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Topics - xhidnoda

Pages: [1] 2
1
Playmaker Help / How simulate the movement of Risky Rescue
« on: June 30, 2015, 07:57:36 PM »
Hi...do you know this game?
https://play.google.com/store/apps/details?id=com.dm.chopper&hl=es

And can anyone tell me how can simulate the movement?

2
Playmaker Help / Animator Sprite 2D
« on: June 10, 2015, 08:41:00 PM »
Hi...Can any one tell me where can fine examples of how to use or setup animation character 2D and work with playmaker? :o

Thanks!

3
Playmaker Help / Help with Playerpref
« on: January 14, 2015, 10:20:30 AM »
Can anyone tellme what is wrong with my FSM? is not saving!  :-\

4
Playmaker Bug Reporting / ERROR: FsmStateAction could not be found.[SOLVED]
« on: December 03, 2014, 06:11:42 AM »
Why appear this error? For example:

Assets/PlayMaker Unity 2D/Actions/GetNextOverlapCircle2d.cs(10,46): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?

Assets/ChartboostActions/CB_CacheInterstitial.cs(12,45): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?

5
Action Requests / Destructible 2D
« on: November 11, 2014, 11:48:02 AM »

6
Work In Progress... / Don't touch spikes: Extreme
« on: October 09, 2014, 08:19:41 AM »
Hello! this is my second game ready to play in Android!

Don't touch spikes: Extreme
https://play.google.com/store/apps/details?id=com.HalfGames2D.DTSExtreme

Can please download, play and rate the game? Feedback always is welcome!
enjoy! :)

7
Playmaker Announcements / Playmaker Version
« on: September 30, 2014, 06:53:52 AM »
Hey Hutonggames
When Playmaker community could have access to all the actions that are scattered on the forum? All in a package of a new version of Playmaker ?.
Sometimes it is tedious to not have it ... not even know that someone has already done the code that you needed some time.

Thanks

8
Playmaker Help / AddForce like AddForce2D - JUMP IN 2D (SOLVED)
« on: August 15, 2014, 10:51:26 PM »
Usually in addForce use force mode with "impulse" to jump my player.
But in a 2D project with RigiBody2D I can not perform the "impulse" that is not available.
So, how can my player jump like he always did with addForce3D?

9
User Showcase / Fly Fly Planes - Free Game
« on: May 23, 2014, 07:56:36 PM »
Hey! check my firts game!  :)
Free Game!
Have 4 airliners to choose and blow them infinitely!
Avoid the tubes and make more points than your friends.
Each plane has its challenge, you'll be with them?
While doing points, you can unlock achievements.
Share with friends to challenge them to be the best flying aircraft!

Download now!
https://play.google.com/store/apps/details?id=com.HalfGames2D.FlyFlyPlanes


10
Work In Progress... / Flappy Planes - All FSM source here. Enjoy
« on: March 29, 2014, 11:42:06 AM »
Hi Community
Yes...another clone of Flappy Bird, but in this case, i share all FSM here to learn, to see how can start develop your own game.
I use 2Dtoolkit.

Credit:


  • All community, and Jean

  • And me. @xhidnoda i just expand the game with other stuff.

Problem(FFFFFFUUUUUUUUUUU$ยท%&)
I don't not how to do a prefab without loss the setup of the FSM.
So...if anyone can make this, please share with all users here. THANKS.

I hope this work in your PC and mobile.

11
Playmaker Help / Why Touch Object Event need MainCamera?
« on: March 25, 2014, 07:48:57 PM »
Yes...because this is a problem for me.
I use 2D Toolkit by now, and use Tk2DCamera, and Touch Object Event is not working.
 :o

12
Hi everybody!!!
Maybe a noob question, but anyone know hot to chage a sprite of a spritecolletion every (event happen)?
Like a score system, i like to chage image number 1 to number 2 and 3(...).
Can help?

13
Playmaker Help / Flappy Bird Clone in Playmaker
« on: February 12, 2014, 05:32:38 AM »
Hi...use this code and translate to playmaker style.
This code is for a random Spawn Obstacle according to values of you decide.
See youtube link how to use: http://www.youtube.com/watch?v=5oiicjwOPbQ
Maybe Jean is the guy of can translate this code in playmaker! is the best!
 :P ;D :'(
HEY JEAN...!!!! HELP :)

using UnityEngine;
using System.Collections;
 
public class SpawnObstacle : MonoBehaviour {
 
        public GameObject obstacle;
        float x = 0;
       
        void Update () {
                float y = Random.Range(15.43331f, 29.42488f);
        if(x < 1000) {
            Instantiate(obstacle, new Vector3(x * 6.0f, y, 0),Quaternion.identity);
            x++;
        }
        Debug.Log(x);
        }
}
Modify message

14
Playmaker Help / Make a game like Papa Pear Saga
« on: February 01, 2014, 01:53:42 PM »
OK, i sure all here knows this game http://www.youtube.com/watch?v=-Nc5asuGw8w
So, i will try to make this happen with Playmaker style.

1. I thing the hard part is make a wall (left-right and top wall). For this i wondering, is possible to make a code in playmaker like this video of Brackys? http://www.youtube.com/watch?v=rlLMwNI53Oo
2. OR just use a get screen size, to get a edge location of the camera based on the screen resolution? (4.3'', 3.7'')

Which is the best option?, By the way, how to set all game position (player, wall, stuff, etc) based on which device(screen resolucion) where open the game?

Can anyone help? I put all FSM here when go on this project. Thanks!

15
Android Help / Make a game like Papa Pear Saga
« on: February 01, 2014, 07:29:44 AM »
OK, i sure all here knows this game http://www.youtube.com/watch?v=-Nc5asuGw8w
So, i will try to make this happen with Playmaker style.

1. I thing the hard part is make a wall (left-right and top wall). For this i wondering, is possible to make a code in playmaker like this video of Brackys? http://www.youtube.com/watch?v=rlLMwNI53Oo
2. OR just use a get screen size, to get a edge location of the camera based on the screen resolution? (4.3'', 3.7'')

Which is the best option?, By the way, how to set all game position (player, wall, stuff, etc) based on which device(screen resolucion) where open the game?

Can anyone help? I put all FSM here when go on this project. Thanks!

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