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Topics - fish

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1
Playmaker Bug Reporting / Enum Creator Error
« on: December 06, 2018, 06:28:34 PM »
So I am getting this error with Enum Creator every time I try to open it.

Code: [Select]
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

NullReferenceException: Object reference not set to an instance of an object
HutongGames.Rotorz.ReorderableList.ReorderableListControl.PrepareState (Int32 controlID, IReorderableListAdaptor adaptor) (at Assets/PlayMaker Utils/External Libraries/Rotorz/Reorderable List Field/Editor/ReorderableListControl.cs:586)
HutongGames.Rotorz.ReorderableList.ReorderableListControl.Draw (Int32 controlID, IReorderableListAdaptor adaptor, HutongGames.Rotorz.ReorderableList.DrawEmpty drawEmpty) (at Assets/PlayMaker Utils/External Libraries/Rotorz/Reorderable List Field/Editor/ReorderableListControl.cs:1376)
HutongGames.Rotorz.ReorderableList.ReorderableListControl.DrawControlFromState (IReorderableListAdaptor adaptor, HutongGames.Rotorz.ReorderableList.DrawEmpty drawEmpty, ReorderableListFlags flags) (at Assets/PlayMaker Utils/External Libraries/Rotorz/Reorderable List Field/Editor/ReorderableListControl.cs:184)
HutongGames.Rotorz.ReorderableList.ReorderableListGUI.DoListField[String] (IList`1 list, HutongGames.Rotorz.ReorderableList.ItemDrawer`1 drawItem, HutongGames.Rotorz.ReorderableList.DrawEmpty drawEmpty, Single itemHeight, ReorderableListFlags flags) (at Assets/PlayMaker Utils/External Libraries/Rotorz/Reorderable List Field/Editor/ReorderableListGUI.cs:213)
HutongGames.Rotorz.ReorderableList.ReorderableListGUI.ListField[String] (IList`1 list, HutongGames.Rotorz.ReorderableList.ItemDrawer`1 drawItem, ReorderableListFlags flags) (at Assets/PlayMaker Utils/External Libraries/Rotorz/Reorderable List Field/Editor/ReorderableListGUI.cs:293)
HutongGames.PlayMakerEditor.Ecosystem.Utils.EnumCreatorWizard.OnGUI_DoEnumDefinitionForm () (at Assets/PlayMaker Utils/Wizards/EnumCreator/Editor/EnumCreatorWizard.cs:341)
HutongGames.PlayMakerEditor.Ecosystem.Utils.EnumCreatorWizard.OnGUI_HorizontalSplitView () (at Assets/PlayMaker Utils/Wizards/EnumCreator/Editor/EnumCreatorWizard.cs:133)
HutongGames.PlayMakerEditor.Ecosystem.Utils.EnumCreatorWizard.OnGUI () (at Assets/PlayMaker Utils/Wizards/EnumCreator/Editor/EnumCreatorWizard.cs:115)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)

I have removed and reimported: Enum Creator, Playmaker and the latest Unity 2018.2 but nothing has improved. Is it on my end? Or is it a global problem?

2
Action Requests / Array Changed Action!
« on: November 01, 2018, 05:09:23 PM »
I believe it would be very beneficial to have an array changed action, especially if it can monitor the array based on the change of a specific index or the whole array. Just like the other changed action, it will call an event if the array is changed and store the results. Maybe add a call event if the specified index doesn't exist?

Is this something possible?

3
Playmaker Bug Reporting / Unity 2017.1&2 error
« on: July 12, 2017, 03:54:52 PM »
So I upgraded to 2017.2 beta and I'm getting some nasty errors.

Code: [Select]
MissingMethodException: Method not found: 'UnityEngine.Texture2D.LoadImage'.
HutongGames.PlayMakerEditor.Gizmos.get_WanIcon () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/Gizmos.cs:51)
HutongGames.PlayMakerEditor.Gizmos.HierarchyWindowItemCallback (Int32 instanceID, Rect selectionRect) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/Gizmos.cs:95)
UnityEditor.SceneHierarchyWindow.OnGUIAssetCallback (Int32 instanceID, Rect rect) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:458)
UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem item, Int32 row, Single rowWidth, Boolean hasFocus) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:469)
UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (Int32 firstRow, Int32 numVisibleRows, Single rowWidth, Boolean hasFocus) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:621)
UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (Rect rect, Int32 keyboardControlID) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeViewController.cs:552)
UnityEditor.SceneHierarchyWindow.DoTreeView (Single searchPathHeight) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:582)
UnityEditor.SceneHierarchyWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:402)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:283)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:276)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:243)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Code: [Select]
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

I believe this also shows up in 2017.1. Any idea what's going on?

4
Playmaker Help / WWW action not retrieving texts correctly[SOLVED]
« on: April 26, 2017, 06:30:25 AM »
So I'm attempting to retrieve text from a text file on my server with the WWW action. It retrieves the text fine. Unfortunately, the text I get can't be read from the variable its places in. Any idea of what could be the problem?

5
Action Requests / Changing the hierarchy order
« on: October 06, 2014, 11:23:15 AM »
Is there an action for changing the hierarchy order of gui objects in an grid layout group? Changing the position doesn't seem to have an effect. I am only capable to adding and removing objects. I wish to be able to sort the objects but their order in only determined by manually moving them in the editor. :-\

6
Playmaker Help / Mouse to edge screen movement
« on: May 04, 2014, 10:55:33 AM »
Well, as the title states, I wish to know how to move the screen on a 2d plan when the mouse gets close to the edge of the screen. I can usually figure these things out but this has me stumped.

Thanks for your help in advance.

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