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Topics - tcmeric

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Share New Actions / 360 Image capture (works for VR and 3d Games)
« on: September 09, 2018, 03:50:20 AM »
I created a playmaker action for the open source 360 screenshot package found here on github (also available for free on the asset store):

It works for VR games or normal 3d games. Ive tested it on PC, Oculus GO and Vive. It saves the file to the your persistent data path (note this, is different for each device, but this is the correct way to save data in most cases).

You can change the capture size (1024, 2048, etc is suggested). Supports PNG and JPG format. It automatically encodes the meta data for 360 images and can be posted to flickr, facebook, etc.

Playmaker action can be found here:

Please note, it doesn't appear to capture the UI (uGUI). This appears to be one of its limitations.


General Discussion / Playmaker Unity Compatability Chart
« on: July 31, 2018, 11:09:18 PM »
Hi, This is a request for a table showing compatiable (or recommnded version of playmaker with Unity).

Right now there is a big range of Unity being used 2017.1, 2, 3,4 and 2018.1, 2018.2. Also there appears to be more version of playmaker than before (which I love, because it means new progress!)

However, we are getting a fair amount of questions about it on the playmaker slack channel.

Maybe Jean or Alex can say the min recommended version of playmaker for each version of unity?

Thank you~!

Share New Actions / Physics Compute Penetration
« on: July 12, 2018, 10:47:11 PM »

Here is a custom action for Physics Compute Penetration by request.

You can find the unity documentation here:

If someone wants to put it on the ecosystem, please do  :)

Hi, seeing a few random posts today, thought I should share this action.

You can set the random seed by int, by miliseconds, by ticks, and has a debug to show what the result is (so you can double check the seeds are random).

If someone would like to post it to the ecosystem for me, please do that  ;D

Playmaker Announcements / Playmaker Game Jam in 24 Hours
« on: March 22, 2018, 05:55:22 AM »
Playmaker game jam is just 24 hours away, and its not too late to join!!!

This is a 72 hour game jam over the weekend. And we have prizes, lots of prizes from our amazing sponsors.

Go to our itch page for all the rules, information and prizes.

Join us at the (unofficial) playmaker slack chat channel. Everyone is welcome (game jam or not). Its a good place to socialize with the other jammers. I will try and stream my jam off and on. My link will there. I know one or two others also plan on streaming as well. If you have Jam questions, you can real time answers.

Looking forward to seeing everyone there!  8)

Playmaker Announcements / Playmaker Game Jam
« on: February 05, 2018, 01:03:39 AM »
Hi, so some of us have been discussing putting together a playmaker game jam. Please post below if you would be interested in joining. It would likely be 48 hours long, over a weekend. A secret theme would be chosen. Rules would be pretty flexible to allow very small teams or single person teams to be able to create.

Judged or ranked, not sure yet. All done online. seems like a good place to do it. Our unofficial playmaker slack channel is also open for chatting.

Comment below if you are interested or have ideas? I have never hosted a game jam before  8)

Share New Actions / Steam VR Load Level Actions + Tutorial
« on: August 24, 2017, 02:21:34 AM »
I created a few actions for steam VR (for free). You can access them from my github account.

Also there is a tutorial going over the whole steam VR load level script (from setup, to how to use the actions). There are lots of quirks about the steam VR load level script, but it does have some pretty cool advantages.

Such as you can show a loading bar between VR scenes, set your own custom skybox or logo in the load screens, etc.

If you have problems with it, don't hesitate to join us at the (unofficial) playmaker slack chat channel. We are there daily:

Today I finished updating actions against the VRTK current github version, which is 3.3.0 beta. However, my understanding that this version of VRTK is pretty close to release.

Please use the master branch. See the updating instructions if you are coming from vrtk 3.2.0 or lower. Remember, ALWAYS backup your project before updating.

Note: there is a 3.2.0 and 3.1.0 branch still available, however, if you are new to VRTK, i suggest using the master branch and the github version of VRTK (not the asset store version).

