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Windows Store Apps Help / Window Store Build Problem[SOLVED]
« on: May 26, 2016, 10:48:37 AM »

Unity: 5.2.3f1

Am having some problems building for Windows Store (Standalone builds fine). Looked through the forums and it looks like the Playmaker version should be ok for Windows store build.

Here's the error:

Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0

Missing method .ctor in assembly D:\Test\Assets\Plugins\PlayMaker\Metro\PlayMaker.dll, type System.Runtime.Versioning.TargetFrameworkAttribute
The class System.Runtime.Versioning.TargetFrameworkAttribute could not be loaded, used in PlayMaker
Can't find custom attr constructor image: D:\Test\Assets\Plugins\PlayMaker\Metro\PlayMaker.dll mtoken: 0x0a000002

Could it be the build settings?
SDK: Universal 10
UWP Build Type: XAML
Unity C# Projects: Checked

Any help will be much appreciated!  Thank you!

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