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Topics - rixe

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Windows Phone 8 Help / Error building because script had compiler errors
« on: December 23, 2013, 02:24:10 AM »
I have the same problem of this guy:

When I try to build on Windows 8 it gives me this:
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0

I'm using playmaker with the win8 add-on, on windows 8.1 and the last version of unity. I've imported first PM and then the add-on ( that's the right way I think) and unlike the guy who had the same problem I'm not using any networking function in my project (I don't know if it matters but the game works perfectly on iOS and Android)

Can someone help me please? :)

(Btw sorry for upping the previous thread)

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