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Topics - rainexplorer

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1
Hi,

I try to use EasyMobile Plugin (https://www.assetstore.unity3d.com/en/#!/content/75476) to use their advertising utility

However, i get error after create some of Playmaker states using their EM's action. The error are :

78538: [Unity] MANAGER: MainMenu_FSM: State 1: MissingAction: Could Not Create Action: Advertising_ShowBannerAd (Maybe the script was removed?)
78539: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
78540: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
78541: [Unity] UnityEngine.Logger:Log(LogType, Object, Object)
78542: [Unity] UnityEngine.Debug:LogError(Object, Object)
78543: [Unity] HutongGames.PlayMaker.ActionReport:LogError(PlayMakerFSM, FsmState, FsmStateAction, Int32, String, String) (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionReport.cs:90)
78544: [Unity] HutongGames.PlayMaker.ActionData:LogError(Context, String) (at C:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1503)


My questions, How this can be error but the actions available on playmaker editor ?

2
Playmaker Help / Find GameObject, sometime successfull - sometime failed
« on: December 29, 2017, 09:21:36 PM »
Hi,

i dont know why my state to get gameobject sometime success but sometime failed...



i have add delay before & after, but no effect....



any idea ?

3
Playmaker Help / How to temporarily Disable Object Touch [SOLVED]
« on: December 24, 2017, 05:44:20 PM »
Hi,

i have gameobjects (not UI), that have touch trigger/detection.

How to disable the all card touch in temporarily, because the action are so fast,
for example :
1) i select first card then rotate
2) i select 2nd card then rotate
3) i select 3rd card <--- i want disable touch here and other cards until 2nd card finish to rotate...

i have try using state flow, but they always passed through string comparison value, i dont know why, please see screenshot below :





i have try also untick checkbox in "every frame" but also have no effect...

4
Playmaker Help / How to use "Get Next Random INT" [SOLVED]
« on: December 23, 2017, 01:14:34 AM »
Hi,

anyone know how to use module "Get Next Random INT" from ecobrowser ?



because i have try create 6 states to get 6 unique numbers, but no luck because still get duplicate number....

5
Playmaker Help / Window too Narrow to edit Array
« on: December 21, 2017, 03:18:22 PM »
Hi,

i'm currently working to edit array, so many arrays, but i dont feel comfortable to edit elements in array because window are too narrow.



is there any way to expand window so i can make it easy to edit the elements...

6
Hi,

it seems my game face performance issue, the problems like below :

a) in first screen/Main Menu  i have 25 buttons, when i click one of them then they need around 5-7 second to load, but this just first time only.

b) after 2nd screen opened, if i back to main menu, it just need around 1 sec to open, so the issue only appear at first time open the game....

Note:  i have 7 sprite files, because so many images that can't accommodated in 1 sprite, so i think because i have so many sprite files..

i dont know if this issue related to playmaker, but  any idea to load all sprites at first time ? (maybe we can tell user to wait by progress bar)

Thanks in Advance

7
Playmaker Help / How to Get "Audio Clip" from Audio Source
« on: December 09, 2017, 09:49:06 PM »
Hi,

i have a problem here, i have 5 gameobjects, i place an audio source with different audio clip on each audiosource & gameobject.

one time, i choose randomly, get 1 gameobject.

my questions is, How to get audio clip on choosed gameobject then set it to audio player.... ?

nb: i know get component, but it just get audiosource, but no other way to get its audioclip...

thanks in advance...

8
Playmaker Help / 2 dimensions Array
« on: November 26, 2017, 09:26:31 PM »
Hi,

Is playmaker support 2 dimensions Array ?

if yes, how to create it in simple way... ?

thank in advance

9
Playmaker Help / Get Sprite Object to be Loaded to
« on: November 26, 2017, 09:24:56 PM »
Hi,

i'm looking a way to load a sprite by name,

let's say i have a string contain "sprite name", how i can load and save a sprite into FSM ?

