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Topics - Alatriste

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Share New Actions / Typewriter Textmesh Pro without cutting words
« on: September 19, 2017, 02:28:23 PM »

I needed a typewriter action that didn't cut the words when they reached the limit of the size box. The word that doesn't fit should be displayed right in the next line.

A programmer friend from work offered his help and create this action for me. It doesn't have all the options of the original typewriter action but gets the job done and is what I need (it was also the first time my friend was doing something with Unity and Playmaker). If someone else wants to improve it, be my guess. :)

Playmaker Help / Animate buttons Package
« on: August 23, 2017, 09:54:08 AM »

I'm tired of fighting with my buttons' animations. I wonder if someone can recommend me a specific package from the asset store, with a bunch of animations ready to be used in the uGUI.

I saw this, but I'm not sure whether it can do it:!/content/49222

Action Requests / String Typewriter - Cutting words
« on: August 15, 2017, 04:50:25 AM »

I'm using the String Typewriter effect to write some texts in a iGUI text box. However what happens many times is that the words close to the limit of the border of the box get cut and jump to the next line. The effect is not nice and I was wondering whether there is away to improve it.

For instance, if I write a sentence. "Hello, This is a test" but the text box is smaller than the whole text, what happens is that I'll see this: "Hello, This is a te" in the line, and right after "Hello, This is a (in the first line) test (in the second line).

Does it make sense? "Test" will start writing in the first line, but because there is not enough space, it will jump to the second line.

Edit: I have been investigating and aparently there is a script that makes something similar in the templates of TextMeshPro. Is there anyway to implement it to the existing Typewriter effect?

Playmaker Bug Reporting / Take Screenshot crashes Unity 2017 1.0f3
« on: August 04, 2017, 10:24:27 AM »
As the subject pointed out, if I put the "take screenshot" action into my state machine, Unity crashes. Interesting thing is that in the playmaker editor it looks like it doesn't even reach that state where the action is, but if remove the action, then everything works as usual.

Playmaker Help / Game Analytics Example Error
« on: May 12, 2017, 02:57:44 PM »

I'm starting to investigate about Game Analytics and when I wanted to look into the example scene, I got a bunch of errors.

I'm running Unity 5.5.0f3 + Playmaker 1.8.4 and GA 3.9.12

Is this scene outdated?

Playmaker Bug Reporting / Local variable reported but doesn't exist
« on: April 01, 2017, 10:21:55 AM »

I'm getting this weird warning(see screenshot) and when I finally isolated the FSM that seems to be triggering the message, the variable doesn't exist. I have been actually trying to find that variable in all my FSMs but it doesn't show up.

Am I missing something? Is there a way to actually track down that variable? (by the way, the gameObject that is giving the error is not the one that appear in the message, which is quite confusing.

Playmaker Help / Find dependencies
« on: March 10, 2017, 10:49:50 AM »
I couldn't find anything related in the forum so here it goes:

Is there a way to find the dependencies of a FSM? If this feature doesn't exist, I'll put it in the whishlist. :)

Playmaker Help / Animator Questions [SOLVED]
« on: February 03, 2017, 01:15:28 PM »
I posted this a few days ago in other old thread so just in case, here I try again:

1) Does anyone knows how to get the name of the current status playing in the animator? I tried with the "Get Animator Current State Info Is Name", but I'm not getting anything in the variable name field. I guess I'm missing to add an extra component to my gameObject, but in the new version there is nothing to add animator wise.

2) Is there a way to play an animation x number of times? I can come up with a few "hard ways" to do it, but I wonder how other users are doing it. I cannot find anything like "Number of Times to Loop Animation: 2"  ;)


Playmaker Help / uGUI Pointer Event - Mouse Over
« on: January 08, 2017, 10:44:40 AM »

I'm having some difficulties here. I'm trying to trigger some events based on the mouse over a button, but when I look at the uGUI Pointer Event Proxy I cannot see any "On Over" Event.

If I try to use the action "Is Pointer Over Ui Object" then it gets activated in any UI object, which is not what I want. I need a specific UI button.

What other options do I have?

Playmaker Help / Getting string IDs from a DataBase
« on: December 12, 2016, 07:46:40 AM »
Hi all,

I'm having some troubles figuring out how to proceed here:
I have a database (Excel style). Each row has an ID and with that ID I can get any  data from the database. The issue is how to get a system that can gives me those IDs without me having to manually introduce, one by one, all of them. They can be a lot.

I was thinking about creating a system with a prefix so, I can just change certain characters and the game will feed the rest. For instance: "ID_Episode1_001". If episode 1 has 10 dialogues, I'd like to have a system to give me "...001, 002, 003..." and so on. Then I can put them into an array and just call them from there.

The problem is that I'm not sure about how to do the first part. Any help?

P.s. I just read about DataMaker. Would it be something that fits here?


Playmaker Help / Arraymaker examples
« on: December 11, 2016, 10:50:37 AM »

I was trying to look into some examples for array maker but I couldn't find any inside the package. I read in the documentation something about coming soon. Any ETA about this?


Playmaker Help / Sprite size after scaling
« on: December 07, 2016, 02:22:03 AM »
Noob question here: is there a way to know the new size of a sprite (or any gameObject) after scaling it? Many times, specially during prototyping, I create a sprite that later I have to resize or scale. But then, how do I know the new size of the asset?


Playmaker Help / Int-Arrays and Playmaker
« on: November 02, 2016, 11:20:09 AM »
Hi all,

I'm trying to get an int-array using GoogleFU add-on. According to the developer, Playmaker cannot handle int-arrays. Is this correct?

I can see the values exposed in the script attached to the gameObject, so I was wondering if there is a way to access those values using Playmaker.


Playmaker Help / How to read data from an Excel / CSV File
« on: September 28, 2016, 06:54:41 AM »
Hi guys,

I want to start my next Playmaker project and I think I'd need to work with some tables to handle big chunks of text, to play under different situations. I was thinking to do it in a excel table and then... somehow, read it from Playmaker.

I was looking in the forum and I was reading about hash tables and that kind of things, but not sure if it's what I need/want.

Any ideas about how to do it?


User Showcase / Blade Runner: Replicant
« on: May 04, 2016, 12:15:04 AM »
Hi guys,

So I recently completed my first project using Playmaker. I also used a few plugins to help me out: Dialogue System and Master Audio. I only did the game for fun and learning purposes. The game is inspired in Blade Runner and I put specially effort on capturing the mood of the scene this small game is based on. Is all a one man job. Enjoy it!

This version uses WebGL.

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