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Topics - 4s4

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1
This has happened me way too often and I just lost good hour or so work for it, oh well.
Finally decided to look if I could replicate the freeze and it seems to happen every time:

Start Unity,
run game inside the editor without "maximize on play"
select fms editor tab and press space to fullscreen it.
Game and editor freezes(only ctrl+alt+del > quit process works)

It double annoying if all that happens accidently while testing the game.

2
Playmaker Bug Reporting / Prefab not updating properly
« on: May 16, 2012, 09:01:50 AM »
I have a prefab that had two different game object variables. Something happened,and now changes in the prefab are not updating properly in the scene anymore.

This is what I've under the prefab:


and this is what i get in the scene version:

3
User Showcase / FRUITMATTER gone gold!
« on: April 15, 2012, 11:19:38 AM »
Yellow, new playmaker user here. Got the PM in my hands last week. Started building this simple shooter right away... Here's where I´m now:


And a little video:
http://youtu.be/e8P7GszMsK0

My blog has more info of the progress so far. http://www.kaipaamo.fi/make3d/

4
Hello,

I´m having troubles with collision detection with my shooter.
I created a bullet prefab that has box collider as parent and the bullet object as child. Parent receives global aim angle and has "transform 5 on z axel" assigned for speed..

So far so good.
http://youtu.be/OLAMjk1xYFg

Trouble!
I Assigned Collision event on the bullet prefab, so that when it hits "enemy" tagged collision it vanishes. It works, but as you need to add rigid body to the bullet, things get bit wonky. I think the bullets hit themself and change the trajectory angle.. Is there anyway prevent the collisions between bullets or a way to do hit detection without rigid body?

http://youtu.be/QFyzjTZpq9o  

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