The Sprite to be loaded to this FSM, i need to do it dynamically to save to "card_sprite" , example attached on below :




10
Playmaker Help / Error at Cloud Build [SOLVED]
« on: November 26, 2017, 04:35:04 AM »
Hi,

i run build at unity cloud build to produce APK but find this error :

Code: [Select]
[Unity] HutongGames.PlayMaker.ActionReport:LogError(PlayMakerFSM, FsmState, FsmStateAction, Int32, String, String) (at c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionReport.cs:89)
12: [Unity] HutongGames.PlayMaker.ActionData:LogError(Context, String) (at c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1498)
13: [Unity] HutongGames.PlayMaker.ActionReport:LogError(PlayMakerFSM, FsmState, FsmStateAction, Int32, String, String) (at c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionReport.cs:89)
14: [Unity] HutongGames.PlayMaker.ActionData:LogError(Context, String) (at c:\Users\Alex\Documents\Unity\Playmaker\Projects\Playmaker.source.unity\Assets\PlayMaker\Classes\ActionData.cs:1498)

the last time i did, i add scripts "U GUI PROXY FULL" via ecobrowser
and then Unity ask to upgrade script (no thanks or go ahead,
i made backup
), i choose 2nd (go ahead)

How to fix this without reinstall ecoBrowser/PlayMaker ?

Thanks in Advance...

UPDATE: please ignore, i dont why but this error never happen again...


11
Hi,

i have 2 scenes (A & B), in my unity editor from (A) to (B) taken 0.8 second, but from (B) to (A) take 1.2 second

but after build to APK and test at Real Device (Android lollipop 5.1 with 2GB RAM & CPU Quad Core 1 GHz) ==> from (A) to (B) take 0.9 second BUT from (B) to (A) take very long (4.5 second)

i'm using "Load Scene" state with "Single Mode" and below are the B's FSM :



Note 1: Why so big, it's switch logic, i dont know unless coding to reduce these path...
Note 2: The Green PATH is where we go to another scene....

what's wrong ? are because of too many EVENT PATH in my FSM ?

and how to fix this ?

Thanks in advance...

12
Playmaker Help / How to Play Audio Clip with Loop
« on: November 20, 2017, 04:39:55 AM »
Hi,

i'm looking a way to play audio clip with loop. Have try to search solution inside this forum but still no luck...

thanks in advance...

13
Playmaker Help / Playmaker NOT Working After Build Android APK [SOLVED]
« on: November 19, 2017, 07:21:04 PM »
Hi,

in my unity editor, playmaker run normally, but after i build APK using UNITY CLOUD BUILD, the playmaker NOT Working anymore.

Any Idea to debug / solve this ?

Thanks in advance...

14
Playmaker Help / Event like Mouse Over uGUI (Doozy UI) Button not working
« on: November 18, 2017, 04:15:45 AM »
Hi,

I'm using Doozy UI to create button, but it seems all event not detected (mouse over, mouse down, mouse exit, etc)



any idea to detect uGUI / Doozy UI ?

15
Playmaker Help / Switch String Failed - Nothing Happen [SOLVED]
« on: November 17, 2017, 03:17:20 AM »
Hi,

i got my FSM component that have switch string inside, but it seems failed, because nothing happen, the flows are [first scene] - [2nd scene]
on 2nd scene, nothing happen at Switch String

first scene, FSM flow:


1) there're some button (button_A, button_B & button_c).
2) i click button_A then store to global_variable
3) at end fsm, load next scene



second scene, FSM flow :



1) at first component i use switch string to read global variable X (nama_tombol)
2) if variable X (nama_tombol) = 'button_A', it should change sprite to "Picture_A"
3) but it failed, nothing happen...

Additional :
inside Switch String FSM (2nd scene) :


inside "get Button Name" (first scene, store variable at global) :


Error at end of first scene 's FSM :




Any Idea ?

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