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Topics - ViRiX Dreamcore

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Playmaker Help / Animate a PlayMaker variable with the Unity Animation tool
« on: February 11, 2017, 02:35:41 PM »
I have a variable that I exposed to the inspector so that I could get access to it more easily. 

I would like to use it in the Animation timeline, but it doesn't show up in the list of things I can add.

Is there a way to get this to happen? Thanks.

Playmaker Help / Control one material on multiple objects[SOLVED]
« on: February 10, 2017, 12:45:15 AM »

I am having an issue where I would like to control multiple objects with one material. The material has a few float values I'd like to animate, but the material is coped on over 60 objects and I'd like to control them all at once.


Playmaker Help / Creating a Wheel of Fortune type wheel spin
« on: November 30, 2015, 08:13:19 PM »
Hi guys,

I'm trying to create a wheel that spins and then slos to a stop when you click it. I first tried using iTween which KINDA worked, but I don't seem too have much control over how the spinning works. I wanted it to slow down and then edge back a little, but I can't seem to get that to work properly with any of the rotate blocks. (To, Add, From, etc)

So then I had the brilliant idea of just animating it in Blender. I figured I'd just create a single full rotation and then have unity control it with the animation speed. I wanted it to land on a different spot every time, so I told the part of the wheel that spins to  randomly rotate itself at gamestart.

So it's set up like this.

State 1:
Randomly rotate, wait for a key to get pressed
Key gets pressed

State 2:
Play the rotation animation on loop, wait for five seconds, use an animated float to control the animation's speed and slow it to a stop.

It loks GREAT, however, it ALWAYS lands on the same choice, no matter what it is randomly rotated to.

Any suggestions? Thanks. Oh and also the entire wheel isn't supose to rotate, only the part I animated.

Playmaker Help / Rotate parent without rotating child?
« on: January 23, 2015, 01:53:42 AM »
Hi guys.

I'm trying to make a rotating wheel, but I'd like the child objects not to rotate with it. (Think of a wheel with platforms that stay in the upright position) I tried using a subtract node so it would subtract the parent rotation from the child, but I don't see anyway of passing the result from the subtract node to another variable.

How would you go about doing this? (The main rotating issue, not specifically passing the variable)


Playmaker Help / Working with MIDI file to create a rhythm game
« on: November 19, 2014, 09:50:22 AM »
Hello again guys.

I've been racking my brain about how I would create a rhythm game kind of like Dance Dance Revolution or DJ Max. The main thing I was thinking of was how I would create the note charts for songs.  Doing very simple notes, I could use timing, but that would probably be far too mess to do as I'd need a long string of nodes with different wait times and stuff.

Then I was reading a post somewhere and MIDI came up. Is there anyway I could use that with PlayMaker?

The two big things I guess is having Unity know when the notes are to be hit and the timing of those notes.

Any suggestions or ideas?


Action Requests / FMOD Studio Nodes
« on: October 15, 2014, 10:01:11 PM »

Since FMOD Studio is now free for indi and since it has a plugin for Unity, it'd be REALLY REALLY awesome if there were some actions availible for PlayMaker.

UE4 can control these with blueprints, but haven't even started getting into that yet and I'd really like to start using FMOD Studio for things.

Anyone agree?

Playmaker Help / Changing States of another FSM??[SOLVED]
« on: September 19, 2014, 04:59:44 PM »
I know this seems obvious, but it seems like there should be an action for this.

I have four buttons. When I press one down, I want the others to deactivate. Not actually deactivate the object, but just have the buttons go back to the other state.

I've tried using the State Switch, but it doesn't look like there's a way to call an event in another FSM.

So how would I do this?

I just want to say something like "when the On state of button 1 is active, set the states in buttons 2, 3, and 4 to OFF state." And similar logic for the other buttons.

How would I go about doing that??

Also, it'd be really great if there was a simple "Set FSM State" action. Why is that not there? I see a Get FSM State.

Work In Progress... / SWITCH: Ludum Dare 30 Game Jam
« on: August 27, 2014, 06:59:49 AM »
Hi everyone.
This is a 3D Platformer that me and some friends put together durring the Ludum Dare 30 Game Jam. Sadly, I didn't get to submit it, but we are working to make it more... complete looking. There are some issues such as overly sensitive switches and sometimes you could fall forever. But otherwise, it should work fine.

Take a look and feel free to give suggestions and ideas for things to do.

The whole point of the game is to hit all the switches and get to the green ball (It'll be something way cooler when it's finished)

Let me know if it doesn't work.

This was all done with playmaker. No written code.

Playmaker Help / Change Game Object pivot point
« on: December 22, 2013, 03:09:55 AM »
Hi again.

I'm wondering if there's a way to change the pivot point of an object at runtime.

Here's a simple example. Imagine a square door that opens along a hinge then closes. When it opens again, it doesn't oepn from the hinge on the left, but now it opens from a hinge on the right. When it closes again, it opens from a hinge on the top.

Can I do this strictly in PM or will this take a bit of coding to do? Thanks.

Playmaker Help / Unity 4.2 or 4.3... That is the question
« on: December 21, 2013, 08:41:10 PM »
Hey guys. New here. Just got PlayMaker and am wondering if I should use Unity 4.2 or 4.3.

I see that 4.3 isn't officially supported, but there are actiosn out for it. Now I notice 4.3.2 is nout and was going to get it, but saw that there were some errors.

So to be safe I downloaded 4.2. My question is can I use 4.3?

Also am wanting to make a 3D Platformer. (along with some other types of games) Now I know PM should be linked to scripts, but me and coding DO NOT get along... I am much more a designer. I can do some very simple cripts, but when you get into calculating quaternians and advanced z-buffer calculations and stuff... I am %2000 lost.

Well here's hoping thigns go well. I'll be using 4.2 until I hear differently. 4.3 does look really awesome though.

Thanks again.

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