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Topics - gearedgeek

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Playmaker Help / Look At Lagging
« on: October 31, 2017, 08:56:54 PM »
I'm not sure what's going on but I'm trying to set up a health bar gui canvas to follow the player follow. When I use "Look At", the game lags like crazy. I'm using Core GameKit to spawn in the AI that's using the health bar gui.

Playmaker Help / Run State If only
« on: January 02, 2017, 11:17:50 AM »
I'm not sure how to get a state working where the state is only ran if the "correct" gameobject is used.

Example: Player stands by "Mount 1" and presses the use keybind. The state checks to see if "Mount 1" is by the player if it's true then the state runs. If the gameobject is something else then the state doesn't run.

I hope this makes sense. If not I'll come up with a better example.

Playmaker Help / Random Item Generator[SOLVED]
« on: November 20, 2016, 05:15:09 AM »
I have searched the forums for this but I haven't found any success yet.

Anyway, I'm looking create a item generator where a player can destroy a GameObject and a random item will be spawned using playmaker. Is there any tutorials or guides that anyone knows?


Playmaker Help / Projectile Collision[SOLVED]
« on: November 15, 2016, 12:10:13 PM »
I have followed this tutorial to set up the collisions for the projectiles in my project. I'm using the weapons from Third Person Controller by Opsive. I have added the Exploder asset to make GameObjects to explode into pieces. I have managed to get the melee collisions working like from the video. Here are screenshots of what I have done.

From what I can tell is that the bullet projectile is spawned when the weapon fires. I can view in the editor the bullet projectile flying through the scene. The collision is working because I can push a game object such as a crate with the bullet projectile. I can't get the playmaker actions working when the bullet projectile is spawned.

Playmaker Help / Help with prototype
« on: July 06, 2016, 08:11:58 PM »
Please note that I'm very new to playmaker. I'm trying to put together a simple defense game where the player must survive waves of enemies to win. I have looked through youtube, tutorials, and other places for examples but came up with nothing.

I'm looking to have a GameObject in the leve that the enemies are trying to destroy and that the player is protecting. I need help with figuring out how to set up that GameObject to take damage from the enemies (if enemies reaches the GameObject) and if it dies then the player loses and must restart the level.

Any help would be appreciated. Thanks

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