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Topics - Mulbin

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Playmaker Help / Convert normalized vector (heading) to rotation?[SOLVED]
« on: October 15, 2017, 11:33:35 AM »
I am trying to get an object to rotate to match the direction of another object's trajectory.

I have used Get Velocity to get a vector3
Then used Normalize Vector3 to convert it to a heading.
Now I want another game object to match it's rotation to mirror this heading.

Look towards doesn't work as I'm using a floating origin.

2
Action Requests / Ignore master volume
« on: September 24, 2017, 09:40:31 AM »
Hi, could anyone make me a script to make an audiosource ignore the master volume?  I want certain sounds to keep playing with the global volume turned down.

3
Hi all,

It's about time I actually mentioned my project!  Some of you may have already heard of Go For Launch: Mercury, or may even be a backer!  It can be played on a monitor but also has full VR support for Rift and Vive.  If you'd like to pre-order or support the crowdfunder you can right here! - https://igg.me/at/gfl/x/13990671





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Playmaker Help / Detecting raycast hitting collider
« on: August 04, 2017, 11:48:59 AM »
Hi all,

Could anyone tell me how to use playmaker to detect a raycast hitting a collider?  I have a raycastr on a moving object and I need to know when the ray passes through a collider on another object.

At present I am using Gameflow instead of Playmaker for just this one function... would be nice to use Playmaker for everything! - Gameflow has a simple function called "detect raycast"

5
Hi all,

I have a text mesh which has multiple lines of text.  Trouble is if I want to change the text my only option seems to be to set the property using a string... but it only allows one long line of text. \n doesnt work, it just types "\n" into the text.  Is there any function out there for "set text" instead of trying to use a string?

6
Playmaker Help / Get more accurate vector (decimal points)
« on: June 11, 2017, 03:32:54 AM »
I'm converting vectors to precise force calculations (orbital gravity) but the problem is that vectors only seem to display to 1 decimal (0.0, 0.0, 0.0)  As I'm converting direction vectors to force  I really need them to be far more accurate (at least 3 decimal points) is there any way to do this?  Is the more accurate info just hidden or is unity really that vague when it comes to vectors?  What I'm hoping is there is sime way to extract this information from a vector.

7
I'm trying to accelerate an object towards another using a specific ammount of force.

I have the vector towards the object, how do I now apply force along that vector AND set the ammount of force?  Simply using the existing add force - Vector function gives you no control of how much force is added (in fact it appears to just add an amount that matches the vector degrees whch is pretty weird).


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Playmaker Help / Why is my float setting itself to "-infinity" ? [SOLVED]
« on: January 30, 2017, 08:21:44 AM »
I'm having real trouble subtracting on float from another.  The process should be very simple, the float starts at a fixed value of 3000, then every second it should subtact the value of another float.  But as soon as the game starts instead of subtracting the value it just sets itself to negative infinity.

Any suggestions?




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Playmaker Help / Get vector towards another object?
« on: January 15, 2017, 01:10:35 PM »
Hi, could anyone tell me how I get the vector from one object towards another?  I need to store it so I can then use forces towards/away from that specific direction.  Needs to be three axis.

10
Playmaker Help / Any way to set angular drag on 3D rigidbody?
« on: October 11, 2016, 03:03:04 AM »
Hi, I've already put in a request for a "Set Angular Drag 3D" function" but I thought I'd check to see if there was some other way to alter the value with playmaker?

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Action Requests / Really need Set Angular Drag (3D)[SOLVED]
« on: October 11, 2016, 02:59:48 AM »
I need to alter the angular drag of 3D rigidbodys via playmaker, is there a "Set Angular Drag (3D)" function anywhere?  I see there is a 2D one on ecosystem, but not 3D

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Playmaker Help / Fading camera without fading UI?
« on: September 13, 2016, 02:19:03 PM »
I'm using the camera fade function but it also fades the new Unity UI.  Is there any way to fade a camera out without also fading the UI?

13
Playmaker Help / Can objects use lookat locked to one axis? (like a turret)
« on: September 07, 2016, 12:25:46 PM »
I have a scene where I need a turret to track/turn to face the player, however the turret needs to stay locked in a level position regardless of the height off the ground of the player.  Is this possible with playmaker?

14
Hi all, I'm having real trouble with a physics forces as they just don't have the same effect in my builds as they do in the editor (seem much weaker?).  I've read that unity needs to have all physics done using fixedupdate to avoid differences on different computers.  Does Playmaker automatically assign physics to fixedupdate?  How can I get consistent physics?

15
Playmaker Help / Use Gameobject as Center of Gravity (ecosystem)
« on: August 21, 2016, 08:24:38 AM »
Could any one point me at some documentation or tutorials for using the "Use gameobject as center of gravity" script?  I can't seem to get it to have any effect on rigidbody objects.

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