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Topics - Alatriste

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1
Playmaker Help / Delelete unused Global Variables categories
« on: May 13, 2018, 07:53:11 AM »
I was doing some cleaning in my project and I saw a bunch of categories I don't longer use. Is there a way to remove them?

Thanks!

2
Feature Requests / Articy:Draft 3 Support
« on: May 09, 2018, 12:06:31 AM »
Hi,

I read a post from a few years ago asking for support for Articy:Draft. Now version 3 is available and it comes with some neat features, among them, the possibility to export to Unity. Would it be possible to make playmaker compatible?

For those who doesn't know this tool: https://store.steampowered.com/app/570090/articydraft_3/

3
Playmaker Help / Listening events launched by other addons.
« on: April 24, 2018, 01:40:47 PM »
Hi, I'm using an addon in Unity that doesn't support Playmaker. I'd like to know if there is a way I can listen or somehow interact with this addon through the inspector. Can I listen to the scripts this addon is running? Or can I add a component to the GO so I can get some control from Playmaker? I know with the proxy we can have certain control over some events but I'm not sure how far I can go.

Thanks!

4
User Showcase / Cosa Nostra
« on: February 10, 2018, 11:18:28 AM »
My next small game is almost done. It took me about a year using my free time to develop it but I'm quite happy with the result. I'll post the URL with the final build as soon as I can but in the meantime, here is a short video:



https://youtu.be/__7LKfxHB14

5
Feature Requests / Toggle to Maximize and Minimize graph window
« on: December 24, 2017, 04:38:43 AM »
Hi all,

I was wondering if there is a shortcut to maximize the graph window. Sometimes I have a big graph within a FSM and I need to maximize it to have a better view of what is going on. It would be useful to have a shortcut to toggle between maximize/minimize the graph window. I don't know if this is even possible in Unity though.

Thanks,

6
Share New Actions / Typewriter Textmesh Pro without cutting words
« on: September 19, 2017, 02:28:23 PM »
Hi,

I needed a typewriter action that didn't cut the words when they reached the limit of the size box. The word that doesn't fit should be displayed right in the next line.

A programmer friend from work offered his help and create this action for me. It doesn't have all the options of the original typewriter action but gets the job done and is what I need (it was also the first time my friend was doing something with Unity and Playmaker). If someone else wants to improve it, be my guess. :)

7
Playmaker Help / Animate buttons Package
« on: August 23, 2017, 09:54:08 AM »
Hi,

I'm tired of fighting with my buttons' animations. I wonder if someone can recommend me a specific package from the asset store, with a bunch of animations ready to be used in the uGUI.

I saw this, but I'm not sure whether it can do it:
https://www.assetstore.unity3d.com/en/#!/content/49222

8
Action Requests / String Typewriter - Cutting words
« on: August 15, 2017, 04:50:25 AM »
Hi,

I'm using the String Typewriter effect to write some texts in a iGUI text box. However what happens many times is that the words close to the limit of the border of the box get cut and jump to the next line. The effect is not nice and I was wondering whether there is away to improve it.

For instance, if I write a sentence. "Hello, This is a test" but the text box is smaller than the whole text, what happens is that I'll see this: "Hello, This is a te" in the line, and right after "Hello, This is a (in the first line) test (in the second line).

Does it make sense? "Test" will start writing in the first line, but because there is not enough space, it will jump to the second line.

Edit: I have been investigating and aparently there is a script that makes something similar in the templates of TextMeshPro. Is there anyway to implement it to the existing Typewriter effect?

9
Playmaker Bug Reporting / Take Screenshot crashes Unity 2017 1.0f3
« on: August 04, 2017, 10:24:27 AM »
As the subject pointed out, if I put the "take screenshot" action into my state machine, Unity crashes. Interesting thing is that in the playmaker editor it looks like it doesn't even reach that state where the action is, but if remove the action, then everything works as usual.

10
Playmaker Help / Game Analytics Example Error
« on: May 12, 2017, 02:57:44 PM »
Hi,

I'm starting to investigate about Game Analytics and when I wanted to look into the example scene, I got a bunch of errors.

I'm running Unity 5.5.0f3 + Playmaker 1.8.4 and GA 3.9.12

Is this scene outdated?

11
Playmaker Bug Reporting / Local variable reported but doesn't exist
« on: April 01, 2017, 10:21:55 AM »
Hi,

I'm getting this weird warning(see screenshot) and when I finally isolated the FSM that seems to be triggering the message, the variable doesn't exist. I have been actually trying to find that variable in all my FSMs but it doesn't show up.

Am I missing something? Is there a way to actually track down that variable? (by the way, the gameObject that is giving the error is not the one that appear in the message, which is quite confusing.

12
Playmaker Help / Find dependencies
« on: March 10, 2017, 10:49:50 AM »
I couldn't find anything related in the forum so here it goes:

Is there a way to find the dependencies of a FSM? If this feature doesn't exist, I'll put it in the whishlist. :)

13
Playmaker Help / Animator Questions [SOLVED]
« on: February 03, 2017, 01:15:28 PM »
I posted this a few days ago in other old thread so just in case, here I try again:

1) Does anyone knows how to get the name of the current status playing in the animator? I tried with the "Get Animator Current State Info Is Name", but I'm not getting anything in the variable name field. I guess I'm missing to add an extra component to my gameObject, but in the new version there is nothing to add animator wise.

2) Is there a way to play an animation x number of times? I can come up with a few "hard ways" to do it, but I wonder how other users are doing it. I cannot find anything like "Number of Times to Loop Animation: 2"  ;)

Thanks!

14
Playmaker Help / uGUI Pointer Event - Mouse Over
« on: January 08, 2017, 10:44:40 AM »
Hi,

I'm having some difficulties here. I'm trying to trigger some events based on the mouse over a button, but when I look at the uGUI Pointer Event Proxy I cannot see any "On Over" Event.

If I try to use the action "Is Pointer Over Ui Object" then it gets activated in any UI object, which is not what I want. I need a specific UI button.

What other options do I have?

15
Playmaker Help / Getting string IDs from a DataBase
« on: December 12, 2016, 07:46:40 AM »
Hi all,

I'm having some troubles figuring out how to proceed here:
I have a database (Excel style). Each row has an ID and with that ID I can get any  data from the database. The issue is how to get a system that can gives me those IDs without me having to manually introduce, one by one, all of them. They can be a lot.

I was thinking about creating a system with a prefix so, I can just change certain characters and the game will feed the rest. For instance: "ID_Episode1_001". If episode 1 has 10 dialogues, I'd like to have a system to give me "...001, 002, 003..." and so on. Then I can put them into an array and just call them from there.

The problem is that I'm not sure about how to do the first part. Any help?

P.s. I just read about DataMaker. Would it be something that fits here?

Thanks!

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