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Topics - dt1000

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I am having trouble with missing actions in my state machine...

As you can see the "Generate GUID" action is missing... but it definitely in the Actions Browser on the right.

I am transferring FSM functionality from one game to another, and I have been pulling in action scripts as I need them, but they don't seem to reconnect with the missing actions.

I tried updating the FSMs from the tools menu.
I tried reinstalling PlayMaker.
Nothing seems to be fixing it.

Any suggestions?


User Showcase / Tsuro - The Game of The Path
« on: January 17, 2017, 09:16:07 PM »
Oh hey...
We made Tsuro 100% in PlayMaker.

Find out more here:

Or check it out on the App Store and Google Play!

Playmaker Help / Custon Drawers & PlayMaker Actions - please help!
« on: January 17, 2017, 06:08:14 PM »
I am trying to make a set of PlayMaker actions for the excellent I2 Localisation plug-in.

I want to be able to select a string from a list of existing localisation keys (or "terms" as they are known.

According to the developer I can use a custom drawer, like this...

Code: [Select]
public class Example : MonoBehaviour
        [TermsPopup] public string _StringWithTermPopup;

So I have tried a number of variations on this, but with no success...

Any suggestions?

You can find my forum post on the I2 boards here:

iOS Help / Need Help Optimizing for iPhone4
« on: April 14, 2015, 07:31:01 PM »
Hi, There!
I am in the final stages of publishing my app, and I have come to the arduous task of making it run nicely on the iPhone4.

In my game, I activate and deactivate a lot of objects with PlayMaker FSMs on them.

Unfortunately, after looking at the profiler, it seems that the majority of my frame rate hangs are caused by PlayMakerFSM.Awake gobbling up all the processor time when objects are activated (see the attached screenshot for a little more info).

Is there anything I can do to alleviate this?

Please tell me there is a setting I can change to magically fix things!
(Yes, I have already turned off the GUI stuff.)

Thanks in advance for your help.


Playmaker Help / Need some optimization help!
« on: February 19, 2015, 03:03:59 PM »
Hi there!
I am currently doing an optimization pass of my Android project, and I noticed that something was causing a massive spike in the Garbage Collector...

PlayMakerGUI.OnGUI() looks veeeery suspicious. I don't recall using any GUI... exept maybe to detect touches... how should I go about optimizing this?


Playmaker Help / How to make Mouse Look work with a Touchscreen?
« on: October 22, 2014, 05:22:50 AM »
I am using the Mouse Look action to rotate my camera around a fixed point.

It works really well on my PC, using a mouse.

However, when I try it on my phone instead of a nice smooth, relative rotation, the camera jumps directly to the rotation corresponding to the finger position.

Does anyone have a solution for this issue?


Hi there.
I am currently trying to debug a particularly elusive error.

The debug messages tell me is that it happens when I use an specific PlayMaker action... but this action is used all across my project, so I thought I'd add a bit more info to the messages to help track it down.

In C#, how do I get the names of the state machine and the state that are calling an action?

If I can do that then I can generate a debug message that will send me straight to my bug!!!


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