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Topics - zeeawk

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Playmaker Help / Looking for feedback on setup
« on: September 28, 2017, 04:49:19 PM »
I'm looking for some feed back on whether im setting these up correctly or not.
I 6 total FSMS on my player right now. They look like this:
Player

Movement

Jumping

Ladder:

Moving Platform Test

Pickups

2
General Discussion / Platform Effector 2D [SOLVED]
« on: September 27, 2017, 07:12:25 AM »
I need to update the Collider Mask of the Platform 2D. I need to remove one of the layers and then re-add it. Any thoughts of how to do this?

3
Playmaker Help / My first FSM with Playmaker
« on: May 26, 2013, 11:53:22 AM »
This is the first FSM I have created with Playmaker.
Looking for feedback if I'm on the right track or perhaps have too many things going on.

"Got Hit" and "Check Idle Distance" state transition to the global "chase" event.
Also "hit" event is being fired off from code from fsm.SendEvent with EventData set with damage amount.
"Chase Player" plays walking animation and sends message to fire off pathfinding and movement.
"Attack", "Got Hit", "Died" play animation and sound

Still need to add a spawn item on died for player to pick up items.

Thanks!


4
Playmaker Help / [solved] Ultimate FPS Camera
« on: May 25, 2013, 09:38:17 AM »
When using Ultimate FPS Camera with PlayMaker, if you fire your gun, it never stops firing unless you right click or something.

If you uncheck "Control Mouse Cursor" in PlayMakerGUI it seems to solve the problem.

What exactly does "Control Mouse Cursor" do?

Any idea what's up?

Thanks!

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