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Topics - NN2

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Playmaker Help / Change Enemy sprites depend of the directions
« on: October 22, 2017, 05:06:02 AM »
So I've tried to move enemies and characters to some points by using itween move to and it perfectly worked.
However, I cannot change their sprites depend on where they go since they don't use axis..

I want to make them to automatically change their sprite like: if the object is moving left, the sprite of it changes to the one with faced left.

I've searched this question a lot but couldn't get the right answer :(
Could you help me solve this question?

+I use blendtree for the animation but maybe it's not a good idea. (it worked for player because it uses axis..)


Playmaker Help / Make guards have light censor
« on: October 10, 2017, 12:35:47 PM »
Hello, I am very new in script and want to make this function works by playmaker.

This video is something about field of view and I don't understand how it works since everything is in script :( Could you help me to make this function with playmaker? Or is it impossible to do it?

What I want to do is to make the guards have lights in front of them (like they holding torches) and they detect the player when it's inside of the torch light.

I am stuck here for quite long time so I really hope you could help me out.
Thank you for reading!

Playmaker Help / easysave2 error
« on: January 26, 2017, 02:19:49 AM »
Hi, I'm trying to use easysave2 but it keep showing me these errors.
can anyone solve this problem?

iOS Help / Touch and Drag the Object on Device
« on: October 12, 2016, 09:53:56 AM »
I search about this issue for a long time but haven't found the clear answer yet.
I looked all official and user tutorials but still cannot find the clue.

What I did was following very last bit of the tutorial below (21:05 ~ 22:44) and made my object to move exactly like what it is on the video.
But from this point, what I want to do is to make the object moves depends on the amount of dragging, not tracking my finger.
How can I move the object with touching anywhere on screen and drag? I do not want the object to be hidden by my finger and also not jumping to the point where I touch. Is it possible to make the object stay where it was and move by dragging when my finger is on the screen?

thanks for reading and I hope can find good solution.

official tutorial video link is here (by Hutong games):

+ oh, and I also found the code which is exactly what I want to do (but this is for mouse?) add this on here might help you to understand what I am looking for:
Code: [Select]
using UnityEngine;
using System.Collections;

public class MouseDrag : MonoBehaviour {

private Vector3 startPos =;
private Vector3 endPos =;
private Vector3 targetPos =;

private bool isClicked = false;

void Update()

void DragObject()
if (Input.GetMouseButtonDown(0))
startPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
isClicked = true;

if (isClicked)


if (Input.GetMouseButton(0))

endPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

targetPos = endPos - startPos;
startPos = endPos;

targetPos = new Vector3(targetPos.x, targetPos.y, 0);
transform.position += targetPos;

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