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Messages - westingtyler

Pages: [1] 2 3 ... 10
1
Action Requests / Re: get level name of level id x
« on: June 13, 2018, 02:50:40 PM »
I'm pretty sure they're added in the build settings. I've been making builds for months with these levels and they work fine. And yet, even 1 is out of range.

2
Action Requests / convert string -203.03,108.55,-175.82 to V3?
« on: June 12, 2018, 10:24:50 PM »
UPDATE: haha. I just found the action Split to Strings, which does most of this work. Not Split String, but Split to Strings.

Hello. I have a series of strings in the format -203.03,108.55,-175.82

and i want to easily convert them into a v3: x, y, z, using the commas as separators then discarding them.

the Split String command ALMOST does this, except it only gets the first two, the X and Y, and seem to discard everything pas the second comma.

a Split String with one extra output would also serve this purpose, but it would be nice to skip right to a v3.

3
There are 65 scenes in my build, and I have a state that even gets that number to check against, and it works fine. But I get this error when I try to use Get Scene Name, using Scene at Index as Scene Reference:

create scene list : from build settings : get and stamp scene name : GetSceneName : Scene index "1" is out of range.
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.FsmLog:AddEntry(FsmLogEntry, Boolean) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmLog.cs:171)
HutongGames.PlayMaker.FsmLog:LogAction(FsmLogType, String, Boolean) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmLog.cs:392)
HutongGames.PlayMaker.FsmStateAction:LogError(String) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmStateAction.cs:207)
HutongGames.PlayMaker.Actions.GetSceneActionBase:OnEnter() (at Assets/PlayMaker/Actions/SceneManager/Internal/GetSceneActionBase.cs:92)
HutongGames.PlayMaker.Actions.GetSceneName:OnEnter() (at Assets/PlayMaker/Actions/SceneManager/GetSceneName.cs:32)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:199)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2670)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2628)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2556)
HutongGames.PlayMaker.Fsm:Start() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1851)
PlayMakerFSM:Start() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:501)

and i get more of the same error, counting from 1 to 65 (the max number of levels in my build.)

4
Action Requests / Re: get level name of level id x
« on: June 12, 2018, 03:55:00 PM »
I have it set up, but I get this error when I try to use Get Scene Name, using Scene at Index as Scene Reference:

create scene list : from build settings : get and stamp scene name : GetSceneName : Scene index "1" is out of range.
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.FsmLog:AddEntry(FsmLogEntry, Boolean) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmLog.cs:171)
HutongGames.PlayMaker.FsmLog:LogAction(FsmLogType, String, Boolean) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmLog.cs:392)
HutongGames.PlayMaker.FsmStateAction:LogError(String) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmStateAction.cs:207)
HutongGames.PlayMaker.Actions.GetSceneActionBase:OnEnter() (at Assets/PlayMaker/Actions/SceneManager/Internal/GetSceneActionBase.cs:92)
HutongGames.PlayMaker.Actions.GetSceneName:OnEnter() (at Assets/PlayMaker/Actions/SceneManager/GetSceneName.cs:32)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:199)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2670)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2628)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2556)
HutongGames.PlayMaker.Fsm:Start() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1851)
PlayMakerFSM:Start() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:501)

and i get more of the same error, counting from 1 to 65 (the max number of levels in my build.)

5
Action Requests / Re: get level name of level id x
« on: June 12, 2018, 03:03:51 PM »
thanks for the fast reply!

haha SCENE name. I searched everywhere for LEVEL, but not SCENE.

what is a reference, and why is that an advantage for arraymaker?

6
Action Requests / get level name of level id x
« on: June 12, 2018, 02:12:19 PM »
hello! it would be handy to be able to

put all level names into an string array fsm variable.

an action called "get level name of level build id x" would allow this to happen, but I can't find such a thing.

also, is ArrayMaker now obselete since array variables are a part of playmaker itself?

7
Action Requests / Re: Get Total Level Count (in this build) as Int?
« on: May 31, 2018, 10:01:38 AM »
Thanks. a quick question: what kinds of scenes could NOT be levels? Is that like, title menus, options menus, etc? (In my VR game even the title screen is a place you can walk around.)

8
I just updated the same way, and am having the same issue.

Assets/PlayMaker Utils/PlayMakerUtils_FsmVar.cs(372,33): error CS0619: `UnityEngine.ProceduralMaterial' is obsolete: `Built-in support for Substance Designer materials has been removed from Unity. To continue using Substance Designer materials, you will need to install Allegorithmic's external importer from the Asset Store.'

Here are more errors, and I think they're related? Does OP also get these?

Assets/PlayMaker/Actions/ProceduralMaterial/RebuildTextures.cs(45,56): error CS0619: `UnityEngine.ProceduralMaterial' is obsolete: `Built-in s....ore.'

Assets/PlayMaker/Actions/ProceduralMaterial/SetProceduralFloat.cs(53,56): error CS0619: `UnityEngine.ProceduralMaterial' is obsolete: `Built-i.. Store.'

etc. more errors for different variable types.



Also, i installed allegorithmic's external importer.
Also, I had no idea I was using any Substances and don't know how to locate them. I use Shader Forge. --probably Shader Graph now that that exists.

9
Hello. That was the whole problem. I have 65 scenes in my build, and the issue is that I have to manually search all 65 scenes to find this, and I was asking if there was an easier way to search for this.

10
Action Requests / Get Total Level Count (in this build) as Int?
« on: May 24, 2018, 07:08:07 AM »
Hello. I want the player to press a button and load a random level from 0 to X, X being the total number of levels in the game. It would be very handy in development to be able to grab the total number of levels in the build and operate on that. Is this possible?

11
thanks. could you help me understand how I could use that info to find it? I searched my project for anything called "find and affect things" or "load title menu" and found nothing, even when i went into an FSM and searched that dropdown that includes a bunch of my created fsms.

also, I do not know why LoadLevel is missing. When i play the game, levels load just fine, so I am unsure, but my project won't build.

12
hey, thanks for the info. i don't see anything after the :. it looks like some invisible square if I control+drag over it?

13
Playmaker Help / Could Not Create Action:...: LoadLevel ...where?
« on: May 22, 2018, 03:10:04 PM »
in unity 2017.2.0f3 and playmaker 1.8.5.f8 on windows 10 i get this error when I try to build my project:

Could Not Create Action: : find and affect things: load title menu: LoadLevel (Maybe the script was removed?)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(Context, Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:831)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/ActionData.cs:768)
HutongGames.PlayMaker.FsmState:LoadActions() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:117)
HutongGames.PlayMaker.Fsm:InitData() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1707)
PlayMakerFSM:OnAfterDeserialize() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:840)


I wish this would tell me what object in what scene the messed up fsm is attached to. I have no idea how to begin even looking for this. is there some easy way?

14
If I bake my scene using two different lightmap setups, as two different light map sets (not even sure if that's possible?) it'd be great to be able to load the different lightmap sets into an array as prefabs or something, then switch between them at runtime, like to switch between day and nighttime lighting in the city.

Is that possible?

15
Playmaker Help / Re: "Auto-update ecosystem custom actions" button?
« on: December 18, 2017, 11:35:12 PM »
I would update them manually if there is some easy fix. For instance, could I go into any script that says the "obsolete" yellow warning, control f and replace all the "don't use this word' with the "use this word instead." would that break everything?

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