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Topics - Nikaas

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When Playmaker's tab is de-maximized the selected FSM disappears as if no playmaker fsm component exists on the game object. To show the FSM  again the game object must be deselected and selected again.

State machine variables doesn't seem to revert back to initial values at the end of playmode - this happens in the scene object and more strangely in its prefab too. The var change must be during action's Awake().

Some time ago me and another guy reported a bug here. But the bug is still present in the new version.

Any chance for a download link with the fixed file only?


Up until today I was with PM1.8.0 beta. Today I downloaded the new (1.8.1) version and ran update checker. But after it warned that this version now includes a lot of the actions I downloaded from the site/ecosystem i decided to full wipe everything Playmaker and install it afresh. (if i remember correctly after 1.8.1 import the welcome screen no longer worked correctly - it showed only the border of the window without any content).

After a full wipe and clean import of Playmaker the installation dropdown menu doesn't show and i got error - Assets/PlayMaker/Editor/PlayMakerEditorStartup.cs(22,13): error CS0103: The name `PlayMakerGlobals' does not exist in the current context

BTW if I comment line 22 in PlayMakerEditorStartup.cs the dropdown menu/welcome screen shows.

Is there any fix for this problem? And is it ok to install using the workaround?

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