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Topics - jackforyou

Pages: [1]
1
iOS Help / Jerky, jittering, lagging Movement on iPhone
« on: August 22, 2016, 07:50:58 AM »
I tried to optimise the game in several ways, but I cannot make the game look smooth. Is there someone who have the same issue as me?
Help me, please

This is how the game looks like on Mac
https://youtu.be/Wt64e4M_3a4

This is how the game looks like on iPhone
https://youtu.be/sE-Wqxb8148

2
User Showcase / Basket and pin - Puzzle game
« on: August 18, 2016, 06:54:09 AM »
100% Made from Playmaker
Hi, everyone. I've already developed the first game from Unity3d. It is a puzzle game. If you guys are interested in this kind of game, so you can download from this link below.

Available on Mac App store
https://itunes.apple.com/us/app/basket-and-pin/id1141742020?ls=1&mt=12

This is promo code

Y69FH47MRAPT
4PE3R4PEYLMM
LWNAAL7RY3LA
4LR9MKF7TYER
RK4XJATW4HE3

Please review my apps after you play this game
Thank you

3
First, I used Photon Network Destroy to destroy game objects. It seemed to be nice, but it could only use to destroy game objects when I am master client. If I am other players try to destroy game objects, it gonna be an error.

After I read this thread http://hutonggames.com/playmakerforum/index.php?topic=6118.msg29592#msg29592, I tried to follow this instruction, and I still DO NOT UNDERSTAND.

I used RPC broadcast FSM Event to destroy game objects by setting like this
Photon Target : All
Event Target : Self
Remote Event : Destroy Self (it send to another state that destroy game object scene by using Destroy Self action)
After I did by following this thread, Game objects were destroy in scene, but they still be in Photon network.
What Should I deal with this issue?

4
Work In Progress... / Gravity Ball Prototype
« on: May 28, 2016, 08:58:58 PM »
Hey Guys, I have just done the prototype of my new game, and I want to hear the feedback from you guys. If my idea is not good, I will abandon this project and think about new idea.
I want to know just two main points.
1. Is my game is fun?
2. If it is quite fun, what should I develop more to make my game is more fun?
This is the link https://dl.dropboxusercontent.com/u/80891454/WebGL/index.html
***Just press D on your keyboard, and the ball will go up
Compatible with Safari and Firefox
Thank you

5
User Showcase / DigDown Prototype
« on: May 28, 2016, 09:04:15 AM »
Hey Guys, I have just done the prototype of my new game, and I want to hear the feedback from you guys. If my idea is not good, I will abandon this project and think about new idea.
I want to know just two main points.
1. Is my game is fun?
2. If it is quite fun, what should I develop more to make my game is more fun?
This is the link https://dl.dropboxusercontent.com/u/80891454/WebGL/index.html
***Just press D on your keyboard, and the ball will go up
Compatible with Safari and Firefox
Thank you

Pages: [1]