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Topics - lucaderiu

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1
Action Requests / Mobile Movie Texture
« on: November 03, 2013, 01:38:45 PM »
Hello!
I'm starting a new project in which I'd like to insert some animated textures. My idea is to trigger them so i can start/pause/rewind a video. From Unity website I discovered that animated textures are not supported on iOS and Android so I have to buy (another) plugin.
I just found this one and tried the demo, it looks ok but quite expensive.
https://www.assetstore.unity3d.com/#/content/2449

Now my questions are:
- did someone solved the problem without plugin?
- if you used a plugin, which one would you recommend?
- are there some PlayMaker actions for this "mobile movie texture"? if not I'd like to request them.

Thank you very much!
Luca

2
Playmaker Help / Controller Simple Move [SOLVED]
« on: September 19, 2013, 08:27:33 AM »
Hi,
i need to use the controller move relatively to an object or camera instead of world or self.
The Action Controller Simple Move has the options World or Self and I need a way to manage the movement vector in camera axis.
In simple words: I want my Vertical or Horizontal inputs to be view dependant so when I move the JoystikBridge "up", the player goes "up".
Any help (or different solutions) are very appreciated.
Thanks!
Luca

3
Playmaker Help / Touch Object or Mouse Down?[SOLVED]
« on: May 15, 2013, 01:07:25 PM »
Hi,
i'm porting my tests with Unity and PlayMaker on iPad and i noticed that MouseDown works fine as transition event (and is fast to setup) then I tried with Touch Objects Event and the result is also good.
Now practically I understood that both of them can be used on iPad and this is great.
I moved more in depth for multi touch and I discovered the difference: Touch actions supports multitouch while MouseDown doesn't.
In my case I need to activate FSM for 2 different meshes that must be touched at the same time and my problem is that i can activate one OR the other, but never both. Touch Actions have finger Id and from what I understood in this forum and on videos it must be assigned to the touch number. But my question are:
How can I activate 2 object touching them at the same time but independently from the finger id?
And also, what about if the player puts 10 fingers on iPad like I did: the FSMs were stucked :) is that normal?
Thank for your help this can help me to interact with multiple elements in the same time, no matter which is touched first.
Luca

4
General Discussion / Save Game
« on: May 08, 2013, 10:06:12 AM »
It's some days that i'm thinking about "the right" method for saving variables, states and everything necessary to restart the game after a break. Which method you use/prefer?
I'm playing around with various ways and I'm having fun experimenting different solutions for the same problem but I'm curious to know some opinions on your apporach...And what about iOS/Android devices? the challange becomes more difficult I suppose.

5
Playmaker Help / Enemy is catching me through the wall [SOLVED]
« on: May 01, 2013, 03:33:53 PM »
Hello, I am trying to solve a collision problem but i'm stuck without results since days.
In simple words I have an enemy following my character but the enemy is passing trought walls.
I tryed Character Controller+Motor: nothing
tryed mesh convex, box, capsule collision: nothing
The GameObject uses Move Towards with player as target object but I also tryed itween update without success.

How do you solve this problem when an enemy is trying to touch your player and you hide behind a wall? (like in Resident Evil for example).
Thank you very much!
Luca

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