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Topics - Gua

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1
Playmaker Bug Reporting / Problem with Actions string fields
« on: September 29, 2017, 04:39:19 AM »
So on an empty scene, everything works fine. But when I select gameobject with lots of fsms, my editor fps drops significantly. When editor is in that low fps state, I can't properly write to any string field in Playmaker Actions, because for some reason it's often gets deselected when I'm typing. It is really annoying.

Here's a demonstration of the problem.
https://www.youtube.com/watch?v=gMGNfkFPjaQ

Unity 5.6.0p3
Playmaker 1.8.4

GPU: GeForce GTX 1070
CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Memory: 32 GB RAM (31.88 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
Operating system: Microsoft Windows 7

2
Playmaker Help / Downgrade from 1.8.2 to 1.8.1?
« on: August 27, 2016, 11:56:05 AM »
Is it possible to downgrade from 1.8.2 to 1.8.1 without any issues?

3
Those messages do no disappear when I save scene and project.

Unity 5.2.4. Playmaker 1.8.2

4
Playmaker Help / Asset references take memory?
« on: August 13, 2016, 07:17:10 AM »
If I have an action that references some assets. Like, Play Sound or Set Texture. Are those assets load in memory before those actions executed or they take memory only when those actions get executed?

5
Unity 5.2.4. Playmaker 1.7.8.3p2

On my PC when I hit play button in Unity editor, empty scene becomes playable in 3-4 seconds. When playmaker editor is opened, same empty scene becomes playable in around 12+ seconds. Is there any way to improve loading time with opened Playmaker editor?

Update: Did some more tests. This doesn't happen in a completely empty fresh project.

Update 2: If I close and open Unity and then close and open playmaker editor window. Playmaker window is white and unusable for 10 seconds, so basically it needs 10 second to load. I feel like I need to do some cleanup. But I'm not sure what exactly should I do?

Here is how process of opening Playmaker window looks in profiler. https://i.gyazo.com/dfc4f6d0cc1f8d27b9c7de865bd5925b.png

Update 3: Problem occurs even when Playmaker editor is closed and the only thing I do is I add empty playmaker FSM to gameobject and in my interface I can see attached FSM on game object.

Here's a video https://youtu.be/0POG3hTdVeQ

In it, i'm clicking back to scene tab, to show when editor becomes responsive.

Here's a profiler screenshot of what is happening in that video
https://i.gyazo.com/260b1004d05f91d03338512d3e1a106e.png

6
User Showcase / Shadows Peak (Horror, Adventure)
« on: March 18, 2016, 09:04:55 AM »
Today I'll be releasing my new horror game Shadows Peak on steam early access.

Trailer: https://youtu.be/D8LukzA42gk

Shadows Peak is a story-driven atmospheric horror game focused on exploration.

The main focus of a game is on the atmosphere, story and exploration. Unlike most horror games, Shadows Peak allows you explore big environments and progress through the game in a non-linear way. Be warned, Shadows Peak will not hold your hand.

You play as a writer who decided to visit mysterious place called Shadows Peak to gather materials for a new book about legends. Number of people gone missing in Shadows Peak. Some people claim that they saw something that they couldn't have seen there and, of course, there are some dark legends surrounding this place.

Key Features

- Big environments
- Nonlinear gameplay
- No hand holding
- Mysterious story
- Haunting atmosphere
- Xbox 360 gamepad support

Platform: PC

Take a look if you're interested. http://store.steampowered.com/app/359940/














7
I can't test game when Playmaker editor window is opened. When I move mouse and click RMB or LMB, mouse immediately appears above Playmaker editor window.

Here's example of a problem:
https://youtu.be/PPVPk5j-0cI

Windows 7 64x
Unity 5.2.1p4 Personal
Playmaker 1.7.8.3p2

I experience this problem since I switched to Unity 5.

8
Playmaker Bug Reporting / Unity 5.1 and Playmaker Error
« on: June 18, 2015, 09:10:40 PM »
Just updated to Unity 5.1. Got this error


9
Playmaker Bug Reporting / ArrayMaker errors
« on: February 10, 2015, 08:53:57 PM »
When I integrate ArrayMaker in my current project, I get those errors


10
Playmaker Help / Quick Save - Best Practices?
« on: February 10, 2015, 09:57:09 AM »
What are the best practices for creation of quick save / load system for a complex game?

I mean game, where I need to save positions and states for a spawned objects and scene objects...

 Is it even possible to achieve with Playmaker?

11
General Discussion / Easy Save 2 + Playmaker
« on: December 22, 2014, 05:21:45 AM »
I've been looking for easy save and load solution for a long time. Despite the name, I'm not sure that Easy Save 2 is what I'm looking for. I make games using playmaker, from what I can see from outside. Looks like Easy Save 2 works on the same principle as PlayerPrefs with the difference that ES2 doesn't save data into registry and supports more data types. Correct me if I'm wrong and I'm missing some time killer saving feature.

12
User Showcase / Gynophobia (PC, MAC)
« on: September 21, 2014, 06:20:36 AM »

Gynophobia is a horror shooter about fear of women.

Please help Gynophobia to get on Steam by voting on Steam Greenlight.
http://creashock-studios.com/greenlight/greenlight.php

Story:
Mark suffers from different phobias, including abnormal fear of women. At some point he will receive an opportunity to overcome his fears.

Platforms: PC, Mac

I use a lot of plugins in it, but I'm not a coder, so all game logic outside those plugins is made by Playmaker.












13
Playmaker Help / Get Agent Remaining Distance = Infinity
« on: September 10, 2014, 07:25:41 AM »
I've tried to set agent destination using "set agent destination" and "Set agent destination as game object" in both cases agent does move to destination, but when I try to calculate remaining distance using "Get Agent Remaining Distance" in both cases the result is infinity. What am I doing wrong?

p.s. Only when there's less than 10 units to the target, it starts to show numbers.

14
Playmaker Bug Reporting / Playmaker + Unity 4.5.1 = Bad Performance
« on: July 04, 2014, 12:21:22 AM »
I've recently made project, using Unity 4.3.1 and performance for that project was just great. I've recently updated Unity to 4.5.1 and now performance is bad. Looks like the problem is caused by Playmaker.

http://i.gyazo.com/f13ff72479c01345b52552b1cc5dbcbe.png

Update:
Yep. Disabling some scripts made by Playmaker fixed performance. And I know I've probably do too much stuff on every frame, but this wasn't and issue before.

15
Playmaker Help / Get Property and JavaScript
« on: June 14, 2014, 11:44:38 AM »
Does get property work with JavaScripts?

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