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1
Playmaker Help / Is there a way to print out a varaibles list yet?
« on: June 06, 2018, 05:30:37 PM »
It's been 3 years sense I last opened playmaker and am working on an unfinished project.  So I was wondering a few things

1) Can you print out a variables list?
2) can you print out the FSM states?  (the FSM can be copied to phtotoshop for printing)
3) Can you change the name of global variables?

2
Playmaker Help / Missing action. How to replace?
« on: June 05, 2018, 04:33:01 PM »
So I have an old project and apparently some actions were deleted.  I have been trying to rebuild the project ( The reason I stopped a couple years ago was that I deleted the global variables).  So looking at the pictures you see that I imported the action that I had saved on my hard drive.  However, playmaker does not see it.  What gives?  I'm using latest playmaker 1.9, windows 10 and unity 2018.1.2.

So I got uGuiSetText and uGuiGetText and FloatRoundToNearest.  Playmaker does not see these actions.  I tried rebooting and all and still the same.

3
Playmaker Help / Where did "UGUI Set Text" go?
« on: June 04, 2018, 01:35:58 PM »
I have an old project that I am revisiting.  I get errors that "UGUI set text" can not be found (as I am using it).  It's not on the ecosystem.

Did this get removed and replaced by "GUI Text Set Text" or something?

4
Playmaker Help / "Owner == null!"
« on: June 03, 2018, 05:39:29 PM »
I get this error in 1 of my scenes.  ANy ideas of to fix it?

Owner == null!
UnityEngine.Debug:Log(Object)
HutongGames.PlayMakerEditor.FsmVariable:set_Owner(Object) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmVariable.cs:88)
HutongGames.PlayMakerEditor.FsmVariable:.ctor(Object, FsmFloat) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmVariable.cs:237)
HutongGames.PlayMakerEditor.FsmVariablesEditor:Reset() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmVariablesEditor.cs:201)
HutongGames.PlayMakerEditor.FsmVariablesEditor:SetTarget(Object) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmVariablesEditor.cs:174)
HutongGames.PlayMakerEditor.FsmVariablesEditor:.ctor(EditorWindow, Object) (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmVariablesEditor.cs:158)
HutongGames.PlayMakerEditor.GlobalVariablesWindow:Initialize() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/GlobalVariablesWindow.cs:34)
HutongGames.PlayMakerEditor.BaseEditorWindow:OnGUI() (at C:/Users/Alex/Documents/Unity/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:87)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

5
Playmaker Help / Set color of 2018 albedo
« on: June 01, 2018, 09:54:53 PM »
I have a 'set material color' on a prefab.  Sometimes this works and sometimes it does not.  So there is some issue there.  I just wanted to change the color of the prefab to red or green for teams to have those colors.  However, on some game objects this does nothing.  I have tried everything from changing the albedo to nothing to a different map and all. 

So is this the action used to change the color in 2018 with the standard shader?  What am I missing here.  The last time I opened this project a year ago it worked fine.

6
Playmaker Help / Set visibility2 not working
« on: June 01, 2018, 09:39:37 AM »
So I have a old project I just opened.  It could not find 'set visibility 2' so I had over 1000 errors.  I downloaded it from the ecosystem.  I manually traded the errors out with the downloaded visibility 2.

After running the game, it seems to not work.  It always turns the visibility off regardless of wether or not the enable is on or off.

7
Playmaker Help / 'set object value' not working
« on: May 28, 2018, 08:53:21 PM »
What is 'set object value' supposed to do?  I found this is an old project and it seems it doesn't do anything.  Also, there is no way to set the object variable anyways.  it sis always on none.

8
Playmaker Help / Cant get itween to move object
« on: May 14, 2018, 08:50:47 PM »
It's been a couple of years sense I used playmaker so I'm a little rusty.  I have an object that once instantiatiated is supposed to move down the screen.  Here is a picture.  It just stays in 1 location.  I do have the rotate working.  I'm sure it's super easy to figure out.

thanks

9
Playmaker Help / Unity 2017 Console errors[SOLVED]
« on: July 13, 2017, 07:27:07 PM »
So I get these console errors after upgrading to unity 2017. Any chance they can be fixed?

Assets/PlayMaker/Actions/Animator/GetAnimatorCurrentStateInfo.cs(147,29): warning CS0618: `UnityEngine.AnimatorStateInfo.nameHash' is obsolete: `Use AnimatorStateInfo.fullPathHash instead.'

Assets/PlayMaker/Actions/Animator/GetAnimatorNextStateInfo.cs(145,29): warning CS0618: `UnityEngine.AnimatorStateInfo.nameHash' is obsolete: `Use AnimatorStateInfo.fullPathHash instead.'

Assets/PlayMaker/Actions/ComponentAction.cs(62,39): warning CS0618: `UnityEngine.NetworkView' is obsolete: `Unity Multiplayer and NetworkIdentity component instead.'

Assets/PlayMaker uGui/Editor/PlayMakerUGuiCanvasRaycastFilterEventsProxyInspector.cs(17,20): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'

Assets/PlayMaker uGui/Editor/PlayMakerUGuiDragEventsProxyInspector.cs(17,20): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'

Assets/PlayMaker uGui/Editor/PlayMakerUGuiDropEventsProxyInspector.cs(17,20): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'

Assets/PlayMaker uGui/Editor/PlayMakerUGuiPointerEventsProxyInspector.cs(17,20): warning CS0618: `UnityEditor.SerializedObject.UpdateIfDirtyOrScript()' is obsolete: `UpdateIfDirtyOrScript has been deprecated. Use UpdateIfRequiredOrScript instead.'

