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Topics - Automageddon

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Work In Progress... / Exorcising my fears making a game
« on: February 28, 2017, 02:46:39 AM »
Here's an odd one, one of my biggest fears is dementia (or maybe I'm using the word too loosely, I'm actually afraid of forgetting words completely) so everytime I'm talking to someone and I can't remember a particular word or name I panic a bit while my mind scrambles to remember the right word.

So I'm prototyping a game about it, attached is the first draft, not a single line of code, all made in Playmaker and it only works on html thanks to the linker wizard!

http://www.gamebucket.io/game/23a8c58e-ced7-48a8-a240-d47b0e6bd8d6

The concept is that of a man telling his story, then when he forgets a word, a minigame plays where the player is in a dungeon-crawler style game and needs to find the right word. Not implemented yet: touching the wrong word or passing too much time and the player image will fade out until game over.

What do you guys think of the concept?
Ignore the graphics, I need to keep them simple as I can't draw for the life of me and I need to create a CRT scan type shader on the camera (Not sure I can do this in playmaker).

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Playmaker Help / What are my options for 2D pathfinding?
« on: December 16, 2016, 10:25:07 AM »
I'm trying to implement a follow player action, but I have 2 requirements:
- It must avoid obstacles;
- It can only move in 2 directions, no diagonals.

Apart from buying some pre-made solution (which I would prefer to avoid as it wouldn't teach me the logic and working behind it), is there a way I can do this in Playmaker?

I'm happy with an explanation of the "logic" behind it, I don't need someone to build me the whole state machine, I'd rather do that myself...

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Playmaker Help / Help with Load level
« on: November 13, 2016, 05:22:01 AM »
I have an issue changing from scene 1 to scene 2.
I have a trigger event is scene 2 that works perfectly if I start from Scene2, but if I arrive to scene 2 after scene 1, the trigger doesn't trig.

Here are more info.
Scene 1:
Player walks into a trigger, sets time to 0, starts a conversation, conversation finished, time to 1, load level number.

At this point, scene 2 is loaded, player is at the right location (I'm using a prefab that includes sprite, movement and a few variables) but when walking over a trigger nothing will happen.

However, if I start directly from Scene2, the trigger works perfectly.

Any idea on what I'm doing wrong?

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