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Topics - Marsh

Pages: [1]
1
Share New Actions / List
« on: July 06, 2014, 11:16:02 AM »
These actions basically just create a list. I always found it a bit annoying that PlayMaker could not store lists of data without a external plugin. (Or it can and i dont know how).

You can store items in your list and get the value out of the list by index. It is pretty simple. ArrayMaker already does this I assume. I personally found ArrayMaker a bit clunky if I only wanted to store some values.

This is more for my personal use, but if others find it useful they can use it.

6 Simple small actions
Create list
Add To List
Clear List
Get List Item
Get List Size
Remove From List

2
Playmaker Announcements / Dreamlo Leaderboards
« on: June 30, 2014, 10:26:41 AM »
As per request: http://hutonggames.com/playmakerforum/index.php?topic=6949.0

I have contacted the author and he is ok with me using some of his modified package. This is just a quick implementation. Most of it is just the example code converted to actions. I have not done much testing so if there is a error let me know.

You will have to parse the scores yourself.



If this helped you please consider donating.





See Attached

3
Playmaker Announcements / [Released] Everyplay for PlayMaker
« on: June 14, 2014, 08:31:43 AM »
Makes Everyplay work with PlayMaker!
17 Actions included!!
Works on iOS and Android!

Everyplay provides a complete solution for acquiring and engaging users through video. Used by over 300 games on iOS and Android, including the massively popular Hill Climb Racing and Dead Trigger 2, Everyplay enables users to share their best gaming moments directly from within the game!

Everyplay enables the users to record and share their best moments in your game, spreading the word about your game on Facebook, Twitter, YouTube and our growing Everyplay community for game videos!

Developer site and documentation available here:
https://developers.everyplay.com/







The X in the last screenshot will become your thumbnail when retrieved.



Available Now: http://www.mightyprofessional.com/#!product/prd14/2314060681/everyplay---ios-%26-android

If an action you want is missing please contact me and I will be happy to add it.

4
General Discussion / Vote for my next plugin!
« on: March 12, 2014, 06:03:22 PM »
I am trying to decide what the next Plugin I should make is going to be. So suggest a plugin here! Or pick from one of the following:

AdMob for android - iOS is done but not android

Prime31 GameCenter - A lot of people where asking but after my Google Play plugin I have not heard anything about it. This would not support real time multiplayer.

Facebook Social Plugin - Implement Facebook much like my social plugin. But this one would not require prime31. Would not support Twitter unlike my social plugin.

Other? What would you like please vote or post here!


Thanks guys :)



5
Share New Actions / Open Web Page
« on: March 09, 2014, 06:40:44 PM »
Works on all platforms.

Code: [Select]
using UnityEngine;
using System;

namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("Mighty Professional")]
[Tooltip("Opens a Web Page")]
public class OpenWebPage : FsmStateAction
{
[Tooltip("The url you would like to open.")]
public FsmString url;

public override void OnEnter() {

Application.OpenURL(url.Value);
Finish ();
}
}
}

6
Share New Actions / AdMob For PlayMaker - Generate Ad Revenue!
« on: March 03, 2014, 09:42:48 PM »
Monetize your app
With relevant ads from over a million Google advertisers, make money with AdMob.



Generate revenue with your PlayMaker games! AdMob provides a large variety of Ads. Why compromise with a competitor? Make the most money today with the least amount of effort. This can generate revenue stream for the company while the players get to enjoy a free game! Join companies like Rovio (Angry Birds) and make your game a commercial success today!

Let your first game pay for the second! Full Example scene included.

*Requires Unity 4.3.1 or higher. (Can build lower if this is a issue)
*Requires PlayMaker

My Computer is freezing like crazy so im about halfway through the documentation and it freezes each time. Releasing as so many people have been asking after it and seem to be in a hurry. Luckily it is a very simple process. Just signup for Admob here: www.admob.com.