If you have any problems, feel free to bump me here or visit me almost daily at our playmaker/vr slack channel:

If you have any suggestion for new actions, please let me know. There are SOOO many possible actions, that is is mostly by request now  8)

Share New Actions / Spine Actions
« on: July 19, 2017, 11:25:17 PM »
Hello. I will be posting updates to the spine actions here in this thread. Please comment if you would like to follow the updates. I am open to suggestions about which actions you would like to see (within my programming abilities and spines unity capabilities).

I've created a single action to start off, and make sure that it is working for everyone. Please note, I am using unity 2017.1 (although this should work with 5.6 as well) and the newest version of the Spine-Unity 3.6 runtime unitypackage. It is required that you have this (free) package installed in order to use these actions. You can download it here:

It is likely to work on earlier version of unity/spine runtime package, but is untested. Please always backup your project before trying something new.

Today I have attached a single action. I will open a github account to host the actions soon. Once there is enough actions for it to be considered "working", I will move them over to the ecosystem.

Please note these actions are NOT upgradable from other spine actions that may have been released before.

Action: Spine Play Animation.

Allows you set an animation for a spline character by string. Please note I chose to use strings because they can be saved a playmaker variables easily.

Options: looping, track index.

General Discussion / Alex/ Jean - C# Destroy in Custom FSM [Solved]
« on: July 03, 2017, 05:54:46 AM »

It seems like I cannot called Destroy() in a playmaker FsmStateAction script (even though I can in a normal monodevelop c# script). Is there a reason for this, or a way I can work around it?


General Discussion / Layer Masks in Custom Actions
« on: June 28, 2017, 01:41:16 AM »
I am trying to get layer masks working in a custom action. I see that the raycast action just uses a layer mask int. Is there any way to get the correct editor enum for layers working in a playmaker action?

Any example actions of this working?

Share New Actions / Shadow Detection
« on: June 21, 2017, 07:59:12 AM »
There is a cool shadow detection package for free on unity here:!/content/84042

I wrote 3 playmaker actions for it. Basically event triggers for enter/exit shadows.

You can download them for free from my github account:

In this playmaker tutorial I show how to create clickable objects to select and a second click on the screen to move to this new location. (Click character to choose, click location to move).

We also look at:
- movement with or without navmesh
- mouse over/exit/click/unclick sound effects or color effects
- how to limit click destination selections
- send events over more than one fsm
- how to use this with one or many game objects

Join us on slack for chat:

Tutorial Video:

In this tutorial (and free action set for playmaker), I show to make cute speech bubbles appear over NPC heads. This action set does NOT require any paid third party assets. It is written completely in playmaker and is free from my github account.

"Use this custom playmaker action for Unity 5 to create speech bubbles above your NPC or Players heads in worldspace that can fade in or out, as well as optionally always face your main camera (or any point). Works great for VR, thirdperson or first person games."

Since it uses the canvas system, it can be used with textmeshpro, normal unity text, etc.

I suggest you watch the tutorial first to learn how to use the action, as well as get the speech bubble prefab I made. Tutorial:

Github Account:

If you liked this action and want to see more, please consider donating a few dollars to my patreon account to support the creation (and maintenance) of playmaker actions by dumbgamedev (me):

Did you ever want to be able to cause a hit reaction on your characters dynamically? Ie, when your character/NPC takes a bullet or a hit, they react "naturally". Did you want to use ragdoll deaths or have ragdolls come back to life?

This asset and custom actions are for you! These actions are a bit of a work in progress, but they are in fact working (I know because I am using them in my game).

"In this tutorial we look at getting hit reactions using the third party asset "Ragdoll - Hit Reaction Manager" along with playmaker. We show three different possible methods to trigger hit reactions including setting a manual location (by vector3), mouse click and raycast. Great for natural reactions to gunshots, collisions and other "hits".

Tutorial Video:
Custom Actions here:

If you are looking for an action for this asset that I havent already written, please let me know, and Ill see what I can do. I hope to have at least one more tutorial up for this asset/custom actions regarding deaths, etc.

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