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Messages - craigz

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1
Playmaker Bug Reporting / Duplicate variable listed?
« on: February 12, 2018, 08:46:10 AM »
Can't figure out what exactly caused this.

While editing the category of a local variable on an object there now appears to be two of the same variable?

Is there any way I can fix this on the FSM and not have to make a new one? This ended up causing prefab problems on another object (where adding new variables would overwrite any other similar variable).



Looking for some direction!

-craigz

2
Share New Actions / Re: Steamworks.NET
« on: February 12, 2018, 08:16:56 AM »
Hi,

 yes, I have it planned to dedicated the next big chunk of my time on this. I first want to finish the meFace sample for DataMaker, and then I can tackle support for steamworks.

Bye,

 Jean

Wahoo! :D this gets me pumped to hear Jean! :D

3
Action Requests / Set Enum value via string/index?
« on: February 12, 2018, 08:10:19 AM »
Wasn't sure if there currently was a way to do this or not...

I'm looking for a way to save current enum values, and best I can find to do is save the index/int for the enum. But then I realized there's no way to actually SET an enum by any value other than an enum.

Could have an int-switch tied to set-enum but that seems like a bit of a workaround. *shrugs* just wasn't sure if there was a better way?

best,

craigz

4
Playmaker Help / Re: iTween Rotate To not working in Unity 2017.2
« on: January 08, 2018, 02:16:13 AM »
Hey @djaydino :)

I have it and have been rolling it out slowly in my game - but have a bunch of legacy stuff still tied to itween ;)

Trying to not have to pull an all nighter and hotswap 60 prefabs to DOTween.

Not to mention many or most of them use the stop on exit flag for Itween, and as you know already, a bit more busy work with DOTween to do that also!

-craigz

5
Playmaker Help / Re: iTween Rotate To not working in Unity 2017.2
« on: January 07, 2018, 06:53:25 PM »
:)

 Thanks Djaydino

Hi @autumnboy! Were you able to get your itween actions to work by chance? I'm noticing some pretty big issues with mine as well since the update xD


6
Action Requests / Re: Arraymaker Easy Save 3 Actions
« on: January 07, 2018, 06:45:54 PM »
Hi Jean,

Any chance you will be updating the Arraymaker Easy Save actions to work with Easy Save version 3?   

ES3 is almost out of beta, and I'd like to switch over to it, but I am reliant on the excellent Arraymaker action set you made.

Let us know.
Thanks!

Has there been anything thats part of ES3 that you've found SUPER useful or a welcome change from ES2 @Dakk? I've been using ES2 for a quite a while, but still dont feel like anything I have setup is elegant at all :)

-craigz

7
Work In Progress... / Re: omgitstri's prototype [Updated 2017.12.4]
« on: December 12, 2017, 04:17:51 PM »
Ahh! :D Super cool looking Tri! :D

I hope you keep posting more, I'm pretty fascinated by this :)

Could I ask how you're doing the grid selection? And then building everything inside of them?

:D

-craigz

8
Heck yeah lets get these moved over to Ecosystem! I just keep coming back to my bookmark of them :P

9
Playmaker Help / Re: EditorWindow API update FSM values Issue [SOLVED]
« on: December 11, 2017, 07:39:59 PM »
Woah Coxy17! Happy you figured out the issue, but I also want to say that tool looks SUPER handy! Any plans to commercialize it as a tool at some point?

10
Share New Actions / Re: ...just another big Custom Action collection
« on: December 11, 2017, 07:10:51 PM »
Dahhhh! Deek you're the best :D thank you for making things so convenient :P

And heck yeah! Would love to see some of them on Ecosystem, they're so useful! Because it's easy to tell they were made to help actually MAKE a game, rather than just a mish mash of just cool utilities :P

**EDIT**
Oh noes! Getting this on reimport!

Code: [Select]
Assets/PlayMaker Custom Actions/UsefulUnityUtilitiesMaster/Custom PlayMaker Actions/GameObject & UnityObject Customs/DestroyChildren.cs(30,18): error CS1061: Type `UnityEngine.Transform' does not contain a definition for `DestroyChildren' and no extension method `DestroyChildren' of type `UnityEngine.Transform' could be found. Are you missing an assembly reference?

-craigz

11
Excellent, great to hear Jean, thank you :)

Wish I had an exact version for when I think the problem originated for you guys, hopefully it was just a legacy issue for me. Saw a couple other people on the forum with it so just wanted to make sure the information was on the internet somewhere ;)

12
Share New Actions / Re: ...just another big Custom Action collection
« on: December 09, 2017, 07:04:57 PM »
Wahoo! Awesome, thank you so much Deek! You rock :D was it updated via Github? Just pulled the latest and still no dice! D:

13
Just wanted to put my findings here for anyone else who's had this issue!

I was able to fix it by editing the PlayMakerGlobals.asset file manually (though still had to manually reconnect the NEW global variable to where it was disconnecte).

Sauce: http://hutonggames.com/playmakerforum/index.php?topic=16254.msg75824#msg75824

-craigz

14
Alrighty :) spent a day figuring this one out.

At some point within the past 3 or 4 versions of Playmaker I believe my global variables got corrupted. I specifically remember it happening around the time categories became a thing.

The issue was that when making a new global variable, it would delete one that was made prior, unlinking it from anything that was referencing it.

Here's what I did to fix it:

1. Open up your PlayMakerGlobals.asset file in mono.

2. Go to the variable header of the type of variable that was deleted. For instance, mine was a gameobject, so I scrolled to here ->



3. Go through line by line and see if you have any duplicate variables. It would look something like this ->



4. Delete BOTH variables sections. I've highlighted what it should look like in red.



5. Save the file. Exit out of the Global Variables window if you have that open. Then close Unity.

6. Open Unity again, open the PlayMakerGlobals.asset file again and do a ctrl+f to search for the variable to make sure it's not in there.

7. Open your globals variables window, create the variable again.

8. Go through your Error Check window and go ahead and put in that new variable you created.

***If your variables keep appearing in the PlayMakerGlobals asset file even after you delete them, delete them again, and delete all your categories from the file. Just scroll down til you find the area between Global Variables and Events. Or do a quick search ctrl+f for 'category'. Delete all the dashed categories and the category ID's (but be sure to leave a single dash under categories). Make it look like this ->




After that, close Unity, open it back up and you should be all good to go!

I hope no one else has to put up with this problem. Cheers to a bug-free PlayMaker 2.0!

-craigz

15
Hi!

I keep having Global Variables deleting themselves and breaking their connections to FSM's. It's been getting super frustrating and I'm not sure what to do. Each time it happens I lose hours of work  :-\

Without really knowing how things are working, my only guess is that my Gameobject Global Variables section is corrupt somehow?

The variables that get disconnected don't show up in my Global Variables inspector preview OR the window. But they DO show up in the actual file If I crack it open.

Things to note:
1. First time this happened was with the 'game_game_manager' variable, which I now realize I have two of in my globals for some reason?



2. The variable I'm currently missing is 'game_unit_manager' which shows up in the actual globals file still, but not in the globals inspector preview or the playmaker globals window.





3. In the inspector preview of the globals, there's a floating/unassigned game object variable at the top, seems out of place, could possibly be contributing to the error?




I would just really appreciate some help with this. Been beyond frustrating ><

-craigz

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