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Topics - Groo Gadgets

Pages: [1] 2 3
1
Hey guys,

I just updated to Playmaker 1.9 I hit a wall of script errors when using Doozy Dotween Playmaker actions. Version 1.9 seems to have removed the definition for "Restart". Here's the console error I get on all the actions:

Quote
Assets/DOTweenPlaymakerActions/Actions/DOTween/DOTweenTransformLocalMoveX.cs(99,45): error CS0117: `HutongGames.PlayMaker.LoopType' does not contain a definition for `Restart'

I've sent an email to Doozy alerting them to the error. Is this something they can fix easily or is it an issue with version 1.9?

Cheers,

Simon

2
General Discussion / Paid PlayMaker job - expressions of interest
« on: May 06, 2018, 05:48:49 PM »
Hello everyone,

I am the lead developer at 3DAnatomica Pty Ltd, we create medical visualisations apps for education and the medical industry. I use PlayMaker almost exclusively for all my development and i'm looking for fellow PM developers who would be interested in paid work in the near future.

We have released our first app on the App Store and are just gearing up to do a lot of custom work for clients. You can check out our app here: http://3danatomica.com/

We are based in Sydney, Australia but all work can be done remotely. If you're interested please contact me here: simong [at] 3danatomica [dot] com

Cheers,

Simon

3
Playmaker Help / ARCORE?
« on: April 07, 2018, 08:59:33 AM »
Heya,

Just wondering if anyone here has any experience with ARCORE for Android? If so, were you able to get it going with Playmaker?

Cheers,

Simon

4
Playmaker Bug Reporting / Ecosystem on Unity 2018.1 beta
« on: February 24, 2018, 05:40:46 PM »
Heya,

I've just been playing with Unity 2018.1 and the first thing I did was load up PlayMaker and then the Ecosystem.

When I do a search the results seem to be erratic. I try to find the "Float Remap" action and it says no results are found. I tried again later then it found a result.

Is this a known issue with the Ecosystem and the 2018.1 beta?

Cheers,

Simon

5
Heya,

I'm unable to download DataMaker from the Ecosystem, it throws the folling error in the console:

Code: [Select]
Could not get the json of this meta file
UnityEngine.Debug:LogWarning(Object)
Net.FabreJean.PlayMaker.Ecosystem.<ProceedWithImport>c__Iterator0:MoveNext() (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:2789)
Net.FabreJean.UnityEditor.EditorCoroutine:update() (at Assets/net.fabrejean/Editor/Plugins/EditorCoroutine.cs:53)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

6
Playmaker Help / Access to curve presets?
« on: October 01, 2017, 07:28:02 PM »
Hey guys,

I would like to know if there is any way to access curve presets by name or index?

I'm using the fantastic "Sample Curve" action in my game and it works really well. The only issue I have is that you have no control over what curve is used by the action, it would be great if you could save the curve as a variable or use an integer to select the curve you want to use from the preset list.

Any help would be great!

Cheers,

Simon


7
Playmaker Help / Set rect width and/or height?
« on: July 02, 2017, 07:23:33 AM »
Hey guys,

I would like to set the width and/or height of a rect transform.

I have downloaded the "Rect Transform Get Rect" action from the ecosystem, I would like to know if there is a "Rect Transform Set Rect" action I can use?

I've tried using the "Set Property" action but I can't find a width or height property.

Any help would be great!

Cheers,

Simon

8
Share New Actions / Google Daydream Actions
« on: February 17, 2017, 07:31:33 PM »
Hey guys,

A few months ago I wrote a set of actions to cover most of the functions in the Daydream SDK. A couple of people have asked for them recently so I decided to release them here for you to enjoy!

Cheers,

Simon - Groo Gadgets

9
User Showcase / Spiraloid (100% PlayMaker!)
« on: February 09, 2017, 02:12:15 AM »
Hey guys,

I just launched my first game Spiraloid on iOS today!

Check it out here: https://reviews.edamame.club/spiraloid-review/


I'd like to thank everyone here on the PM forums who has helped me out over the years, especially Alex and Jean, you guys are legends!

Cheers,

Simon

10
Work In Progress... / Spiraloid (featured on Touch Arcade!)
« on: October 05, 2016, 10:48:16 PM »
Hey guys,

I've been using PlayMaker for about 5 years and i'm happy to announce I am nearly finished my first commercial game made entirely with PlayMaker; Spiraloid.

I released a beta yesterday for iOS and Android and so far the response has been amazing. I've been featured on Touch Arcade and have just had a Youtuber create a playtest!

http://toucharcade.com/2016/10/05/spiraloid-is-an-auto-running-platformer-that-needs-beta-testers/

https://youtu.be/hSt1QYtBo24

I couldn't have done it without PlayMaker and this amazing forum, thank you all for helping to make my game creation experience an absolute joy!

Cheers,

Simon

11
Action Requests / Google Daydream VR actions
« on: June 06, 2016, 02:35:27 PM »
Hey guys,

I just picked up a Nexus 6P so I can play around with the Daydream dev kit. Even though it doesn't have positional tracking for the controller (like the Vive does) it's still very impressive! Mobile VR looks like it has a pretty solid future on Daydream.

Is anybody interested in getting some Playmaker actions working on the dev kit for Daydream? I can roll my own basic actions for simple functions but it's the communication with the remote that stumps me.

Thanks!

Simon

12
Playmaker Help / Rotating hundreds of objects?
« on: April 19, 2016, 06:04:49 PM »
Hey guys,

My game has hundreds of instanced coins in my scene and they all need to rotate on the Y axis. Currently I have a simple FSM on each of them but for the sake of performance does anyone know of a way that I can rotate them all from a single master FSM?

I have done a Google search and found a C# solution (sort of) that uses the objects tag:
http://answers.unity3d.com/questions/552766/rotation-with-multiple-objects.html

Anyone know of a simple Playmaker solution?

Thanks!

13
Playmaker Help / How to make a UGUI label follow a 3D game object?
« on: August 18, 2015, 06:46:04 PM »
Hey guys,

I'm trying to get a UGUI element to follow a 3D game object (basically an arrow floating above the object) but when the object leaves the view of the camera the UGUI element would be clamped to the edge of the screen, indicating the direction of the object off screen.

Here's a script that does exactly what I need but using the old GUI system with a text label:
http://wiki.unity3d.com/index.php/ObjectLabel

Does anyone know how I could achieve this using standard actions? If not would it be possible to come up with an action that does this?

Thanks!

Simon

14
Playmaker Help / Float or device acceleration magnitude?
« on: June 25, 2015, 08:34:10 PM »
Hey all,

Does anyone know of an action or technique where I can get the magnitude of a device's acceleration or more simply, the magnitude of a float?

Here's my situation; i'm creating a skiing game and I want to slow down the player based on how fast they turn. The quick they turn, the quicker they decelerate.

I can do this using the magnitude of a joystick but i'd like to apply it to the device's acceleration or at least the float i'm creating from the device axis.

Any help would be great!

Cheers,

Simon

15
iOS Help / Get Device Orientation Action?
« on: June 24, 2015, 02:23:11 AM »
Hey all,

Just wondering if an action exists to get the current device orientation?

I'm using the Device Orientation Event action when my orientation changes however I would like to check what the device orientation is when I initialize my game.

Any help would be great  :-)

Cheers,

Simon

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