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Topics - thierry_st_malo

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Playmaker Help / Debugging Mode
« on: October 08, 2017, 07:14:53 AM »

I am debugging a game, and my debugging mode is "Step to Next State Change in Any FSM". And now I want to "Step to the Next Breakpoint". Is it possible?


Playmaker Help / [SOLVED] Comment actions
« on: October 08, 2017, 02:36:05 AM »
Hi, all!

I would like to use comment actions to assist in debugging, but apparently they don't create any output, either in the log or the console windows.

What am I missing?


Playmaker Help / An FSM terminates. OK. Then what?
« on: October 02, 2017, 01:49:42 AM »
Hi, all!

Let's suppose that FSM "A" starts FSM "B" (Enable FSM action). "B" is just a sequence of actions. It sends no events, not even an explicit FINISHED and it doesn't loop on itself.
When "B" has executed its last action it kind of stops, I assume. But then, what happens exactly to "B" and/or "A"? In particular, where does the control (which was in "B") go?

Thanks for your help.

Playmaker Tutorials / mdotstrange strangeschool
« on: September 06, 2017, 06:37:21 AM »
Hi, all!

Does anybody know how to get in touch with mdotstrande's strangeschool via E-Mail?
I have bought one of their courses, started it (looks very nice, by the way) but I can't find any directions for logging in to get the rest.

Thanks in advance.

General Discussion / Had to re-install Windows 10.0
« on: August 26, 2017, 12:33:30 AM »
Hi !

Sorry for this message, but I don't know how to contact Support.

My name is Thierry Videlaine and I live in Saint-Malo, France. And I am a registered user, having purchas Playmaker about three years ago.
Following a system crash I had to reformat my hard disc and to re-install everything from scratch, including Windows 10.0. I have lost a good many things in the process, including everything related to Playmaker.

Question : How can I restart Playmaker and upgrade to the latest version ?

Thanks in advance,

Playmaker Help / Why doesn't the ship rotate ?
« on: February 18, 2017, 08:56:44 AM »
That's obviously a very stupid question and I'm ashamed of it, but I would be grateful for an answer. The image shows it all.
When I hit the R key, the "R Keydown" event fires and I get into the "Rotate Active" state. Once there, the "Rotate" action is executed again and again until the R key is released. But the battleship, corresponding to the "Active Ship" variable that is set in the inspector as you can see, does not rotate. Why ?

Thanks in advance,


P.S : Same thing if I bypass the "Active Ship" variable and if I use the "Carnot" game object directly.

Playmaker Help / Log windows
« on: January 26, 2017, 01:38:29 AM »
Hi, all!

I have Unity 5.5 and a very basic problem : I want to use Playmaker's debugging, but:

1 - If I open a log window it closes as soon as the game starts and logs nothing at all,
2 - I can't find anywhere in Playmaker's preferences a switch that enables logging in Unity's console log.

Can you help ? Thanks,


Playmaker Help / Step-by-step game creation
« on: October 31, 2016, 01:01:27 AM »
Hi, all!
I am creating a game step by step. So, instead of going right away to asset creation ( I am a Blender user ), I first created a very rought, simplistic model to debug the overall logic and see if it works.
It does. So, now my problem is: how can I save a working FSM and reassign it to a new asset with the same name ?
This will be a recurrent problem : in the future, what if I decide to refine an asset that already has an FSM ?
Thanks in advance,

Playmaker Help / Problem with FINISHED events [SOLVED]
« on: October 30, 2016, 12:42:49 AM »
Hi, all!
Sorry for this very basic question.
A very simple FSM: The first (MovingTo) with two actions: Mouse Pick and Set Position, to move the blue "Tank" with the mouse. The second (Aiming) to aim the gun at the red capsule.
The FSM diagram shows how this should work. But:
1 - No FINISHED event is generated automatically. I have to use Send Event for both states.
2 - Depending on the Every Frame boxes that are checked, the tank gets stuck,  pointing its gun or not at the capsule.
3 - If there is no FINISHED transition in the Aiming state, control goes here once and stays put.

Can you help? Thanks in advance,

Playmaker Help / Mouse Look 2
« on: September 13, 2015, 06:14:05 AM »
Hi, all!
 As you can see, I have created a very simple project to elucidate the Mouse Look 2 action. All in all everything's fine, as I can rotate the player with both the arrow keys and the mouse. But...

Suppose I want to start rotating the player with the arrow keys, and then take up the rotation with the mouse. Then, problem !

The rotation has started and then stopped. When I click the mouse the player flashes back to some kind of origin angle before starting the rotation again. I don't want that. I want to switch smoothly and invisibly from one rotation tool to the other.

So, what action should I use to set that kind of origin angle I was speaking of?

Thanks in advance,


Playmaker Help / Mouse look
« on: September 08, 2015, 09:16:46 AM »
Hi, all!
It seems that I am unable to do anything with mouse look. Shows that I'm just a newbie, of course.

Where can I find an example?

Thanks in advance,


Playmaker Help / Global transitions
« on: August 24, 2015, 10:05:57 AM »
Hi, all!

Sorry for such a basic question, but where can I find a simple example or tutorial showing how to create and use a global transition between two FSMs?

Thanks in advance,


Playmaker Help / Red Runtime Message
« on: May 28, 2015, 12:41:19 AM »
Hi, all !

At runtime I get a mysterious red message that says:

"state.Fsm != ActiveFsm"

But everything seems to work fine. What does that mean? Also, I suppose that the red color means that it is a serious error ?


Playmaker Help / Door sound
« on: May 25, 2015, 07:17:13 AM »
Hi, all !

Sorry for such a simple question, but where can I find an example showing how to play an audio clip while a door (using iTween) is opening or closing ?
Thanks in advance,


Playmaker Help / Stop FPS Camera Rotation
« on: April 27, 2015, 06:08:00 AM »
Hi, I'm a newbie with PlayMaker, so my question is probably ridiculous. Sorry about that.

Following this link :
I've created an FPS Controller. Everything is fine, except that when I start rotating my camera, it keeps rotating forever and ever unless I hit very quickly the other direction's key.
But I want the rotation to stop instantly as soon as I release the key ( by the way this is what happens with tranlation ). How can I do that ?


P.S : I use Unity 5.0

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