:27:41 PM »
I thought of that too but then I had problems with enemies not reacting to the player since they have to be able to recognize them. Any suggestion on how to fix the enemy A.I so they react accordingly after the scene changes?

9
Playmaker Help / Constant info
« on: December 10, 2017, 08:27:28 AM »
I haven't found anything relevant to this topic, but how do I get information to carry over scene to scene? Like if I want a game object to remain active or even just coins and health. I thought about using global floats but I didn't work the way i planned. Any tips or advice would he greatly appreciated. Thanks.

10
Playmaker Help / Re: 2d platformer background
« on: September 08, 2017, 10:02:50 PM »
Think I have the basic gist of it. Not sure why it only works when applied to a mesh (only way I got it to work). Got it to scroll one direction but how do I get it scroll backwards? I don't think flipping the plane it's attached to will work. Really lost on what else to do. Any suggestions?

11
Playmaker Help / Re: 2d platformer background
« on: September 07, 2017, 07:10:45 PM »
So I had the chance to work with it and it doesn't seem to be working. My backgrounds aren't scrolling. So are there any tutorials I can use? Think I need to start at the beginning. I tried offset texture but it stays static. Any pointers or advice? I guess I should add that I want it to scroll with the player's movement.

12
Playmaker Help / 2D Sonic-style Dash
« on: August 31, 2017, 09:39:36 PM »
Hey guys! How do I set a dash ability like Sonic? Nothing I've tried has worked. All I'm trying to achieve is increasing the speed the player moves with. When I tried it kept defaulting to my default run FSM. Any suggestions?

13
Playmaker Help / Save/load last scene played
« on: August 01, 2017, 12:25:01 PM »
Hi! Revamping my save system to be more efficient. I'm using EasySave2 and I'm trying to see if there's a way to save the last scene that was played so that the next time the game plays it'll load from the last scene that was played. Not entirely sure how to set that up. Any suggestions?

14
Playmaker Help / Re: 2d platformer background
« on: July 30, 2017, 06:42:41 PM »
Any way to change textures in-game? Like when the player gets to the end of the level and changes the background texture?

15
Playmaker Help / Re: 2d platformer background
« on: July 29, 2017, 09:50:06 PM »
The basic setup seems simple enough, but how would I handle side-scrollers with multiple levels with different backgrounds (Inside, Freedom Planet, etc)? Would I have to employ destroying the previous backgrounds?

Pages: [1] 2 3 ... 6