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Topics - escpodgames

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1
User Showcase / Pirate Pop Mega Quiz - iOS Released
« on: October 15, 2017, 03:12:57 PM »
Pirate Pop Mega Quiz is NOW AVAILABLE on iOS.

(Made with 100% Playmaker)

Test your trivia knowledge in a fast-paced, multiple-choice quiz game as you put your overabundance of useless information to good use.

PLAY NOW: http://apple.co/2xGXHvH
TRAILER : https://www.youtube.com/watch?v=ErKPumgXu8w





2
Playmaker Help / FSM - STOP
« on: July 24, 2017, 07:36:13 PM »
Hey,

Ever since I updated my project to Unity 5.3 with Playmaker 1.8 (Latest version) I have had a weird behaviour where some of my FSMs will stop and randomly in a frame, this annoyingly will restart the FSM if it is set to reset on disable. If you have Reset on Disable off it can solve most of the issues except for Audio. I'm getting heaps of stop and starts on my audio when ever an fsm that has played audio stops. (see picture of FSM log)

What causes this stop?

3
Feature Requests / FSM Browser improvements
« on: September 19, 2016, 07:15:18 PM »
Hi,

The FSM browser is great but it feels like it would be super useful if it could do more...

- Only show active/deactive FSMs
- Show warnings (ie could not find FSM is not an error and doesn't show up)

4
Feature Requests / References tab for FSM's
« on: August 09, 2016, 07:13:15 PM »
A quick idea that might be possible and would help debugging issues so much easier.

A reference tab, like variables it would have a list of the references in that FSM. ie if you set a property of a text mesh, that would be in the list with the number of references in that FSM. Activating a gameobject .. that game object would be in the list.

How possible is this?
And could this also work with Action used in an FSM

5
Feature Requests / State Groups
« on: June 24, 2016, 05:57:07 PM »
As well as the task manager idea, I have been thinking about how grouping of states could be handy. Visually and practically they make heaps of sense

Feature ideas -
 - Drag States into a Group
 - Groups auto size around states that are in the group
 - Name the group (see image)
 - Group comments (see image)
 - Ability to move the group like a state (click drag the group name bar)
 - Copy/Paste groups

Thoughts? is this even possible?

6
Feature Requests / Task manager
« on: June 06, 2016, 12:47:32 AM »
Just under 3 years ago I suggested a task manager feature that could be built into Playmaker. Users could place task actions and get a sudo warning about it - See the below image
How possible is this?

7
Playmaker Help / InControl action errors
« on: May 16, 2016, 03:44:50 AM »
Hi,
I'm using Unity 5.4.3 with the latest InControl and the action on the wiki but I seem to be getting this error -

NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.GetInControlDeviceInputButton.DoGetButton () (at Assets/PlayMaker/Actions/PlayMaker InControl/Actions/GetInControlDeviceInputButton.cs:59)
HutongGames.PlayMaker.Actions.GetInControlDeviceInputButton.OnUpdate () (at Assets/PlayMaker/Actions/PlayMaker InControl/Actions/GetInControlDeviceInputButton.cs:54)
HutongGames.PlayMaker.FsmState.OnUpdate () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:255)
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2170)
HutongGames.PlayMaker.Fsm.Update () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1425)
PlayMakerFSM.Update () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:435)

Any ideas?

8
Playmaker Help / Unity 5.3.4 Templates "Missing variable"[SOLVED]
« on: April 03, 2016, 10:42:00 PM »
I just updated from Unity 4.7 to 5.3.4 and I'm running into an issue where templates throw up a ton of errors "Missing variable" even though the variables exist and are hooked up, even after re-hooking them up.

Is this just me?!

9
Playmaker Help / Delete all comments
« on: November 29, 2015, 10:04:24 PM »
Hi,

Is there a way to delete all comments before building, I have tried to comment as much as I can and thus have A LOT of comments in my game.

Cheers
Andrew
escpodgames

10
General Discussion / Simple Town, People, Zombies, Cars and Building assets
« on: February 13, 2015, 05:53:58 PM »
Need some cheap assets to make a game?
As seen in Lanes #1GAM February - Sergeant Cody game


Simple Town - Cartoon City
BUY NOW! - https://www.assetstore.unity3d.com/en/#!/content/19942
Price - $15
A simple asset pack of vehicles, buildings and props to create an urban city based game.
Modular sections are easy to piece together in a variety of combinations.
Includes a demo scene


Check out the other assets here -
http://forum.unity3d.com/threads/simple-town-people-zombies-cars-and-building-assets-released.297597/#post-1962636

11
General Discussion / Future IL2CPP support
« on: January 19, 2015, 02:43:57 PM »
Hi,

Just wanted to make sure this is being considered as Apple will soon make it mandatory to support 64bit on iOS, unity are moving on support for 4.6
http://blogs.unity3d.com/2014/11/20/apple-ios-64-bit-support-in-unity/

Will playmaker handle/support this?

12
Playmaker Help / Level Zones
« on: December 24, 2014, 03:39:49 AM »
Hi,

I'm making a game where I load levels based on 10x10 sized(unity units) zones based on where the player is. So at anyone time there would be the current zone the player is in and 8 surrounding zones (See image) When the player moves out of this zone it will then load/unload the zones so there are 8 zones surrounding the new zone.

Any ideas on how to get these 8 zones and store them as gameobjects at runtime so I can manage the above system. Obviously I could manually assign them per zone, but that is A. a lot of work and B. could introduce errors on my part.

My current thinking so far is to Raycast a ray up, down,left,right and store the game objects it hits, if the collision is less than 10x10 I can also ray cast on the diagonals.

Thought id see if anyone had any better ideas before trying this.

13
Playmaker Bug Reporting / Easy2Save + array maker issue
« on: December 16, 2014, 03:47:59 AM »
Hi,

Just updated to the latest Easy2Save (2.55) and get the following error using playmaker and array maker. I get the error when using the action 'Array list easy save'

I contacted Joel from Mookie and he said "you'll need to contact the developer of Arraymaker as the actions are built by them, not by us"

ArgumentException: The thing you want to instantiate is null.
UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/UnityEngineObject.cs:104)
UnityEngine.Object.Instantiate (UnityEngine.Object original) (at C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/UnityEngineObject.cs:90)
ES2TypeManager.InitializeTypeList ()
ES2TypeManager.GetES2Type (System.Type type)
ES2Reader.ReadList[String] (System.String tag)
ES2.LoadList[String] (System.String identifier)
HutongGames.PlayMaker.Actions.ArrayListEasyLoad.LoadArrayList () (at Assets/PlayMaker ArrayMaker/Addons/ThirdParty/EasySave2/Actions/ArrayListEasyLoad.cs:84)
HutongGames.PlayMaker.Actions.ArrayListEasyLoad.OnEnter () (at Assets/PlayMaker ArrayMaker/Addons/ThirdParty/EasySave2/Actions/ArrayListEasyLoad.cs:61)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex)
HutongGames.PlayMaker.FsmState.OnEnter ()
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
HutongGames.PlayMaker.Fsm.UpdateStateChanges ()
HutongGames.PlayMaker.Fsm.Start ()
PlayMakerFSM.Start ()

14
Action Requests / Resource load audio clip
« on: December 15, 2014, 12:59:39 AM »
I'm looking at loading audio as a resource as my audio is making my game crash atm :S. I tried the current resource load action but it says it only loads gameobject, textures or material. Is there a way to add Audio?

15
General Discussion / Unity 4.6 officially released
« on: November 26, 2014, 04:54:58 PM »
Unity 4.6 officially released
http://unity3d.com/unity/download

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