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Topics - Rabagast

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Playmaker Help / Synchronise an Audio Clip with Float Animation
« on: March 14, 2018, 10:40:05 AM »
Is there a way to synchronise an audio clip with a float countdown? Maybe you don't understand what I mean, so I will explain. An example is that I have a float variable with the value 1000. It will countdown until it reach 0. The countdown time starts on 25 and will be subtracted every frame, so the countdown speed will increase.  And now back to the question. I have an audio clip, very short beep. I want this audio clip to synchronise with the speed of the countdown. Is there a way to to this?

General Discussion / Linux Build
« on: January 28, 2018, 01:29:55 PM »

Does Unity has Linux Build? I don't remember if I got Linux of one of the supported platforms when I installed Unity.

General Discussion / Sound Manager Pro
« on: January 24, 2018, 08:15:37 AM »

Does somebody owns Sound Manager Pro from the Asset store?
I just have some questions.

What is the best way to manage sound fx?
Is it ok to use an empty game object where I place all the sounds and place this game object in an array. And then I find this game object using Find Array List.
It doesn't affect the performance?

I just want to have an easy way to change the SFX, so I don't need to go to each object/FSM to change the SFX.

And also in Sound Manager Pro, it is many ways to play the SFX.
-Play Capped SFX
-Play Pooled SFX
-Play SFX Loop
-Play SFX On Game Object

Should I use Pooled and what is Play Capped SFX?
And what should I use if there is a lot of shooting and explosion, so the sounds doesn't overlap each other?

Playmaker Help / Unity doesn't save changes made with Array Maker[SOLVED]
« on: January 03, 2018, 07:29:59 PM »

I suddenly got a problem with Array Maker. When I add new items in an Array List in the Inspector window and then save the scene, when I then load the scene again, the changes I did are not saved. It will not save the changes. It saves other changes I do in Unity and Playmaker, but not Array Maker.

Does anybody else have this problem or can help me to solve this?

Playmaker Help / Moving Platform
« on: November 29, 2017, 10:29:55 AM »

I want to set up the moving platform with raycast, so it change direction when it hit an obstacle, instead of using iTween, DoTween, move towards, etc. Then I use Set Velocity which requires Rigidbody. The problem is, when I parent the player to a moving platform with Rigidbody, the player slides off the platform. I just wonder, is it a way to do this, so the player doesn't slide off?

The reason I want to do this, is because I just want to place a moving platform in the scene without changing the value of destination.  :)

Playmaker Help / Avoid The Player Sliding Down A Slope
« on: November 26, 2017, 05:07:46 AM »
Is it a way to avoid the player to slide down from a slope?
See the video.

I want the player to stand on a slope when I'm not moving without sliding down. I tried to change the friction of the Physic Material to 1, but it didn't work. I found a way, but I don't know if it's a good solution.

I use 2 colliders on the Player. One where I have the friction of the Physic Material
to 0 and the other collider where I have the friction to 1. And when I'm moving, jumping and falling, I enable the collider with the friction = 0 and disable the other collider with the friction = 1. When the player is in the idle mode and of course on the ground, I do the opposite.

I just want to know if there is a better way to do it, or if this way is good enough.

Playmaker Help / Player bouncing on top of the ladder [SOLVED]
« on: November 21, 2017, 07:05:42 AM »

Is there a way to avoid the player bouncing or jumping on the top of the ladder after he is finish climbing? Please watch the video so you can see if you don't understand exactly what I mean.

In a very old platformer I was working on, I fixed this to just turn on kinematic on the player when he is on the top of the ladder and turn it off again when I move the player left or right. That was with Unity 5.4.1, but after Unity 5.5.0, they did some changes on Rigidbody 2D, so I got a lot of problems with this.

I have tried a lot of things already and nothing works properly, so I don't know how to solve it. Please give me suggestions I can try. :)

Playmaker Help / Convert Float 0.00 to 000 [SOLVED]
« on: October 08, 2017, 01:26:17 AM »

Is it a way to remove the decimal in a Float variable? For example I want 3.50 to be 350.

