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Topics - sandEboy

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General Discussion / Visual Scripting Talk
« on: January 13, 2017, 06:20:54 AM »
I can't write a java script, c# script, boo, python, html, c++ and whatever else scripting language there is. I've tried learning some form of scripting language on several occasions, it seems time consuming, boring and reminds me of math. The only scripting language I have ever been professional and productive in is GML. In other words, I program exclusively with visual scripting. Is this an embarrassment? Is anybody else like this?

Playmaker Help / Orbit Cam With Collision And Adjustment
« on: January 13, 2017, 06:09:46 AM »
I used the simple method of having an empty rotate with mouse look, and the main camera as a child to look at the empty. Simple orbit camera set up. Now I need the camera to detect obstructions and readjust. To achieve this, I have the target of the cam (who or what the camera is watching/orbiting) cast a ray towards the camera, whereby if it reaches the camera without any obstructions whatsoever, it will remain as is. But if it hits something before it reaches the camera it will switch to a state where the camera should jump to the position where the collision occurred.

So far, I'm getting the state to seamlessly switch whenever the ray hits something before the camera. But how can I store the information of the point where the ray hit and move the camera to that position?

As seen in the character simple move action, there is a speed variable. There is no other action in playmaker to control that variable. The character's speed or velocity can build up and affect other actions on transition, such as the translate action, giving it added velocity. There needs to be an action, that doesn't involve the auto gravity in the simple move action, to just instantly set the character controller speed or velocity to 0 or any desired amount.

General Discussion / How do I get my WIP game to show on my posts?
« on: April 16, 2016, 07:48:35 AM »
I noticed some users at the end of their posts there seems to be a link to their WIP game. How do I achieve that?

Work In Progress... / CrimeLord
« on: April 16, 2016, 07:25:30 AM »
I'm working on a multiplayer open world game. Think I can pull it off?

GTA V was good but I think they put a lot of emphasis where it wasn't necessary and neglected the basic elements that's supposed to make a game entertaining. Which is why, even though it has so much in it as a game, it still comes off as ultimately boring.

My idea is to capitalize on this, making a minimalistic game which focuses less on share content amount and the unnecessary aspects, instead capitalizes on the basic elements that makes a game fun and worth playing for a long time.

Playmaker Help / Set character controller speed.
« on: April 15, 2016, 08:02:59 PM »
Sounds simple, but apparently I ran into some trouble again. Whenever I move, whatever amount of speed my character builds up with the simple move action. It adds to the movement of other states on transition. Basically I need a way to set the speed back to zero without using simple move. As I don't want the gravity involved in this case. Any help? I can't find an action to do that.

For instance: Whenever I run and enter into another state with a translate action, the speed doubles what it should be. That doesn't happen when I don't run.

I've set triggers on the edge of objects for climbing. I need the player to snap to the height of those edges, ignoring the other positions of the object such as the X and Z.

I tried get, set position but the player also moves to the X and Z position, not the height alone (Y).

Any suggestions?

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