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Topics - Gua

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1
Playmaker Help / Editor performance on gameobject with lots of fsms
« on: March 25, 2019, 05:37:45 AM »
I often work with gameobjects that have a lot of fsms on them. That means when that kind of game object is selected, performance in editor is very poor (5-10 fps).

If I collapse thosefsms like this. Performance gets back to normal.


But for my workflow I need fsm name and edit button. And collapsing those partially doesn't completely solve the issue


I guess it's because all those refresh buttons and extra stuff still needs to be rendered. By the way, I don't even know what those Refresh buttons supposed to do.

So is there a way to enable some simplified rendering for those fsm components in inspector or some sort of workaround for the issue?

2
Playmaker Help / Prefab button doesn't do anything in 1.9.p5
« on: December 26, 2018, 12:15:38 PM »
This prefab button doesn't do anything in 1.9p5



I expected that it will select prefab on project window or open editing prefab mode, but it doesn't do anything. Is that normal? And how can I find prefab that I'm editing from error check window in current workflow?

3
Playmaker Help / Playmaker editor background stuck in lite skin [SOLVED]
« on: December 24, 2018, 10:39:29 AM »
I've just downgraded my project from Playmaker 1.9 to 1.8.4 and for some reason editor background got stuck in lite skin. Any idea how can I fix it?

https://i.gyazo.com/fd59aa4cf32866fed3cda608e1ab74cb.png

4
I've recently upgraded my project to Unity 2018.3 and latest version of Playmaker.

In most FSMs when I right click on global transition I get this error.

https://www.youtube.com/watch?v=6Q6wtdd7t6M

5
Playmaker Bug Reporting / Problem with Actions string fields
« on: September 29, 2017, 04:39:19 AM »
So on an empty scene, everything works fine. But when I select gameobject with lots of fsms, my editor fps drops significantly. When editor is in that low fps state, I can't properly write to any string field in Playmaker Actions, because for some reason it's often gets deselected when I'm typing. It is really annoying.

Here's a demonstration of the problem.
https://www.youtube.com/watch?v=gMGNfkFPjaQ

Unity 5.6.0p3
Playmaker 1.8.4

GPU: GeForce GTX 1070
CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Memory: 32 GB RAM (31.88 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
Operating system: Microsoft Windows 7

6
Playmaker Help / Downgrade from 1.8.2 to 1.8.1?
« on: August 27, 2016, 11:56:05 AM »
Is it possible to downgrade from 1.8.2 to 1.8.1 without any issues?

7
Those messages do no disappear when I save scene and project.

Unity 5.2.4. Playmaker 1.8.2

8
Playmaker Help / Asset references take memory?
« on: August 13, 2016, 07:17:10 AM »
If I have an action that references some assets. Like, Play Sound or Set Texture. Are those assets load in memory before those actions executed or they take memory only when those actions get executed?

9
Unity 5.2.4. Playmaker 1.7.8.3p2

On my PC when I hit play button in Unity editor, empty scene becomes playable in 3-4 seconds. When playmaker editor is opened, same empty scene becomes playable in around 12+ seconds. Is there any way to improve loading time with opened Playmaker editor?

Update: Did some more tests. This doesn't happen in a completely empty fresh project.

Update 2: If I close and open Unity and then close and open playmaker editor window. Playmaker window is white and unusable for 10 seconds, so basically it needs 10 second to load. I feel like I need to do some cleanup. But I'm not sure what exactly should I do?

Here is how process of opening Playmaker window looks in profiler. https://i.gyazo.com/dfc4f6d0cc1f8d27b9c7de865bd5925b.png

Update 3: Problem occurs even when Playmaker editor is closed and the only thing I do is I add empty playmaker FSM to gameobject and in my interface I can see attached FSM on game object.

Here's a video https://youtu.be/0POG3hTdVeQ

In it, i'm clicking back to scene tab, to show when editor becomes responsive.

Here's a profiler screenshot of what is happening in that video
https://i.gyazo.com/260b1004d05f91d03338512d3e1a106e.png

10
User Showcase / Shadows Peak (Horror, Adventure)
« on: March 18, 2016, 09:04:55 AM »
Today I'll be releasing my new horror game Shadows Peak on steam early access.

Trailer: https://youtu.be/D8LukzA42gk

Shadows Peak is a story-driven atmospheric horror game focused on exploration.

The main focus of a game is on the atmosphere, story and exploration. Unlike most horror games, Shadows Peak allows you explore big environments and progress through the game in a non-linear way. Be warned, Shadows Peak will not hold your hand.

You play as a writer who decided to visit mysterious place called Shadows Peak to gather materials for a new book about legends. Number of people gone missing in Shadows Peak. Some people claim that they saw something that they couldn't have seen there and, of course, there are some dark legends surrounding this place.

Key Features

- Big environments
- Nonlinear gameplay
- No hand holding
- Mysterious story
- Haunting atmosphere
- Xbox 360 gamepad support

Platform: PC

Take a look if you're interested. http://store.steampowered.com/app/359940/














11
I can't test game when Playmaker editor window is opened. When I move mouse and click RMB or LMB, mouse immediately appears above Playmaker editor window.

Here's example of a problem:
https://youtu.be/PPVPk5j-0cI

Windows 7 64x
Unity 5.2.1p4 Personal
Playmaker 1.7.8.3p2

I experience this problem since I switched to Unity 5.

12
Playmaker Bug Reporting / Unity 5.1 and Playmaker Error
« on: June 18, 2015, 09:10:40 PM »
Just updated to Unity 5.1. Got this error


13
Playmaker Bug Reporting / ArrayMaker errors
« on: February 10, 2015, 08:53:57 PM »
When I integrate ArrayMaker in my current project, I get those errors


14
Playmaker Help / Quick Save - Best Practices?
« on: February 10, 2015, 09:57:09 AM »
What are the best practices for creation of quick save / load system for a complex game?

I mean game, where I need to save positions and states for a spawned objects and scene objects...

 Is it even possible to achieve with Playmaker?

15
General Discussion / Easy Save 2 + Playmaker
« on: December 22, 2014, 05:21:45 AM »
I've been looking for easy save and load solution for a long time. Despite the name, I'm not sure that Easy Save 2 is what I'm looking for. I make games using playmaker, from what I can see from outside. Looks like Easy Save 2 works on the same principle as PlayerPrefs with the difference that ES2 doesn't save data into registry and supports more data types. Correct me if I'm wrong and I'm missing some time killer saving feature.

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