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Messages - nhe1

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User Showcase / (iOS)(Android) Escape Puzzle : New Dawn
« on: August 22, 2016, 03:43:32 AM »
Good day everyone!
 
We are Big Giant Games, a small team of independent game developers. We are very excited to release our new game, Escape Puzzle: New Dawn. Explore the facility, Solve challenging puzzles , look for useful clues and find the cure! Join Samantha and Gordon in an all new puzzle adventure game!

Download it now for free
iOS: https://itunes.apple.com/ru/app/escape-puzzle-new-dawn/id1092619969?l=en&mt=8
Google Play: https://play.google.com/store/apps/details?id=biggiant.newdawn

You could also try out our first game Prison Escape Puzzle which reached around 4m+ downloads across iOS and Android! Cheers!





http://biggiant-games.com/

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General Discussion / 2d point and click advice
« on: January 28, 2015, 09:37:58 PM »
for example ill be making a 2d game something like Monkey Island but without the walking sprite, more of a first person. How do i go about clicking interactible objects.
e.g I have a door sprite with two states (closed,open) what is the best way to do this? I  was thinking of either putting a script on the sprite itself that swaps itself once you click on it or maybe place it all in a input manager. So what are pros and cons?  I was thinking that by using input manager it would be more tedious since you have to determine which object i have clicked on etc. Or am i wrong? If someone could enlighten me that would be helpful

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Playmaker Help / Re: Using Bool all true Logic
« on: January 28, 2015, 07:22:03 PM »
actually there was 3 variables. i tried using just 1  variable in the image to test if it works but no luck. i was trying to implement a sort of something like (if condition 1 ==true && condition 2 ==true and so on) managed to do it using a script and just wondering if it would be possible using only fsm actions.

4
Playmaker Help / Re: Is Kinematic sends object into the air.
« on: January 28, 2015, 12:13:21 AM »
turning on IsKinematic to an object attached with a rigidbody makes that object be not affected by other physics objects in the scene.

e.g for moving/dynamic objects that has physics you should turn off iskinematic and for static objects eg platforms,walls you should turn it on

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Playmaker Help / Using Bool all true Logic [SOLVED]
« on: January 28, 2015, 12:04:34 AM »
so i tried using bool all true as you can see in the attached image. so what i wanted is if it returns all true you go to "win" else "wait again" however it stays in the state "check for win"  even i change the boolean i have set. how do i do this?

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Playmaker Help / Accessing a global variable
« on: January 27, 2015, 11:55:27 PM »
so for example i have made a global variable that has been made in Playmaker how do i access it in a javascript i made?

7
so im having problems with using undo. I edit stuff from my scene using inspector values and once i hit undo. instead of undoing the action from the scene/inspector it does the undo to my fsm states. anyone experiencing this?

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