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Topics - Tobeee

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Feature Requests / Short Cuts and Color Highlights inside State Tab
« on: September 03, 2013, 08:30:01 AM »
Hi Playmaker,

I miss the shortcut function Ctrl+X inside the State Tab. I always have to copy an action, paste it in a new FSM and then go back to the previous FSM to delete it. Would be awesome.

And!!! Highlighting Actions inside the State Tab by colors would be nice as well. Similar to the function "Set color" in the FSM Editor. So we could get an easy view on wich actions belong or work together.

Would be cool!
Tobeee

2
Playmaker Help / Sync Actions to Audio via Time Samples[SOLVED]
« on: July 16, 2013, 05:51:44 AM »
Hi guys!

I am trying to fire actions in sync with the beat of a musicfile. I am currently working with a 48000 Hz audio track (which means 48000 time samples per second right?) and want to have an action once per second. So I'm checking the timesamples of the audio via "get property", store the value in an int, convert it to a float to do a float compare where I compare it to 48000 with a tolerance of 500. If compared successfully I send an event to the action and add 48000 in order to have the next comparison at time sample 96000, 144000 and so on.

That basically works well. But some how the fsm gets delayed so the audio is faster than the fsm and my float compare value is less than the current time sample.

Does anybody know what is going on there or has a better approach?

3
Playmaker Help / Destroy randomly created objects
« on: December 21, 2012, 07:15:41 PM »
Hi guys!

I am spawning objects randomly. So I have a "Create Object" action which has a "Random object" variable inside. I'd like to destroy this object after 5 seconds. I tried the "wait" (5 secs) and the "destroy self" action on each of the randomly spawend objects. The problem is that the objects destroy themselves so they can't be spawned any longer. Does anybody know a method on how to destroy a randomly generated object without destroying it's parent?

Thanks
Tobi

4
Playmaker Help / Spawn Object if bigger than value...[SOLVED]
« on: December 17, 2012, 06:24:37 PM »
Hi guys,

I have a global variable which defines the speed of my character. I want to tell Playmaker that when my speed is bigger than "1" unity has to spawn an object every "n" seconds. How do I do that?

BR Tobeee

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