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Messages - miketolsa

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1
Share New Actions / Re: Application Open Url
« on: September 28, 2016, 09:26:47 AM »
well .......

thanks this really made my life easier in our upcoming project !!!

Thanks  8) 8)

2
User Showcase / Re: Easy AI For Playmaker
« on: July 06, 2016, 04:45:48 AM »
somehow while checking webgl demo its showing out of memory error while loading the webgl demo on firefox & chrome ???

3
User Showcase / Re: Modular Traffic [Asset]
« on: July 06, 2016, 04:25:02 AM »
Just want to know that does the traffic system should be used only with the given or provided city assets with the package or we can use the FSM provided with your package with any characters or cars of our choice ??

4
User Showcase / Re: Car Setup for PlayMaker [Asset]
« on: July 06, 2016, 12:14:41 AM »
I have downloaded both pc & android version thought both are working smooth but some how the car controls are not that smooth ..... like while the car is running at high speed if we take a turn using hand break then car stops while taking the turn .... so thats really annoying why is that happening ? as if a car stops while taking a turn in race then it would be impossible for a play to win in a race ?

so could you tell me is there any way possible to make the control of car smooth like in asphalt 8 or asphalt nitro ???

5
User Showcase / Re: Car Setup for PlayMaker [Asset]
« on: July 05, 2016, 04:04:27 AM »
hi,

I was going to purchase this asset but have few questions ........

- Like can it be used to build a racing game ....
- Would touch controls work Like with Easy Touch Asset
- Would it be possible to control the speed of car in game or while racing or completely automated ?

Was thinking to build a simple racing game with your asset using playmaker so could you please help me answer the above queries as that would help me moving ahead with my gaming project .....

hope to get a reply soon .

Regards,
Mike

6
Playmaker Help / Re: [SOLVED]Add force in custom direction while rotating?
« on: December 28, 2015, 04:51:17 AM »
Using the above method the ball get the force in one of the 4 directions .... so what we want is the add the force to the joystick directions .... I mean like between noth & south i.e. north-south direction ???

How is that possible ?

7
Share New Actions / Re: New Playmaker Action: Get Forward
« on: December 28, 2015, 03:51:10 AM »
is it possible to make this action work .........

As I want the forward direction to make or add force to that direction .......

8
Share New Actions / Re: New Asset: Smooth Save for PlayMaker
« on: November 26, 2015, 04:44:40 AM »
Could we use this plugin to save rather upload & download the proxy array list from database ?

9
Share New Actions / Re: Saving Array to PlayerPrefs
« on: September 01, 2015, 04:46:05 AM »
some how I am getting playerprefx not in current context error everytime I am trying to get the unity package installed in current project using unity 5.1.1f1 with latest playmaker & arraymaker installed .....

10
Playmaker Help / Re: Array Maker + Easy Save 2; "unique tag" issue
« on: August 30, 2015, 11:39:26 PM »
I think this year old thread would saved my life in my current project .....

thanks !!!!

11
User Showcase / Re: VR Game entirely written with Playmamke
« on: August 28, 2015, 04:44:23 AM »
Thats actually a gr8 ...........

12
Official Action Updates / Re: Game Object Compare (bug fix)
« on: July 16, 2015, 11:09:55 AM »
Finally this lil scrimpt saved my life !!!

13
Playmaker Help / Re: Destroy Clone Object [SOLVED]
« on: July 14, 2015, 04:10:33 AM »
I tried the method given by noobcyborg & its working but some how is it possible to delete single object from the rest of the clone using the same method ?

ex - I have create 20 clones of a single prefab(box) with tag "box" now I want to delete any one of the box using the same tech above ..... but what happnes that it delete all the box/clones of the prefab at once ???

did anyone find any solution for this ?

14
Playmaker Help / Re: Destroy Obj with mouse down
« on: July 14, 2015, 01:46:03 AM »
Finally got a way to destroy the object itself using

GameObject - FSM > Get mouse button (right click) > using global event (custom event) to destroy the object itself when clicked .

but the problem is when I am trying to clone this object using prefab & create object action then what it does is when right clicked anywhere it would destroy all the cloned objects at once using the same method ?

can anyone help me with this ?

15
Playmaker Help / Destroy Obj with mouse down
« on: July 13, 2015, 10:55:36 PM »
I have tried all combination to destroy cube or a prefab ?

Method - using camera (FSM ) get mouse down > Destroy Object (prefab)

Method 2 - Cube (FSM) get mouse down > Trigger Event (to chk collide tag & send event) > Self destroy

Now both the above method are not working some how .....

I would prefer the second method but some how its not working can anyone me figure out as what I am doing wrong in the second method ?

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