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Topics - laynardo

Pages: [1]
1
Playmaker Help / iOS Compiling Errors
« on: September 10, 2016, 02:19:57 PM »
I keep getting these errors when trying to Build and Run

Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(102,94): warning CS0618: `HutongGames.PlayMakerEditor.FsmEditorUtility.GetActionScriptAsset(HutongGames.PlayMaker.FsmStateAction)' is obsolete: `Use ActionScripts.GetAsset instead.'

Assets/PlayMaker Custom Actions/uGui/uGuiInputFieldScreenToLocal.cs(65,59): warning CS0618: `UnityEngine.UI.InputField.ScreenToLocal(UnityEngine.Vector2)' is obsolete: `This function is no longer used. Please use RectTransformUtility.ScreenPointToLocalPointInRectangle() instead.'

Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(111,90): warning CS0618: `HutongGames.PlayMakerEditor.FsmEditorUtility.GetActionLabel(HutongGames.PlayMaker.FsmStateAction)' is obsolete: `Use Labels.GetActionLabel instead.'

2
Playmaker Help / Detecting Finished from Audio Source
« on: June 26, 2016, 11:54:08 AM »
Is there a way in playmaker to detect when an audio source clip is done playing, and then perform an event?

3
Playmaker Help / RTVoice next event when finished playing audio
« on: June 16, 2016, 03:07:22 PM »
I have a playmaker action for crosstales RTvoice. It works great, but I want to call an Event when it's done reading the string. Is there a way for me to check for when audio is done playing?

4
hi,
I have a playmaker script, with a text box input. I want to call a text string in there, but there isn't an option in this particular action. How should I approach this?

5
Playmaker Help / logic question
« on: April 23, 2016, 09:59:27 AM »
If I want to change a variable from say 0-2 (or really any range), based on another range, let's say the temperature, which has it's own range from like -20 to 120; how would i do that? which Action is that?

So, for example, if the temperature is 50, my other variable would become 1 in the above scenario.

6
Playmaker Help / Adjusting custom shader parameters
« on: April 09, 2016, 12:16:44 PM »
I currently have the gradient shader pack- https://www.assetstore.unity3d.com/en/#!/content/9403

I am trying to figure out how to adjust the settings within it using playmaker. I think it might be set material or something, but that only adjusts the First Color. I am not sure how to adjust the Second Color or other parameters. I attached a pick of the shader.

thx!

7
Playmaker Help / getting total width of nested group of objects
« on: March 22, 2016, 02:05:14 PM »
Is there a way to of getting the total width of an empty game object with nested game objects in it?

I am dynamically creating a group of objects nested within an empty parent game object. I want to get the total width of the entire group, and be able to always keep that centered on screen. To do this, I need to get the total width of the group.

8
Playmaker Help / pulling information from a script
« on: March 01, 2016, 08:52:05 AM »
hi, I have seen various threads about triggering a function or the like within a script. But how do i pull info from inside a script. For example, I have this script called Location /Weather info- https://www.assetstore.unity3d.com/en/#!/content/50854. How do I get that info, like state or city into playmaker?
thx, layne

9
Playmaker Help / Twitter?
« on: February 29, 2016, 07:35:17 PM »
If anyone knows how to get twitter searches and posts into Playmaker, I would love to hear it.

10
Playmaker Help / Playmaker ArrayMaker String to Game Objects
« on: February 23, 2016, 03:24:55 PM »
hi,
I have a string I am getting from an input field. I basically want to convert it to game objects pulled dynamically from my prefab folder.

For example, I type in "hello" and click submit. On screen I see a series of game objects laid out in order, that each represent each letter.
h= prefab 1
e= prefab 2
l - prefab 3
and so on.

I honestly am not sure how to do this. I think I use Arraymaker Split text to Array List? but not even sure what to do after that. I am a newbie, and not much of a coder, but I do understand playmaker pretty well.

any help would be super appreciated!

11
Work In Progress... / Type Art Project- need help please.
« on: January 19, 2016, 07:29:27 PM »
I am new to playmaker, and working on some more graphic ideas for art pieces. I am working on a system that loads different prefabs based on letters. For testing I just made A, B, and C work. The end goal is to create some cool 3d font sets the you can interact with.

Currently, I just setup an FSM that manages everything. That part "seems" to be working.

But if i try to add a simple Rotate to Letter_Holder (a gameobject), and I type in A, B or C- not great stuff happens. The objects start to float and go in weird directions. They don't stay organized. I want to have that Rotate, just because it adds a nice oscillation to the object.

I know there is something simple I am missing, and it's driving me crazy, so I am attaching the project. Maybe it has something to do with how I am parenting?  :o
https://drive.google.com/file/d/0B9e-jkmV0dTaekNncUN6c3VoOFU/view?usp=sharing

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