Playmaker Help / Playmaker 1.8.5 doesn't work in Unity 5.6.1[SOLVED]
« on: September 25, 2017, 05:21:22 PM »
When I created a brand new project in Unity 5.6.1 and installed Playmaker 1.8.5, I got a lot of these errors:

TypeLoadException: Could not load type 'UnityEngine.ImageConversion' from assembly 'PlayMakerEditor'.
HutongGames.PlayMakerEditor.FsmEditorStyles.InitCommon () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditorStyles.cs:1103)
HutongGames.PlayMakerEditor.FsmEditorStyles.Init () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditorStyles.cs:1096)
HutongGames.PlayMakerEditor.FsmEditor.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:626)
HutongGames.PlayMakerEditor.FsmEditorWindow.DoGUI () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:95)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:72)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

It worked in Unity 2017.1, but then, there is a problem with Text Mesh Pro.

Does anybody else has problems with Playmaker 1.8.5 in Unity 5.6.1 and Textmesh Pro in Unity 2017.1?

Playmaker Help / Array Maker - Index is less than 0
« on: September 22, 2017, 11:56:51 AM »
I use down arrow to navigate down in the menu, and up arrow to navigate up in the menu. I also use a menu index variable I use with Array Get. When the array index reach to the last or first index, I use an Int Clamp, so it doesn't count less or more. The problem is when the menu reach the last or first index. (First = 0 and last = 4), I get this msg:

Index is less than 0 or more than or equal to the list count.
Parameter name: index

My question is: Is it an Array Maker Action I can use to check when it reach the first or last index, so I don't get this msg anymore?

Playmaker Help / Trigger2D Event - Stay Doesn't work on 2017.2 Beta
« on: September 12, 2017, 03:31:09 AM »
So far Unity 2017.2 Beta works very well, but I can't get Trigger2D Event - Stay to work. I tried with a brand new object also, just to see if it could be something else on the Player which could cause the problem.

On this new object, I use Trigger2D Event. I tried first with Trigger Enter and it worked, then I changed it to Trigger Stay. Nothing Happened.

Can it be a bug?

Playmaker Help / Pac Man Controller
« on: August 29, 2017, 01:30:27 PM »

I want to share my Pac Man controller I finally got working. :)
Maybe it can be useful for some people. I got a little bit help with the controller
from the example of Jean Fabre.

Playmaker Help / Subtract Question!
« on: July 28, 2017, 10:36:56 AM »
I want to subtract from an Int Variable. That sounds easy, but I only want to subtract 100, 200, 300 etc. Let me explain. If I add 112 to the Int variable, I want to subtract only 100 so it's only 12 left and the same if I add 250, I want to subtract only 200 so it's only 50 left. The same with 332, 440, 520 and so on. Are you understand my point? Is it a way to do this? If so, how? I need to use a calculation I think, but I'm not sure what kind of action I need.

While I'm waiting for a reply, I will try at my own. :)

Playmaker Help / Build doesn't work properly
« on: June 09, 2017, 10:14:24 AM »

When I build the game, I expect that it should work good when it works in the editor, right? But no! First in the editor. I shoot an object to get some points and then I lose the life so it's game over, then I can write my name and my name will be in the highscore list. Everything works fine in the editor, but not in the build. I do the same, get some points, lose the life, game over, and that's it. The input field where I write my name doesn't appear. It doesn't go to the enter name state. I don't understand why. Another game mode works fine. It's the same highscore manager, but with some changes, so it fits the game mode.

Does anybody have some ideas why it works in the editor and not in the build? Did anybody else experience this before?

Playmaker Help / Score Format
« on: June 03, 2017, 03:16:21 PM »
My score has this formating: 000, 000, 000, but I don't want to have all the zeros there. My question is: Is there a way to get the score format like this.

Score: 0
Score: 100
Score: 500
Score: 1, 000
Score: 10, 000
Score: 100, 000
Score: 1, 000, 000
And so on.

I don't want to have the score like this:
Score: 000, 000, 000
Score: 000, 000, 100
Score: 000, 000, 500
Score: 000, 001, 000
Score: 000, 010, 000
Score: 000, 100, 000
Score: 001, 000, 000

Or not even this:
Score: 0
Score: 100
Score: 500
Score: 1000
Score: 10000
Score: 100000
Score: 1000000

So the first example is the one I want. Any ideas how to do this?

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