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Topics - Vanyfraise

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Playmaker Help / How to find multiples objects.
« on: Today at 04:00:31 AM »
Hi guys,

I'm searching for a non-developper friendly way to find multiples objects with tag or something else in my scene. I want to build a cancel bullet feature in my shmup. To do this, i have to find all existing bullets in screen and then deactivate them or thing like that.

Do I have to put all created bullet in an array or something like that ?

As Leeloo said, "Please help".

Playmaker Help / Fire and alt fire [SOLVED]
« on: November 13, 2017, 03:45:48 AM »
Hi guys,

I want to make this danmaku shooting system :

  • if player press fire then create bullet1,
  • if player held button x seconds then create bullet2 all long player held down fire button (alternate fire).

For now, i'm trying this :
- Idle is waiting for "Get Button Down", it stores the result in the bool fireIsPressed.
- IsFiringOnce, take position of owner, create the bullet,
- FireBoolTest is waiting for x secondes and is testing the bool :
   - if true (means player's still pressing "fire1" button), it goes to HOLDFIRE event.
   - if false (means player's not pressing anymore "fire1" button), it return to Idle Start state.

Of course, it's not working, i don't know why but the bool does not set to false when the fire button is release.

I try to make a "shootmanager" in another gameobject in the scene, it set correctly the bool but no result when i test the condition (it do not send to the STOPFIRE event, even if the bool is false).

Do i try with the wrong "get..." action or something else ?

Playmaker Help / Idle x frames then do something !
« on: February 20, 2017, 01:35:06 AM »
Hi, I'm a brand new playmaker noob from France trying to make a game without c# or others code knowledge, i'm in teamdesign...

So, I want to make something happened when nothing is pressed (play animation, add int+1 etc.).
With my script, it's working, except if i press two buttons and release one after the other. Because script understand that i'm releasing a button so it's doing his job.
I guess i have to make a kind of conditionnal or something like that.

Have you got an idea ?

Thanks !

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