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Topics - AlanSmithee

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Playmaker Help / Audio equalizer/ Controller with playmaker
« on: April 02, 2013, 01:36:44 AM »
Hello good sirs and madams,

I was wondering if its possible to create a controller that works like a equalizer. So i can change the separate frequency bands (Hz) for example 4 bandwidths. like Hi,mid,low and sub.

Thank you for your time! :D

User Showcase / Breathelizer
« on: August 23, 2012, 01:30:56 PM »
Hey fellow noodle dragger's,

This a small program/app that helps you focus you're breathing timing and helps to avoid/reduce stress.
its enterly programmed with playmaker. i had a blast making this. I made this because my boss had something like this on the Iphone and wanted something similar to run on his desk top, i toughed it would be a nice challenge to try my hand at this, so here it is:

Feel free to let me know what you think and if should release it on the marked/store.

Playmaker Help / [SOLVED] Opening a website
« on: April 23, 2012, 12:03:24 PM »
Might be a noob question but than again, i'm a noob ;)

Is there a way to open a website? i want to open a website/url from a project is this possible?


Playmaker Bug Reporting / Preview GUI
« on: April 13, 2012, 01:32:53 PM »
Hey There,

When i turn on gui preview in the playmaker Gui, i have to edit the actual gui before it shows up.
and, more annoying, when i hit play to test the scene/gui, and come back to edit the Guipreview mode is turned of again. its kinda annoying when but not more than that :)

Im running Unity 3.5.05f on Mac Lion with playmaker 3 (yay)

all else is an works like expected,thank you so much for that (as far i know what to expect)

Playmaker Help / Help needed with slot machine game
« on: February 28, 2012, 02:50:02 PM »
Hey there,

First off i want to mention i love Playmaker, finaly something let me make games without to much hassle of programming.

My problem:

I'm making a slot machine game, i got as far to make the reel's rolling a random amount (on touching/clicking the first for now) and roll and stop with a small delay on each roll.

the problem is i want to compare the icons that are fallen/dropped.
i tried to get the rotation amount compared but the rotation outcome isn't constant, all the axis change and isn't reliable, also i didn't found a way to compare for variables.

So next thing i tried is to create 20 cubes inside each wheel and a collider detector (cylinder) and tag each cube with the matching symbol. i was planning to detect the first symbol and send a event to check for the next symbol matching etc. etc. (for example: prune1->prune2->prune3->prune4->price (yay!)

But that didnt worked out neither, not sure where i'm going wrong. if anyone got a suggestion or a sollution i would be very happy. i will even give you a virtual beer ;)

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