playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - jeanfabre

Pages: [1] 2 3 ... 24
1
Share New Actions / Cinemachine Support [JULY 2018]
« on: July 16, 2018, 01:33:53 AM »
Hi Everyone,

 So Unity Module Cinemachine is supported via the PlayMaker Ecosystem, make sure you grab this to get all the custom actions and proxies you need to control cinemachine.



 Note that this support is compatible with the Cinemachine available on the Asset store, as well as the 2018 Package Manager.

 Bye,

 Jean

2
Hi Everyone,

 A quick patch while the next release of Playmaker is cooking.

This is when you want to enabled the old network features of PlayMaker, you need this for photon support for example, the problem is that the addon manager has a small issue as soon as the old feature is enabled. so please import the package attached and then you can enable old networking safely ( from the welcome screen, under addons/Legacy systems)


Note for photon users: you don't need the actions, so when you enable legacy networking, simply dismiss the package import, you only need the sync check box for fsm variables to be back.

 Bye,

 Jean


3
Share New Actions / Camera Perspective Editor Custom actions full set
« on: January 25, 2018, 12:35:12 AM »
Hi Everyone,

 I worked on a project and I had to mess with the Camera Matrix to distort the perspective in a very specific and accurate way, and needless to say, manipulating the camera matrix directly was way above my abilities...

Enters Camera Perspective Editor and it basically solves EACH possible ways you'd want to manipulate the Camera Matrix, quite amazing.


 So I covered the whole set of functionnalities with a set of custom actions you get on the Ecosystem. It's for Unity 2017 and up.





 Bye,

 Jean

4
Playmaker Help / Known Issue with Unity and Mac osX High Sierra
« on: December 19, 2017, 11:30:51 PM »
Hi Everyone,

 It's unfortunate, but please be careful and consider the following before upgrading your OSX to High Sierra, Unity isn't supporting all its current available versions:

https://forum.unity.com/threads/unity-and-macos-10-13-high-sierra.474527/


Bye,

 Jean

5
Share New Actions / Unity 2017 Vuforia Support [December 2017]
« on: December 04, 2017, 12:54:27 AM »
Hi Everyone,

Vuforia support is now provided as a build in Module in Unity 2017.2 and the vuforia api changed a bit, so there is now a dedicated github repository and a specific entry on the Ecosystem for this. The Unity 5 entry will stay for a while, but will likely be deprecated soon ( no appearing in the ecosystem, yet still available as a regular download link).






 Not much changed in terms of features. I have few todos pending, and I want to recreate the Vuforia samples in Playmaker which will happen soon they will also be distributed on the Ecosystem.

 Bye,

 Jean

6
Playmaker Tutorials / Ecosystem Sample: Mii-ish avatar setup
« on: November 01, 2017, 01:47:55 AM »
Hi Everyone,

 So I started on a Mii like avatar setup that will allow me to show some advance use of DataMaker, Resources, uGui and general complex feature handling with PlayMaker.



 I'll be release this as increments as it will be a long haul projects and so you'll have a chance to get your hand on this earlier and start learning straight away.

 Bye,

 Jean

7
Known Playmaker Issues / Patch for Unity 2017.2 warnings
« on: November 01, 2017, 01:05:34 AM »
Hi Everyone,

 While an Update is being prepared for the Asset store, please find below a patch to get rid of the 2017.2 warnings you'll get when using PlayMaker.

 If you experience other issues on 2017.2, let us know :)

 bye,

 Jean

8
Playmaker Tutorials / Ecosystem Sample: Simon Says memory game
« on: October 25, 2017, 01:26:30 AM »
Hi Everyone,

 You'll find on the Ecosystem a sample for a typical memory game like Simon.




 It's using ArrayMaker and uGui.

It features only two fsm:

one dealing with the logic of the game:



one for the UI management. This is important to separate concerns and responsibility, I think this example is clear enough and highlight one way to achieve this. The UI can change totally, it won't affect the fsm dealing with the logic at all.



 let me know if you have questions :)

I'll make in the next few days a version using just FsmArray as opposed to ArrayMaker just to show the differences.