Then setup iOS: https://developers.google.com/mobile-ads-sdk/docs/#ios
or Android: https://developers.google.com/mobile-ads-sdk/docs/#play

All screenshots were taken on a Ipad












Download Links:
iOS
Bundle
If you are wondering why this is not on the asset store like my Social Networking Plugin. This is why:

Quote
Thanks very much for your submission to the Asset Store.

Sorry, we cannot accept your plugins because we do not have a business development deal in place. Per our EULA we are unable to provide SDKs for online services who are not partnered up with Unity. We are unable to go further in depth to the reasons behind this, sorry for the inconvenience. You can of course always sell these elsewhere.

Kind regards,

The Asset Store Team

Feel free to post questions or comments / bugs etc. Thanks for any support I receive. If you have a request for another Prime31 plugin or other let me know!

Check Out My Other Plugins!
In App Purchases
Social Plugin - Facebook and Twitter
Google Play Services - Achievements - Leaderboards - Cloud Saving
Vungle - Rich Video Ads
AdMob - Banner Ads from Google

7
Share New Actions / In App Purchases iOS & Android
« on: March 03, 2014, 05:05:23 PM »
Unity In App Purchases for PlayMaker!



Requires Unity 4.3.4 or higher. (Can build lower if this is a issue)
*Requires PlayMaker
*Requires Prime31 In App Purchase iOS Plugin


This plugin implements the Prime31 In App Purchase plugin into PlayMaker.

It is no secret that iOS games make their money from In App Purchases. Turn your hobby or professional product into a revenue generating success!

In App Purchases can be a complicated and tricky process. With this plugins easy
to use step by step documentation implementation is a breeze. A full example scene is provided to guide you through the process. Simple add the corresponding PlayMaker action and you are good to go!




Download Links:
iOS
Bundle
Feel free to post questions or comments / bugs etc. Thanks for any support I receive. If you have a request for another Prime31 plugin or other let me know!

Check Out My Other Plugins!
In App Purchases
Social Plugin - Facebook and Twitter
Google Play Services - Achievements - Leaderboards - Cloud Saving
Vungle - Rich Video Ads
AdMob - Banner Ads from Google

8
Share New Actions / Google Play Services
« on: February 17, 2014, 06:32:28 PM »
Google Play Services - Bundle
The Google Play Games plugin for Unity allows you to access the Google Play Games API through Unity's social interface. The initial release of the plugin provides support for the following features of the Google Play Games API:




Features:
Sign In
Unlock/reveal/increment achievement
Post score to leaderboard
Cloud save read/write
Show built-in achievement UI
Show built-in leaderboards UI


Features:
13 Easy to use PlayMaker Actions
Example Scene with all functionality included
cross-platform support (Android and iOS) with no need for platform glue code.
(Android) no need to override/customize the player Activity
(Android) no need to override/customize AndroidManifest.xml
(iOS) integrates into XCode build


Note: This first release does not yet include support for multiplayer, listing friends, interactive posts, raw data access, etc.
Note: This plugin requires the a free to use Google SDK. Instructions on how to set it up are available inside.















Download:
http://www.mightyprofessional.com/#!product/prd14/1707826095/google-play-services---bundle

https://www.assetstore.unity3d.com/#/content/14873


If you have any questions feel free to contact me! Thanks for all the support! You guys are great!

9
Feature Requests / Ability to zoom on laptop
« on: February 02, 2014, 05:09:57 AM »
I find it a bit frustrating that I cannot zoom out in my FSM view on my laptop mouse pad. Or perhaps there is a way and I simply do not know how.

10
User Showcase / Prime31 Vungle - Monetize - Ad Revenue!
« on: January 23, 2014, 05:54:06 PM »
Vungle Ad Revenue Actions

Generate revenue with your PlayMaker games! Vungle provides short - Snappy and relevant ads. Why compromise with a competitor? Make the most money today with the least amount of effort. Popular games like Candy Crush provide the user with ads to continue playing the game. This generates a massive revenue stream for the company while the players get to enjoy a free game!

Let your first game pay for the second! Full Example scene and Documentation included.

