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Topics - kavery

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The shader pack is great, but would be much more useful if i could use PM. Is there a trick to controlling the dissolve and edge parameters? I only get the generic properties when I drag and drop the component into PM.

Is it faster to use get closest within an array vs finding by tag? If so is it significantly different in overhead?

Thanks   8)

Playmaker Help / Specify Game Object - Peformance?[SOLVED]
« on: January 17, 2019, 12:02:38 PM »
Kind of a general question. I attached an image of an example action. Is it slower to use direct game object input like this vs using a GO variable?

Just wondering if this method requires a game object search every time the action is used.


Playmaker Bug Reporting / Very Slow PM editor after updating to 1.85 or 1.9
« on: December 28, 2018, 09:58:11 PM »
I'm having a problem with this using different versions.. With Unity 2017.4. I finally got PM to update to 1.85 and 1.9 but in both versions the editor runs very slowly for large fsms. It might take 30 seconds to make a simple change.

It also takes a really long time to engage play mode in editor and exiting play mode.

I was using 1.7xx before with no problems.

I tried all of the preference options.   

I should mention I was also using 5.3.4 with 1.7xx.

Playmaker Help / Move By - Itween - Inconsistent
« on: July 23, 2018, 10:40:08 AM »
I have many situations where 'move by' is totally reliable. But there's one state where it fails 5% of the time. The other actions in the state still fire. Best guess is another GO somewhere is instructing movement, preventing the itween even though I can't imagine where this is happening.

Is there a way to clear a game object of any current itween transforms going on anywhere just before enacting a new one?   

I have a series of VR apps for various clients. I'm tasked to create a unity touchscreen menu that allows our sales guy to touch an icon to launch any given VR app.

I know I could do this with scenes, but each app is its own project and some are very large. They also get tweaked at various times, so merging and updating all apps to a larger app would suuuck. Not to mention many collisions if projects were merged.

Any ideas would be greatly appreciated!   

General Discussion / Atari VCS? Linux
« on: June 27, 2018, 06:10:53 AM »
Would be cool to put something out for the VCS. Since Playmaker works with Linux should we expect it to work with VCS?

using playmaker
unity 5.3.4f1

Getting this error which breaks the demo:

Assets/PlayMaker Animator/Actions/GetAnimatorBody.cs(9,39): error CS0246: The type or namespace name `FsmStateActionAnimatorBase' could not be found. Are you missing a using directive or an assembly reference?

This seems to be the best method for detecting moments of engagement or disengagement. Is there currently a way to do this with PM, or would a custom action be needed?



There is also:
In Unity using the OpenVR plugin, the function to check is: OpenVR.System.GetTrackedDeviceActivityLevel(0)

Playmaker Help / Can't check 'global' event?
« on: May 18, 2018, 11:48:54 AM »
For some reason I can't check the 'global' box in the events panel.

Playmaker Help / How to listen for system event
« on: May 18, 2018, 11:29:52 AM »
How do you listen for 'system events'? For example when an android build pauses.

"you need to listen to the system event "APPLICATION FOCUS" and or "APPLICATION PAUSE"


Playmaker Help / How to know when android app is paused? [Solved]
« on: May 18, 2018, 11:12:24 AM »
For a public demo, I would like to restart the app when the running android build goes into a system level pause/idle (meaning a user has stopped engagement). The Vive Focus goes idle when you take it off.  Is there a way to trigger an event for this?

Right now it resumes where it was left by previous user.

Playmaker Help / Vive Focus Playmaker actions?
« on: May 15, 2018, 02:09:18 PM »
Doesn't seem to be anything available for Focus yet. Anyone know of a generic way to get simple clicks working? Just need some simple scene navigation.

Playmaker Help / Updating Unity and Playmaker - Custom Action Errors Galore
« on: February 07, 2018, 02:01:19 PM »
I'm attempting to upgrade my project again from Unity 5.3 to 2017.2.

I'm seeing over a hundred errors involving custom actions. Any idea how to handle this? Pic attached.

I moved my project to a new computer (a faster cpu) but it's painfully slow opening fsms and gaining editing control. I remember changing a setting once that made this almost instant. It analyzes less. ie I'm now getting all these red flag warnings in my states (prefabs shouldn't reference...) but they aren't really valid. I don't need the extra analysis.

Been poking around for a while but cannot remember for the life of me.

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