Bye,

 Jean

9
Hi Everyone,

 Unfortunatly, Unity Collaborate (https://unity3d.com/unity/features/collaborate) system doesn't work well with PlayMaker, so for the time being and until we officially announce proper support for Unity Collaborate, it's strongly recommanded to not use Unity Collaborate with PlayMaker based project and stick to github or svn for the time being.

Basically, there are issues during concurrent editing and one user will be spoiled and will never see the editing of the other developers, and the only way ( for now, we are investigating) is to redownload the whole project from scratch... ouch...

 If you are working in solo, and want a safe way to back up your work, Unity Collaborate and PlayMaker will be fine to use, but if you expect concurrent editing on the same Scenes and Fsm, then it's a not go at the moment.

 We'll keep you inform of the progress on this.

[EDIT] We talked to the Unity Collab team at Unite Austin last week and they are likely not to do anything about it until several months, that's very unfortunate and simply means that we can not provide any support while serialization ( and smartmerge) is reworked from the ground up.

 Bye,

 Jean

10
Official Action Updates / ArrayContains update for null check
« on: August 28, 2017, 03:12:34 AM »
Hi,

 Following a post on this issue, the next version of PlayMaker ( or it will be on the ecosystem), will have the ArrayContains action properly identify null entries if you need to check if the array contains a null entry.

 Meanwhile, you can get the action attached to this post.

 Bye,

 Jean

11
Playmaker Announcements / PlayMaker 1.8.5 LateUpdate handling change
« on: August 10, 2017, 11:22:25 PM »
Hi Everyone,

 So this post is about release 1.8.5 onwards and how Late Update call is handled differently now for performances. It's important to read and understand this for developers who create and maintain custom actions but also for non coders if your game doesn't work as expected, it could be something to look for before going nuts :)


Now for an action to catch LateUpdate, you need to register for this inside the OnPreprocess method

Code: [Select]
        public override void OnPreprocess()
        {
           Fsm.HandleLateUpdate = true;
        }

Few tips:

- Don't do this on Awake() or any other methods, OnPreprocess() is the right place and the most efficient time to set this up.

- for publishers and custom actions writers that share it on the forum or on the Ecosystem, if you want your action to work across all PlayMaker versions for backward compatibility, make use of the compiler flag PLAYMAKER_1_8_5_OR_NEWER and you are sure to have your action to work for any PlayMaker versions.

Code: [Select]
#if PLAYMAKER_1_8_5_OR_NEWER
Fsm.HandleLateUpdate = true;
#endif

- If you create actions that let the user choose between Update, lateUpdate or fixedUpdate, make use of the FsmStateActionAdvanced class, check out FloatClampAdvanced for an example on how to use it.


If you have any doubts or questions, just get back to us :)

Bye,

 Jean

12
Share New Actions / Photon Networking update[December 2017]
« on: June 16, 2017, 05:40:25 AM »
Hi Everyone,

 Just to ping on the latest update of PlayMaker support for the latest version of PUN ( 1.88).

 Its available on the Ecosystem for both Unity 4 and 5.

 Bye,

 Jean

13
Hi Everyone,

 Sorry for the delay on this :) but finally access to the VideoPlayer and VideoClip for of Unity 5.6+ is available as a series of custom actions on the Ecosystem.

More coming soon, with a dedicated proxy, a full package so you can get it all in one go and a sample.



Bye,

 Jean

15
Official Action Updates / 5.6 ActionEditors warning patch
« on: April 19, 2017, 01:06:23 AM »
Hi,

 Following some warnings on osbolete api, please find a patch attached to this post, these fixes will be in the next PlayMaker Update.

These warning were not affecting playback or perfs at all, so this is not mandatory at all.

 Bye,

 Jean

Pages: [1] 2 3 ... 24