*Requires Unity 4.3.1 or higher. (Can build lower if this is a issue)
*Requires PlayMaker
*Requires Prime31 Vungle Plugin


http://www.vungle.com/

Download Links:
Here!

If you are wondering why this is not on the asset store like my Social Networking Plugin. This is why:

Quote
Thanks very much for your submission to the Asset Store.

Sorry, we cannot accept your Vungle plugins because we do not have a business development deal in place with Vungle. Per our EULA we are unable to provide SDKs for online services who are not partnered up with Unity. We are unable to go further in depth to the reasons behind this, sorry for the inconvenience. You can of course always sell these elsewhere.

Kind regards,

The Asset Store Team


Feel free to post questions or comments / bugs etc. Thanks for any support I receive. If you have a request for another Prime31 plugin or other let me know!

Check Out My Other Plugins!
In App Purchases
Social Plugin - Facebook and Twitter
Google Play Services - Achievements - Leaderboards - Cloud Saving
Vungle - Rich Video Ads
AdMob - Banner Ads from Google

11
User Showcase / Prime31 Social Networking Actions
« on: January 23, 2014, 05:00:04 PM »
Unity Social Networking Plugins for PlayMaker!

Requires Unity 4.3.1 or higher. (Can build lower if this is a issue)
*Requires PlayMaker
*Requires Prime31 Social Networking Plugin



It is no secret that many games today take use of social features to promote and advertise their game. This plugin enables you to post to the two largest social networking sites with a press of a button. Get information about your users or simply use it to allow users to share their gaming experiences with others!

Example scenes for both Facebook and Twitter with every action used. Full documentation on how to setup your application on the Facebook and Twitter development sites included.

25 Easy to use PlayMaker actions included!








Download Links:
Android
iOS
Bundle



Feel free to post questions or comments / bugs etc. Thanks for any support I receive. If you have a request for another Prime31 plugin or other let me know!

Check Out My Other Plugins!
In App Purchases
Social Plugin - Facebook and Twitter
Google Play Services - Achievements - Leaderboards - Cloud Saving
Vungle - Rich Video Ads
AdMob - Banner Ads from Google

12
Share New Actions / Prime31 Social Networking Actions
« on: January 23, 2014, 04:59:36 PM »
Unity Social Networking Plugins for PlayMaker!

Requires Unity 4.3.1 or higher. (Can build lower if this is a issue)
*Requires PlayMaker
*Requires Prime31 Social Networking Plugin



It is no secret that many games today take use of social features to promote and advertise their game. This plugin enables you to post to the two largest social networking sites with a press of a button. Get information about your users or simply use it to allow users to share their gaming experiences with others!

Example scenes for both Facebook and Twitter with every action used. Full documentation on how to setup your application on the Facebook and Twitter development sites included.

25 Easy to use PlayMaker actions included!








Download Links:
Android
iOS
Bundle



Feel free to post questions or comments / bugs etc. Thanks for any support I receive. If you have a request for another Prime31 plugin or other let me know!

13
Share New Actions / Debug Log Any FSM Variable To Screen
« on: December 27, 2013, 10:17:58 AM »
Just a simple script I use to help myself debug. Thought id share it. All Credit goes to Jeremy Hollingsworth.

This action will Debug any FsmVariable to the screen instead of the console. This is handy if you are trying to debug on iOS or android devices and may not have xcode or logcat handy.

Step 1:
Download this:
Author: Jeremy Hollingsworth (jeremyace)
http://wiki.unity3d.com/index.php/DebugConsole

Step 2:
Create a new C# Script and enter this code

Code: [Select]
using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Debug)]
[Tooltip("Debug logs to the screen instead of the console.")]
public class ConsoleDebugLogPlayMaker : FsmStateAction
{

[Tooltip("Info, Warning, or Error.")]
[RequiredField]
public LogLevel LogLevel;


[Tooltip("Variable to debug")]
[RequiredField]
public FsmVar info;



public override void Reset()
{

}

public override void OnEnter()
{
DebugConsole.Log( info.GetValue().ToString(), LogLevel.ToString());
}

}
}


Pages: [1]