Assets/PlayMaker/Actions/Editor/LookAtActionEditor.cs(70,25): warning CS0618: `UnityEditor.Handles.ConeCap(int, UnityEngine.Vector3, UnityEngine.Quaternion, float)' is obsolete: `Use ConeHandleCap instead'

Assets/PlayMaker/Actions/Editor/MoveTowardsActionEditor.cs(64,21): warning CS0618: `UnityEditor.Handles.ConeCap(int, UnityEngine.Vector3, UnityEngine.Quaternion, float)' is obsolete: `Use ConeHandleCap instead'




10
So I have a game that exports fine to android and windows 86/64. However, when I try to export to windows 10 it gives the following error. Is this a playmaker error?  I am using unity 5.3.4p6 and PM 1.8.0f43.
Any Ideas?
===========================
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

at System.Reflection.Assembly.GetTypes () [0x00000] in :0

at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in :0

at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in :0

at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in :0

at Mono.CSharp.Driver.LoadReferences () [0x00000] in :0

at Mono.CSharp.Driver.Compile () [0x00000] in :0

at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in :0

Missing method .ctor in assembly C:\0-ORIGINALS\Unity3D\BLASTO-Space Bombardiers-MAIN\Assets\Plugins\PlayMaker\Metro\PlayMaker.dll, type System.Runtime.Versioning.TargetFrameworkAttribute The class System.Runtime.Versioning.TargetFrameworkAttribute could not be loaded, used in PlayMaker Can't find custom attr constructor image: C:\0-ORIGINALS\Unity3D\BLASTO-Space Bombardiers-MAIN\Assets\Plugins\PlayMaker\Metro\PlayMaker.dll mtoken: 0x0a000002

==========================
 Error building Player because scripts had compiler errors

11
Assets/PlayMaker Custom Actions/uGui/EventSystem/GetLastPointerEventData.cs(221,74): warning CS0618: `UnityEngine.EventSystems.PointerEventData.worldNormal' is obsolete: `Use either pointerCurrentRaycast.worldNormal or pointerPressRaycast.worldNormal'


Assets/PlayMaker Custom Actions/uGui/EventSystem/GetLastPointerEventData.cs(226,76): warning CS0618: `UnityEngine.EventSystems.PointerEventData.worldPosition' is obsolete: `Use either pointerCurrentRaycast.worldPosition or pointerPressRaycast.worldPosition'


Assets/PlayMaker Custom Actions/uGui/uGuiInputFieldOnValueChangeEvent.cs(36,53): warning CS0618: `UnityEngine.UI.InputField.onValueChange' is obsolete: `onValueChange has been renamed to onValueChanged'


Assets/PlayMaker Custom Actions/uGui/uGuiInputFieldOnValueChangeEvent.cs(50,45): warning CS0618: `UnityEngine.UI.InputField.onValueChange' is obsolete: `onValueChange has been renamed to onValueChanged'


Assets/PlayMaker Custom Actions/uGui/uGuiInputFieldScreenToLocal.cs(65,59): warning CS0618: `UnityEngine.UI.InputField.ScreenToLocal(UnityEngine.Vector2)' is obsolete: `This function is no longer used. Please use RectTransformUtility.ScreenPointToLocalPointInRectangle() instead.'

Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(21,40): warning CS0618: `UnityEditor.EditorApplication.SaveCurrentSceneIfUserWantsTo()' is obsolete: `Use EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo'


Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(45,78): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'


Assets/PlayMaker Utils/Editor/PlayMakerEditorUtils.cs(55,60): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'

12
Playmaker Help / How do you change a PM variable from c#? [SOLVED]
« on: February 15, 2016, 07:19:56 AM »
I know this has probably been asked before but I can't find a answer.  I am writing a game that uses some c#, javascript and playmaker.  I want the variables to be in playmaker, so was wondering if you could change a playmaker global variable from c#.

The other option is just to make all variables in c# script and access then from playmaker.  I can do this as well, but am trying to move more towards playmaker for everything.

13
Playmaker Help / Is translate action messed up?
« on: February 04, 2016, 04:48:46 PM »
I have been trying to use translate but it seems to not work right.  I am using RC40 of PM with latest unity.

I created a capsule that I want to fall down.  It instead goes to bottom left.  If you look at the XYZ you will see it changes multiple areas and not just the Y axis.  I have tried turning stuff off and changing the rotation but it still keeps doing this.

14
Playmaker Help / How do you set something with a mouse (move left/right)?
« on: February 02, 2016, 01:21:52 PM »
So basically, I want to use a mouse to move a paddle in breakout left and right.  I have 'get axis' and store the float in a variable.  So how would I use this to move the paddle left and right?  This has got to have been asked before,  I can do it in C# but not sure in playmaker.

Edit:
I tried using the action 'follow mouse' but it follows on X and Y.  I just needed 1 axis.  Maybe someone could modify that action to allow X, Y or both?

15
Feature Requests / Change green to darker color
« on: December 20, 2015, 08:33:09 PM »
In the PM editor, the green is wimpy.  Either make is a darker shade or make it bolder.  I can see the other colors buy can not see the green lines in the editor.

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