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Topics - javialbertus

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iOS Help / Experience submitting apps on iOS
« on: May 16, 2017, 05:45:23 AM »

we are developing kind of a launcher of minigames and we wonder if Apple is OK with this, because what we submit to the store is only a "Loader" of Unity's Assetbundles that contain every minigame, but Apple will not know how the minigames are like.

Our first idea was to make it with code, but then we realized that Apple won't let execute external code in execution time, so Playmaker is our workaround to this but we are not sure if Apple will be complaining or not.

Any experienced users have been through this?


Playmaker Help / Playmaker, global variables and assetbundles
« on: May 16, 2017, 05:38:05 AM »

we are developing kind of a launcher of minigames. Each minigame is a scene compressed into an assetbundle, so the main app (the launcher) have no code or FSM of any minigame.

The thing is that it looks like the global variables used in Playmaker won't work because the PlaymakerGlobals (located under a Resources folder inside Playmaker folder) are not in the launcher application or in the assetbundle. Is there a way so I can use those global variables in the downloaded scene from the assetbundle?

Thanks in advance.

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