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Topics - Ubik3D

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Playmaker Help / Accessing particle modules?
« on: August 07, 2017, 04:19:31 AM »
Hi

Is it possible to access the particle modules? Can these be modified in runtime?
Especially the noise module is of interest to my project, but other modules would be interesting as well.
I saw that Jean posted have actions for the shape module. Any plans on making actions for other modules?
Best/
Daniel

2
Playmaker Help / Send "OnClick" event to UI button?
« on: July 03, 2017, 01:19:45 PM »
I am trying to send an event to a button, which would simulate a press on the button.

I cannot do this using "set property", so I guess I need to send some kind of event to the button. But how do I do this?

I am using the new UI.

Best,
Daniel

3
Hey! I want specifically to send FSM events at desired positions from a camera animation plugin.

I tried this http://support.jasperstocker.com/camera-path-animator/documentation/tutorials/playmaker-tutorial/ but it doesn't sent FSM events, just regular unity events.

Have anyone tried this one?
https://www.assetstore.unity3d.com/en/#!/content/53489

4
Playmaker Help / Postprocessing-values via "set property"?
« on: November 04, 2016, 04:03:54 PM »
Hi Hutong Forums!

Have you tried Unity's new post processing stack? It's pretty rad, and you should all add it on your cameras to make your games look great :D

https://github.com/Unity-Technologies/PostProcessing/wiki

In order to use it you need a profile that you can access with the "set property" action.

However, the only properties I can access through "set property" is wether or not the different post-processing effects are enabled or not, via a bool "enabled".

Is there a way to expose all the different variables inside the effects to playmaker? How?

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