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Topics - jwvanderbeck

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Playmaker Help / Confusion on Unity 5 support
« on: August 30, 2015, 07:51:37 PM »
I started a new Unity 5 project and imported the Playmaker asset.  since doing that it constantly throws warnings, not errors, into my console and acts like it is trying to "upgrade" constantly.  Since this is a new project and not an old one, I am not sure why this is.

How do I get things "clean"?

Code: [Select]
Assets/PlayMaker/Actions/Network/PlayMakerRPCProxy.cs(14,6): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'
 
(Filename: Assets/PlayMaker/Actions/Network/PlayMakerRPCProxy.cs Line: 14)

Assets/PlayMaker/Actions/Network/SendRemoteEvent.cs(54,45): warning CS0618: `UnityEngine.NetworkView.RPC(string, UnityEngine.RPCMode, params object[])' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'
 
(Filename: Assets/PlayMaker/Actions/Network/SendRemoteEvent.cs Line: 54)

Assets/PlayMaker/Actions/Network/SendRemoteEvent.cs(58,45): warning CS0618: `UnityEngine.NetworkView.RPC(string, UnityEngine.RPCMode, params object[])' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'
 
(Filename: Assets/PlayMaker/Actions/Network/SendRemoteEvent.cs Line: 58)

Assets/PlayMaker/Actions/Network/SendRemoteEventByProxy.cs(54,29): warning CS0618: `UnityEngine.NetworkView.RPC(string, UnityEngine.RPCMode, params object[])' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'
 
(Filename: Assets/PlayMaker/Actions/Network/SendRemoteEventByProxy.cs Line: 54)

Assets/PlayMaker/Actions/Network/SendRemoteEventByProxy.cs(58,29): warning CS0618: `UnityEngine.NetworkView.RPC(string, UnityEngine.RPCMode, params object[])' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'
 
(Filename: Assets/PlayMaker/Actions/Network/SendRemoteEventByProxy.cs Line: 58)

Assets/PlayMaker/Editor/AboutWindow.cs(37,13): warning CS0618: `UnityEditor.EditorWindow.title' is obsolete: `Use titleContent instead (it supports setting a title icon as well).'

Assets/PlayMaker/Editor/PlayMakerUpgradeGuide.cs(38,20): warning CS0618: `UnityEditor.EditorWindow.title' is obsolete: `Use titleContent instead (it supports setting a title icon as well).'

2
Playmaker Help / [Solved] Custom variable types?
« on: December 14, 2014, 10:00:15 AM »
I want to see about integrating some other third party tools we are using for our game, but I don't see it being possible using only the variable types given by PlayMaker.

Is it possible to add custom variable types?

3
Playmaker Help / [SOLVED] Having a problem with Find Closest
« on: December 10, 2014, 08:10:35 PM »
I am working on a spawn system for a galaxy.  Right now I am just doing something very simple.  I spawn a Star.  Then I use Find Closest to find the nearest Star.  If that distance is above or below a threshold I set the material on that Star to be a color that signifies it is invalid.

The problem is Find Closest doesn't seem to be working properly.  I correctly flag all the stars that are above the threshold, but none of the stars below the threshold.  Even stars sitting so close together that the meshes penetrate each other don't get flagged.

I don't know if Templates work the way I think they do, but assuming they do, i'm attaching the FSM template to this post to show what I am doing.

4
Hello.

I have two states that are based on a mouse click.

Left mouse button and drag pans the camera.  I have this working fine.
Left mouse button click selects an object or point.  I have this working fine.

What I can't figure out how to do is how to get both working together.  I can't figure out how to transition to the proper state without one or the other taking precedence.

Is there a way to define a transition that essentially says "If the mouse button is down and the mouseX/Y is changing, then do this transition"?

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