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Topics - 18LSC

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Action Requests / Trigger Event action, for multiple tags
« on: April 15, 2018, 04:01:36 PM »
Would be a nice addition if the Trigger Event action could have an option for multiple tags to be added, that will Send event if any are collided with. :)

2
Playmaker Help / FSM interrupting "undo/redo" in unity
« on: April 14, 2018, 05:56:49 AM »
I tend to use undo and redo in unity a fair amount, sometimes for quite long strings of actions.

But I found if an object with an FSM is selected during an undo or redo progress, it stops dead and all undo states are gone for good :/

eg: I select 10 objects in succession, I can ctrl z / y back and forth through all 10, but if I put an object with FSM at object 5 for example, it will stop on 5 and deleteall undo states.. I dunno why it does this.

is this just me? is there a way to avoid this?  ???

3
Action Requests / Action request for a "multi"
« on: April 13, 2018, 04:56:24 AM »
A simple action request if anyone has some free time :D

I was browsing ecosystem and found many "multi" actions that I find useful to remove clutter and are time saving.

I was wondering if anyone could make a "Get Key" action for multiple keys, to update the pressed state of multiple keys to bools instead of pasting several "Get key"s.

Yup I'm lazy lol cheers

4
Playmaker Help / Mouse look rotation/parenting issue
« on: April 12, 2018, 01:26:38 PM »
hey guys

I made a pretty simple pick up script, which parents the picked up object to a "held position" cube thats parented in front of the player, and I wanna use it to "mouse look" rotate the object.

But the issue I found is the picked up objects own pivot point is being parented to the centre of my "held position", which makes rotating the object terrible, because the pivot points I set on the objects are usually not in the dead centre, but i wanna rotate from the centre of the held object.

how would I set parent to use the centre of the held object instead of its pivot point?

As shown in my screenshot, I set a cups pivot to the base (for easy placing in game), and that pivot position is what is being childed, throwing the rotation off  :-\

5
Playmaker Help / FSM template error
« on: April 12, 2018, 12:47:31 PM »
I'm getting an error I never encountered before.

I created a FSM template that I intend to paste onto a bunch of interactable objects.
Each FSM will simply set a bool on an animation to change a reticle icon to on or off depending if the player is looking at the item or not.

"Prefabs should not reference scene objects, only other prefabs and project resources. References to scene objects will be lost on save/load!"

I don't understand what this means and why it's an issue? :/
This FSM will reference a scene object because that's what the animation is on.

6
Action Requests / Camera fade in/out alterations?
« on: April 11, 2018, 07:15:47 AM »
Hey guys, I was trying to use the Camera fade in/out to hide a quick player position change, but the fade doesn't quite work the way I thought.

For one, it cannot just do a fade without requiring a "finish event" to fire afterwards, if I choose no event it just stays frozen on fade :/, so I'm unable to fade to black and then do more actions afterwards in the same state.

My 2nd method was to fade to black, "finish event" to the next state which would then move the player, but the fade doesn't stay faded to black as I assumed it would. The fade turns off on the next state with or without using "Fade in".

So yeah all I'd like to be able to do is simply have the cam fade to black, stay black, move the player position, and fade back in after.

Unless I'm missing something obvious here? lol

7
Playmaker Tutorials / Translating Portal mechanics into Playmaker
« on: April 08, 2018, 03:12:17 AM »

Hey guys, I was watching this video on how to create a "portal" mechanic
https://youtu.be/cuQao3hEKfs?t=1441  , at 24:00 you can see the end result I would like to use, although I'd use it to make a Dr who Tardis style trick where a you enter a room that looks small from the outside but is a large room inside.

(This video also uses the same mechanic but it's not a full tutorial https://www.youtube.com/watch?v=iHqjscifPnI)

The mechanic demonstrated in the video would work for what I need but it's all in C# and a little advanced for me.
I tried my best to translate his coding logic into playmaker but past a certain point I got lost lol, that level of coding is too over my head.

Is there any tutorials like this mechanic for playmaker out there already?

If not I'd be forever grateful if anyone more adept at understanding this C# logic could translate this video into a Playmaker tutorial  :) :D :)

8
Playmaker Help / Add force to parented object only on one axis
« on: March 13, 2018, 09:24:30 AM »
I have made a pickup script, which parents the held object to a small invisible cube in front the player. Which I can also mouse look rotate with a key.

I want to be able to throw the object, by adding force to it along the players Z axis.

My problem is the 2 options for adding force are "world or self", world wont work because the player is constantly rotating around. So the added force will throw the object in random directions.
And self won't work either because the held objects Z axis also keeps changing.

I want to add force to the held object that always follow the players Z (or other) axis, how do I isolate the always changing players axis and apply that direction of force to the held object each time? regardless of the world or the held objects personal axis? :-\  thank you.

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