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Topics - hoyoyo80

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1
Playmaker Help / Other actions for Cinemachine?[SOLVED]
« on: April 12, 2019, 01:17:28 AM »
Hi all, ive downloaded the action from Ecosystem for Cinemachine, but there are some update remark for the items needed by the Ecosystem and there only few setting action for the cinemachine, to be precise im looking to manipulte Noise option(for camera shake)

Any idea?Im using Unity 2017 25f BTW.Thanks

2
Playmaker Help / Cinemachine camera reposition with PM
« on: April 08, 2019, 07:31:15 PM »
Hi all 8)

Im trying cinemachine to track my player that is kind of like 3rd platformer(Super Mario 64) view.

In Cinemachine,i use Simple Follow With World Up mode and work just like i wanted. In this mode,when the player move toward the camera, the camera will not rotate an this is fine for me.But i want to use a button that when pressed will reposition itself behind the player again.

How can i achieve this. Thanks:)


3
Playmaker Help / How to achieve AOE attack?
« on: April 03, 2019, 09:40:19 PM »
Hi all,

Im trying to implement an AOE attack with weapon for multiple enemies.
My setup:
1.Set a Box shape trigger parent to player and place in front of player.
2.When player attack, trigger action will detect any enemy within the box trigger.
3.Send event to enemy to deduct their health.

With this setup, i successfully hit the enemy but only one of them. ive learned that the trigger will trigger one object once.How to detect multiple enemies then?

Thanks

4
Playmaker Help / Addforce in the direction of player?
« on: February 28, 2019, 12:21:47 AM »
Hi all,

I would love to implement knock back in my game where the player hit the foe and knock them in the direction of the player.I manage to push the foe away using addforce but stuck on how to get the move in the direction of player.

I look into "get forward direction" in ecosystem and transform direction in the PM action but clueless on to use it.

Can somebody help me.Thanks

5
Playmaker Help / AI(navmesh agent) flee from player
« on: February 24, 2019, 05:59:54 AM »
Hi all,


Im implementing an enemy type that will flee from player when player too close to them using navmesh.

For now, im multiplying player position vector3 with -1 on Z-axis. It works and the enemy move away from player direction but the problem now is, when i chase them to end/edge of navmesh they keep on trying to go to that direction.

Any help?

Thanks

6
Playmaker Help / Array of GameObject[SOLVED]
« on: January 27, 2019, 07:10:31 PM »
Hi all,

First of all, thanks for this community for quick respond. My learning prototype is progressing real good:)

Ok, new problem that need guidance. I implementing a simple Trigger around player in beatem up like game, that store Array of All Enemies that get inside trigger and as soon the enemy/enemies move out of the trigger the will be deleted from the Array.

I manage to put them in but have no idea how to remove them accordingly.Can someone shows in step and will try to implement it:)

Thanks

7
Playmaker Help / Chaining attack problem
« on: January 24, 2019, 07:38:27 AM »
Hi all,

Im learning about chaining attack by press 'a button' from this video and switching from first
Animation to the second if button is press during the first animation.
This video:
https://youtu.be/ESksD-VLcgA

I look at it and implement it myself, the chaining is like speed up the current animation and quickly go to the next animation. Is there any way we can let first animation finish and start the next one?

Thanks

8
Playmaker Help / Anyway or Action to achieve Screen Shake?[SOLVED]
« on: January 20, 2019, 05:56:13 PM »
Hi all,

Im trying to achieve classic camera shake upon impact but i dont know where to start.

Can someone point me in the right direction?

Thanks

9
Playmaker Help / Send Global Event the correct way?
« on: December 21, 2018, 02:50:49 AM »
Hi all,

im learning how to send global event but so far i cant understand the flow.

1.I have two cube, one named sender and one named receiver
2.One fsm in sender detect mouse input to send global to the receiver FSM
3.It seem not working at all.

Please guide me:) Thanks

10
Playmaker Help / Corgi Engine with Playmaker or Playmaker from scratch?
« on: December 19, 2018, 05:12:22 AM »
Hi all,

Im bought corgi engine during sales think it might useful one day.

My question is,before diving in, is there anybody extend corgi engine using playmaker?
If it can, can give me place to start?
If not, is better to start 2d game from scratch?

Thanks

11
Playmaker Help / How to make wave/sine movement?
« on: October 30, 2018, 06:29:54 PM »
Hi all,

Anybody know how to make sine/wave movement as seen in most shootemup?

I try to use animation but i realize it use exact position.
Any easy way other that math?

Thanks

12
Playmaker Help / Trigger work hit and miss!
« on: October 14, 2018, 03:23:33 AM »
Hi all...

In other topic im asking about deducting health. But now my prefabs is ready to get hit and die. But i found that when i use more that one prefabs, the deducting sometime work and sometimes dont.

What could be the problem.
Thanks

13
Playmaker Help / Health System - deduct one live but once per hit
« on: October 10, 2018, 01:29:45 AM »
Hi all,

Im working on health deduction. Ive set when player attack action hit an enemies,it will deduct one life(using Integer)

But when ive set the deduct event to finished and move to non deductive event, that one hit deduct a few numbers.

How to deduct once per hit?

Thanks

14
Playmaker Help / connecting unity playmaker with googlespreasheet
« on: October 01, 2018, 09:56:40 PM »
Hi all:)

Im thinking of making a simple online database(non game) with unity playmaker.
Is there any tutorial/tool i need as extension to playmaker or unity that can use google spreadsheet as backend of the online database?

Thanks

15
Playmaker Help / Anyway of comparing float and use AND operator?
« on: September 15, 2018, 03:26:45 PM »
Hi,

is there a way to compare multiple float in one event and then use AND operator after comparison?

E.g Float A>0 and Float B>0 then send event

Thanks

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