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**Playmaker Help / Changed vs Update ever Frame Optimization discussion**

« **on:**November 09, 2015, 07:00:10 AM »

So I was wondering about the update every frame toggle on the various actions... And it made me think about ways to optimize needless calculations where ever possible.

Correct me if I am wrong but does it make sense to add a state in my FSM that would sit idle and only trigger to do math equations if the data has changed?

Currently I have things update every frame but there could be moments where those numbers just sit idle and don't need to be updated. So the Float_Changed, Int and other variations of the Change check could be used for exactly that type of optimization correct to reduce pointless calculations?

Thanks!

Correct me if I am wrong but does it make sense to add a state in my FSM that would sit idle and only trigger to do math equations if the data has changed?

Currently I have things update every frame but there could be moments where those numbers just sit idle and don't need to be updated. So the Float_Changed, Int and other variations of the Change check could be used for exactly that type of optimization correct to reduce pointless calculations?

Thanks!