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Topics - elusiven

Pages: [1] 2 3 4
1
User Showcase / YETi English
« on: September 19, 2018, 03:09:29 AM »
Hi,

Used playmaker in about 5-10% for some stuff in the final version. It was more about fast prototyping. It's an educational mobile app for iOS and android aimed to teach English.


https://play.google.com/store/apps/details?id=com.els.elsapp

2
Action to clean the string, with seperate options. Can switch ø to o, å to a. Remove ?!., etc and turn string into all lower case.

This was useful for our multi-language answer-checking quiz

3
Share New Actions / Custom Input Field
« on: June 06, 2018, 02:06:44 AM »
Hi All,

So in our app I needed to turn off auto-correction and capitalization on iOS and Android. The standard input field did not switch it off. I checked why and the method TouchScreenKeyboard.Open in the InputField was setting auto correct to false only if type was password or url. Maybe I have missed something and there was an easy way to do this but if not then I made these modifications anyway. Use the files and in Custom Input field use Custom - > Standard (This will turn off auto-correct).

TouchScreenKeyboard.Open could also be used manually I guess, if the mobile input is turned off by default in the input field but I haven't tried that.

4
Share New Actions / Check if internet is fast or slow Action + libs
« on: December 04, 2017, 08:50:28 AM »
Hi

I had a need in my current project to check if the internet connection is fast enough to perform various tasks, like connecting to a speech recognition API. So I made a little wrapper for iOS/Android and playmaker action.

If connection is something like at least 400kbps or wifi then it will return a true and if it's slower then false.

Just unzip the folder to the main Assets folder in your project.

5
Playmaker Help / slow FSM
« on: October 20, 2017, 02:34:55 AM »
Hi,

I have some logic in my FSMs to instantiate and then update the values on some 2d objects. They instantiate at the start of the app into a scrollrect, and then only values are updated when that specific view is pushed. It seems very slow however, I can tell because the animation which is played when other view is poped off stack laggs for 1-2 seconds.

Are FSMs ran frame by frame, in terms of actions or is there a way to put the FSM into a coroutine or something? Worst case scenario I will have to redo the whole logic in code instead but if there is a way to make this smoother then I would prefer that.

6
Action Requests / TablePro Asset
« on: September 19, 2017, 08:29:00 AM »
Hi All

I made an action to generate table based on input from XML with Table Pro Asset

(You need this asset to use it)

https://forum.unity.com/threads/table-pro-when-your-data-isnt-a-game.347893/

You simply select the xml source, select go with Table component, supply the xpath for headers, rows and off you go.

The table works best when you input it in XML as a html table so a bit like this:

Code: [Select]
<table>
<tr>
  <th>Name</th>
  <th>Age</th>
</tr>
<tr>
  <td>Peter</td>
  <td>12</td>
</tr>
</table>

I've attached it to this post. Please make any suggestions on how can I improve it. Feel free to upload it to the eco

7
Playmaker Help / Unity 2017.1
« on: August 22, 2017, 03:08:24 AM »
Hi All,

Has anyone upgraded yet, and are there any breaking changes?

8
Playmaker Help / WWWSprite causes a lag spike[SOLVED]
« on: August 07, 2017, 08:10:17 AM »
Hi there,

I'm trying to download a texture using the WWWSprite action, however it causes the app to freeze for 2-3 seconds which isn't very nice. I though it may be that it wasn't in a coroutine but after making it inside of one it still didn't help.

In the profiler most of the memory takes up the SpriteMeshGenerator.TraceShape 19% and FSM Late Update 52%

9
Playmaker Help / Stack in playmaker
« on: June 29, 2017, 02:27:59 AM »
Hi there,

I recently made a little script that handles menu and I used stack for it, it works quite well however I'm wondering if there is stack in playmaker, there are lists, arrays but couldn't find anything like stack.

10
Playmaker Help / player pref has key - weird behavior
« on: June 12, 2017, 07:44:31 AM »
Hi there

I'm getting a very weird behavior on player pref has key and get int.

Basically, even though the has key should be false, it's always true even if the key shows blank....

And get int always returns 1 when the key is blank...



http://imgur.com/WtjG70c

11
Playmaker Help / Unity editor & playmaker errors
« on: April 28, 2017, 06:08:29 AM »
Hi there,

I've been getting exceptions from guilayout... They only happen when I try to work with data maker...


Code: [Select]
ArgumentException: GUILayout: Mismatched LayoutGroup.ExecuteCommand
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:301)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7234)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7214)
UnityEditor.EditorGUILayout.LabelField (UnityEngine.GUIContent label, UnityEngine.GUIContent label2, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:5646)
UnityEditor.EditorGUILayout.HelpBox (System.String message, MessageType type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7100)
HutongGames.PlayMakerEditor.StateInspector.DoActionsListGUI (HutongGames.PlayMaker.FsmState state) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:451)
HutongGames.PlayMakerEditor.StateInspector.DoActionsPanel () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:327)
HutongGames.PlayMakerEditor.StateInspector.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:200)
HutongGames.PlayMakerEditor.InspectorPanel.OnGUI (Rect area) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/InspectorPanel.cs:164)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:539)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:95)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:72)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
UnityEditor.EditorWindow:SendEvent(Event)
HutongGames.PlayMakerEditor.FsmEditor:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:808)
HutongGames.PlayMakerEditor.FsmEditorWindow:Update() (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:336)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

and

Code: [Select]
ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:301)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7234)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7214)
UnityEditor.EditorGUILayout.LabelField (UnityEngine.GUIContent label, UnityEngine.GUIContent label2, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:5646)
UnityEditor.EditorGUILayout.HelpBox (System.String message, MessageType type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7100)
HutongGames.PlayMakerEditor.StateInspector.DoActionsListGUI (HutongGames.PlayMaker.FsmState state) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:451)
HutongGames.PlayMakerEditor.StateInspector.DoActionsPanel () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:327)
HutongGames.PlayMakerEditor.StateInspector.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/StateInspector.cs:200)
HutongGames.PlayMakerEditor.InspectorPanel.OnGUI (Rect area) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/InspectorPanel.cs:164)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:539)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:95)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:72)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

Playmaker and unity is updated to the newest version.

12
Playmaker Help / certificate error on iOS
« on: April 18, 2017, 06:03:45 AM »
Hi,

When using the wwwPost mobile action with Amazon's S3 i'm getting the ssl certificate error

TlsException: Invalid certificate received from server. Error code: 0xffffffff800b010a

I'm aware that mono by default does not trust anything, I did import the certificates but error still persists. Anyone please? It's strange because few days ago it worked and now all of a sudden it doesn't...

13
Hi there,

I needed this for my app, so I made a quick action if anyone needs it.

It calculates the error margin between two strings, and gives  you the result in an int. Optionally you can setup an int to compare with and send events.

Attached to the post

14
So just like in title.

I did set the sound to 2D, spatial thingy to 0 and it's still the same... I'm actually out of ideas, anyone please?

15
Playmaker Help / Bool test goes false even though it's true
« on: March 08, 2017, 06:13:32 AM »
Video: https://www.youtube.com/watch?v=mEH1gVJ9aRo

Anyone else had this before?? Seems very odd...

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