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Topics - richardh

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Playmaker Help / Screenshot Works only in editor
« on: December 06, 2015, 05:29:07 PM »
The screen shot action seems only to work playing the scene on the local computer. Is this right?
Once the scene has been uploaded to the internet (webplayer) the screenshot does not work.

I have also downloaded the 'takescreenshot' action from the ecosystem but this does not function for me.


Work In Progress... / JtR 3D Interactive floor plan
« on: December 05, 2015, 11:40:25 AM »
This was created in a few hours using Unity 5 and Playmaker.

it's a simple scene that recreates a Jack the ripper victim room and allows the user to alter the positions of the bed and table in order investigate different furniture position scenarios. The positions of the bed and chair in this room have been open to speculation and I created it so Ripper armchair detectives could have a way to rearrange the room and create a screenshot to upload and discuss.

Playmaker Help / Text as a button
« on: October 07, 2015, 11:46:08 AM »
I've had a search of these forums and the Playmaker Ecosystem but I can't find what I'm looking for. And that is a way to make some UI text clickable using Playmaker.
I can create the click text using Unity but I can't work out how to apply a Playmaker FSM to allow me to click the text to perform a function (e.g pause the game or open a menu).
Could someone provide some pointers?


Playmaker Help / getting/setting pos & rot of player
« on: October 05, 2015, 10:39:26 AM »
Hi again
In my scene I have the standard FPController (FP Camera view). at runtime I want to store the exact position and rotation so that on pressing the 'P' key I will jump back to that start position from where ever my current position might be in the scene. Basically I want to set and store the start position AND rotation so I can jump back to it at any point upon pressing P. Now I have set up a PM with Get Position and Get Rotation in the first FSM. then on key down (p) PM goes to the next FSM which simply SETS the FPC to the original Positions/Rotations. Except only the position seems to be working. Rotations (although they are certainly stored in a variable, do not work. I have tried a vector3 variable (which works for position) and I've tried quarterion but although the variable does set correctly at runtime it seems to be ignored when i press P and resume start position (which DOES work).

what should I be doing?


Playmaker Help / Light intensity slider
« on: September 15, 2015, 09:07:18 AM »
Hi again
I've not been using Playmaker for a bit and I'm kind of rusty now!
Could someone give me a lowdown on how to adjust a scene light's intensity using a slider?
I want a light to be very low intensity at the start of the scene and with the use of a slider I'd like the intensity to increase.

thanks for the help.


General Discussion / Easy PUN Setup for Playmaker
« on: February 20, 2015, 11:17:15 AM »
Is Easy PUN Setup for Playmaker, in the asset store, worth buying or is it straight forward to set up PUN using existing Playmaker events/states?

It's only $10 (£7) but there are no reviews or vid tuts using it so I thought I'd ask here.

Playmaker Help / ArrayMaker Tutorials
« on: February 19, 2015, 05:58:07 AM »
Are there any tutorials for using ArrayMaker? I haven't a clue what it does and how it might help me during project creation. I've read the wiki and search youtube but there aren't any tutorials that I can see. If I could see some examples/tuts then I might be able to decide if it might be useful to me (and If it might have been useful to me in the past).


p.s there is one YouTube tut on using it to swap textures but I only watch 1 min as it confused me and I couldn't really understand the chap talking.

User Showcase / Laser sight prefab in Playmaker
« on: February 10, 2015, 04:20:09 PM »
I watched the Unity Cookie 'laser sight' tutorial and wanted to have a go at creating something like it with Playmaker as a learning exercise.

This rough and ready (silent) YouTube video is the result:

It's quite simple - in fact there is probably a much more simple method than the way I've done it. I'd love to know your ideas and suggestions on making it cleaner than how I've set it up. You should be able to glean the FSM's and the setup by pausing the video in the right places. Or if anyone is interested I can post some screen shots.


Playmaker Help / Line Render Positions
« on: February 09, 2015, 04:44:41 PM »
I'd like to ask if it is possible to get access to a rendered line's position via a playmaker FSM?
I can't workout how to access the gameObject's line renderer  component settings using get set/get property/component actions.

