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Topics - nunesbarbosa

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Work In Progress... / Sokobin [Casual Puzzle]
« on: October 23, 2013, 05:57:00 AM »
Hello everyone. I'm pleased to announce my first publishable work and divulge my company Niobium Studios.
http://niobiumstudios.com
Facebook: https://www.facebook.com/niobiumstudios

There is a poll at the site. I'd be extremely grateful if you guys could give your opinion.

What is Sokobin?
Sokobin is a Sokoban clone. I couldn't say it's a remake because I'm not using the same levels the original Sokoban used at 1981. This game clone was picked on purpose to test my skills as a game designer and developer.
The main objective of the game is to push crates to the goals, but things could get tricky if some of the crates gets stuck at a corner, so the player needs to think before make a move.

Platforms
I intend to release first at Android platform, then Web, PC and maybe IOS if I buy a Mac some day.

Assets
I'm an asset junkie.. I only managed to work this game in 2 months with little Unity3D experience because I have serious help from some assets frameworks like Playmaker and NGUI. I'm also using some textures and sprites from the Asset Store.

Release Date
I intend to release the demo version on Android at 01/11/2013. It's the time I need to do a good polish and some final artwork.

Features
The final version will consist of 4 different stages (jungle, industrial, ice and lava) where each stage will have it's own tile theme and character model.
Star ranking system consisting of minimum moves to beat the level.
Progressive and logic challenging levels

I'm posting below some of the current game art so far. Thanks everyone for the support!

http://niobiumstudios.com/main-menu-concept-art/
http://niobiumstudios.com/concept-art/

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Playmaker Help / Sokoban like game [SOLVED]
« on: September 23, 2013, 10:11:22 AM »
Hi. I want to develop a simple Sokoban-puzzle like game but I'm having tons of issues that I'll appreciate your knowledge.

In this game you control a character that moves third dimesionally in a XZ plane and you can move boxes in a grid horizontally or vertically until it reaches a box marquer. When all boxes stands atop the markers, the stage is over.

There are a few restrictions: The player cannot push boxes through walls and though another boxes. The player cannot push adjacent boxes in the same direction. Those restrictions are ridiculous, but are giving me quite a headache when using iTween Move.

There are some other questions:

1. How to grid move and snap the boxes horizontally and vertically based on the player position? (the player can move in 3D)
2. Is there a better way to check for adjacent boxes/walls other than raycasts?
3. Is it possible to load stages from an ASCII file using Playmaker?

Thanks in advance!

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