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Topics - autumnboy

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Hey all, I don't know whether it's a Unity thing or the character controller problem. But the player (character controller) seems to be able to climb up capsule colliders, even three times bigger than itself.
The character controller is set to:

slope limit : 35
step offset: 0.05
Skin Width: 0.03
Center: 0.9
Radius: 0.5
Height 1.69
Has anyone else had this problem, or know what I might be doing wrong.

Thanks, :)

Playmaker Help / Navmesh Agent Zigzag towards player
« on: June 22, 2017, 06:15:15 PM »
Hi all,
I've spent the last few hours trying to figure this out but just can't get it right.
I'm trying to get the a Navmesh agent zigzag towards the player but I can't seem to get the right calculations, but I think I may be going about it the wrong way. 

Does anyone know of a way I can get the Agent zigzaging regardless of the direction they're moving?


Playmaker Help / How to make a A.I plane do a curve turn?
« on: May 05, 2017, 04:02:09 PM »
Hi guys,
I have a plane that follows a target then drops a bomb then goes back to 'home'. I was wondering in between dropping a bomb and going home, how would I go about making it arc turn towards its destination then go to its destination rather than just flipping to that direction.

Thanks for your time,

Hi, Updated playmaker and datamaker and Xml get node Properties action seems to not let me put any variables in the property field or if there is a reference field or variable field in the source selection that gets the variable instead.

get this error as well when selecting the property field:

ArgumentException: Object type HutongGames.PlayMaker.FsmString cannot be converted to target type: HutongGames.PlayMaker.FsmEvent
Parameter name: val

Using Unity: 5.5.0f3
Playmaker: 1.8.2.f7

thanks for your time

Playmaker Help / Aligning smaller gui horizontally with screen ratio
« on: September 17, 2014, 01:41:22 AM »

I've set up my big gui to be centered via:
-Position: Y screen resolution/2 - (texture width/2)
-Scale: Y screen resolution/1080   x Texture width & Texture height

 I have smaller gui that sits behind it/in it.
-Position: X screen resolution/2.6 - (texture width/2)
-Scale: Y screen resolution/1080 x Texture width & Texture height

But When the screen is in a different resolution the smaller gui is always off.
I know I'm missing something but I don't know what to fix the smaller gui's position against the y screen resolution and scaling the big gui.

Help would be awesome please.  :)

Hi, I'm trying to put my text in a specific position via some variables but don't know where to plug these variables in via playmaker. Is there a way to do it with GUILayout Begin area?


I've made it when I press a button a global bool in Playmaker is set to true. I want a java script I'm using to check whether this bool is true or not. How would I go about doing that? Would Send message be on the right track?



I've made a menu and it Sets the Time scale to 0, From what I've read sounds won't play unless they're called before hand. So how would you make a sound play after the the time scale is set to 0? This would require me to play the sound while pressing a key in a menu


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