I have seen the thread regarding the 'Draw Line' custom action but It's not exactly what I need. I want to access, store and change a line renderer's vector3 position.


I tried exporting just the scene but I seem to have got pretty much the whole project in the export. That's with export dependencies checked.

I just want to send a scene with a couple of FSM setups.

what's the easiest method that just packages the scene and contents of THAT scene?


Playmaker Help / Setting up prefab to find a gameObject at runtime
« on: February 01, 2015, 02:22:32 AM »
Can someone tell me how to setup a prefab that requires an object in the scene at runtime please?

The link between my FSM and the player is lost once I make the FSM part of a prefab So i need to reference the player so the prefab finds it at runtime. But I can't figure out how.

What events do I need to use please?



Playmaker Help / Very easy, very quick Q
« on: January 28, 2015, 04:06:58 PM »
I get my vector3 position and store it in variable 'position'. I want to add say 5 to the 'z' of 'position' and store the result in a variable 'newposition'.

This sounds easy and straight forward but I've been faffing for 30 mins and can't do it. I have used Vector3 add but the new variable (newposition) Z position keeps doubling when I use it in a spawned prefab. So Z=5 in the first spawn will be z=10 in the next, then z=20... 40..80 etc.

can someone help me?


User Showcase / Trench Run - made in 5 days with Unity & Playmaker
« on: January 28, 2015, 10:13:49 AM »
I have NO coding knowlede which is why I bought Playmaker about a month ago. I decided to create this game as a learning/education project to see what I could do given that I have no coding knowledge and have never created a game before.

So this short game has been made simply as a learning and education exercise. I have used Unity and Playmaker and some free assets. A couple of models have been taken from Blendswap but I've paid for nothing but Playmaker.

I'm pleased with the result, but some caveats:

The sound fluctuates from LOUD to quiet between the three scenes of the game (so beware).

I struggled with the gui text positions and although everything is positioned and lines up when played in 960 x 600 aspect, I think in other window sizes the texts and aiming reticle will be in the wrong place OR off the screen!

The game is only a short one with the simple aim of shooting the guns, staying alive and finally hitting the end target to complete the mission.
If you MISS the final target you will have to stay alive for a further 3 minutes until the target comes around again.
The T-fighters that are following you will shoot you BUT you can't shoot them as I decided to remove that bit to get this finished as I want to move onto another project.

I know that the Death Star shouldn't smoke in space but it looks good so I kept it in.

It's a learning/education project so Disney/Star Wars shouldn't be upset (I hope).

Please have a play and tell me what you think.

I know that 5 days is a long time for most seasoned game developers to produce such a simple game but really this is the very first compete game I've made AND I still wouldn't be able to write a line of code so this says something about the capabilities of Playmaker.

I know there would be plenty of scope to improve and add lots of bells and whistles to this game but really it was only meant as a 5 day learning project and it's not really an original game is it?.


The Force is strong with Playmaker!
Trench Run


Playmaker Help / Constant and smooth rotation
« on: January 21, 2015, 02:33:42 AM »
I've posted this question on the Unity Forums but I also would like to ask for help here seeing as I'm using Playmaker...

It's a simple and not important problem but if there's a solution then I'd be happy..

I have a large rotating ball (yep, a planet). I set an action to rotate on the Z by 0.01 which it happily obeys. The problem (or quirk) is that in full screen I rotate at nice calm speed. But if I make my browser window smaller then the speed gets faster until you want to get off the planet!

I've been told it's to do with the frame rate and when I check the 'per second' box in the rotate State then indeed the rotation keeps to the same speed whether in large or small browser screen. But while set at 'per second' I get a choppy stop motion rotation (as it's stopping and starting very seconds as expected).

Is there a  way to smooth the rotation AND keep it constant whether in large or small browser screens?


Playmaker Help / prefab connections
« on: January 11, 2015, 07:29:59 AM »
What's the correct way to instance an object within a FSM prefab? My FSM's work fine until I create them as a prefab and then I have to reset the gameObects etc. when I use the prefab. I understand WHY this is happening but I'd like to know how I'd setup the FSM so that when I create the prefab it will still work (or at least not throw up errors once it's a prefab.


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