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Topics - choi

Pages: [1]
1
Playmaker Help / Is it possible to use voice chat network?
« on: September 23, 2013, 09:39:33 AM »
Is it possible to use voice chat network?

2
Feature Requests / Terrain data provides access to the alpha Mep back
« on: June 24, 2013, 05:18:50 AM »
Terrain data provides access to the alpha Mep back.
According to the properties of the terrain data, I would like to create an event.

3
Playmaker Help / How to get a texture on the terrain
« on: May 10, 2013, 02:52:29 PM »
How to get a texture on the terrain..

What is the best way to implement the footsteps of different terrain textures on the player when moving terrain when?

4
The following code example can be implemented as a playmaker?
This is the code to figure out the texture of the terrain.
Code: [Select]
using UnityEngine;

public class PlayerHitCheck : MonoBehaviour
{

private TerrainData terrainData;
private Vector3 terrainPos;
private string resultText;

void Start ()
{
terrainData = Terrain.activeTerrain.terrainData;
terrainPos = Terrain.activeTerrain.transform.position;
}

float textureIndex1;
float textureIndex2;

void Update(){

int mapX = Mathf.RoundToInt(((transform.position.x - terrainPos.x) / terrainData.size.x) * terrainData.alphamapWidth);
int mapZ = Mathf.RoundToInt(((transform.position.z - terrainPos.z) / terrainData.size.z) * terrainData.alphamapHeight);


float[,,] splatmapData = terrainData.GetAlphamaps(mapX, mapZ, 1, 1);

textureIndex1 = splatmapData[0,0,0]; //grass texture
textureIndex2 = splatmapData[0,0,1]; //sand texture

resultText = " grass  : "+textureIndex1+"\n sand : "+textureIndex2;


}

void OnGUI(){
GUI.BeginGroup (new Rect (10, 10, 200, 40));
GUI.Box(new Rect (0, 0, 200, 40),resultText);
GUI.EndGroup ();
}


}

5
Able to figure out the texture of the collision point?
Events according to the texture of the terrain possible?

6
Playmaker Help / [SOLVED]Multi-distance comparisons
« on: November 07, 2012, 08:29:07 AM »
Please help me.
1) Six Ball.
2) One of the targets.
3) Active Ball for farthest from the target.
4) Add Force.

7
Playmaker Help / External sensor interoperability possible?
« on: October 22, 2012, 05:20:19 PM »
External sensor interoperability possible?
Example)
1 Computer connected to the sensor sends a signal. (Dll link)
2 Depending on the signal, the ball is moving.

8
Playmaker Help / Draw a line on the terrain
« on: October 02, 2012, 08:25:21 PM »
Tiger Woods online game in Green area,
Lines of high and low terrain have been expressed.
Can be expressed as the playmaker?
If possible, to see an example?

9
Feature Requests / Please draw a line in the 3D space.
« on: September 14, 2012, 11:37:49 PM »
Thank able to use Vectrosity.

However, the add-on is required.
Please draw a line in the 3D space.

10
A direction of the ball, B direction, C the direction toward the fire.
I would like to know how.
Thank you.

11
Playmaker Help / I'd like to share a variable.
« on: August 09, 2012, 08:24:58 PM »
C #, JavaScript, or you can control variables do?
I'd like to share a variable.
Please help.

12
Playmaker Help / Using JavaScript Variables
« on: July 20, 2012, 04:51:09 PM »
Hello.
Javascript, c # is made ​​of a variable.
This variable can be utilized in PlayMaker is this?
 ???

13
I can not change the font style.
How do I change the font style PlayMaker GUI text?
 ???

14
Stored in the variable object can not be applied to the collision.
Please help. ???

15
Playmaker Help / Request for help with your golf game.
« on: June 08, 2012, 06:12:15 PM »
Playmaker has developed as a golf game.
But difficult.
Two players progress through the game.
Shot No. 1 player. Next. 2 players shot After shot.
Distance away from the hole cup and the first shot of the player.
Help would be appreciated.

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