playMaker

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Topics - OmegaDEV

Pages: [1]
1
Action Requests / uNet Create Object
« on: January 19, 2016, 10:15:52 AM »
I would like to Request a uNet Object Spanner regarding
http://docs.unity3d.com/Manual/class-NetworkIdentity.html

I have got everything working in my game, u can join match making, get in a game, run around and see other clients. Everything is working however i dont have a way to spawn the objects on the network.

I was hoping someone could help me in regards to spawning objects.
I want the player to be able to 'pick up, 'drop and 'spawn objects / prefabs.
Above is a link from unity wiki and below is an exert that explains what i need.

"With the server authoritative system of the Unity Network System, networked objects with NetworkIdentities must be “spawned” by the server using NetworkServer.Spawn(). This causes them to be assigned a NetworkInstanceId and be created on clients that are connected to the server"

Here is a link to my issues.
http://hutonggames.com/playmakerforum/index.php?topic=12059.msg56237#msg56237

Also in future im going to need to be able to Send and Variables, im to to sure on how to accomplish this either.

Thank you :)

2
Pre-release Discussion / uNet Support?
« on: January 19, 2016, 09:54:54 AM »
Hi will uNet be supported with 1.8 Update? Im working on a project and im stuck spawning objects on the network in regards to picking up dropping and spawning objects / prefabs on the network. Below is a link to my issue.

http://hutonggames.com/playmakerforum/index.php?topic=12059.0

3
Playmaker Help / uNet Spawning Help
« on: January 19, 2016, 09:54:00 AM »
I was reading a discussion at with another user and he went down the path of using photon. However i do not wish to do that.
Pre-Release Discussion Question:
http://hutonggames.com/playmakerforum/index.php?topic=12060.msg56238#msg56238

I have got everything working in my game, u can join match making, get in a game, run around and see other clients. Everything is working however i dont have a way to spawn the objects on the network.

I was hoping someone could help me in regards to spawning objects.
I want the player to be able to 'pick up, 'drop and 'spawn objects / prefabs.
Below is a link from unity wiki and an exert that explains what i need.

"With the server authoritative system of the Unity Network System, networked objects with NetworkIdentities must be “spawned” by the server using NetworkServer.Spawn(). This causes them to be assigned a NetworkInstanceId and be created on clients that are connected to the server"


http://docs.unity3d.com/Manual/class-NetworkIdentity.html


Here is a Request for a "NetworkServer.Spawn()" Action.
http://hutonggames.com/playmakerforum/index.php?topic=12061.msg56239#msg56239


Thank you :)

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